HollowPS_TV_experiments/extras/zzz-0.1-jsons/Billy_Talent_03.json

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{
//比利天赋03Counter伤害提升50%且普攻中站立射击衔接至蹲姿射击的位移动作也将视为闪避不会受到伤害若完美闪避则自动释放Counter
"AbilityName": "Billy_Talent_03",
"AbilityStacking": "Unique",
"DefaultModifier":
{
"OnAdded":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Talent_03",
"Target": "Self",
"BoolVal": true
},
{
"$type": "MoleMole.HandleAnimatorZoneTagsAction",
"Target": "Self",
"AnimatorStateTags":
[
"BillyTalent03_CreateDodgeDummy"
],
"IsAdd": true
}
],
//完美闪避时点亮状态机参数由于及时清理因此简化配置不再StateName进行Predicate
"OnDodgeSuccess":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Talent03Counter",
"Target": "Self",
"BoolVal": true
}
],
//完美闪避反击伤害提升去除了支援攻击天赋02中有对状态机参数作过处理支援攻击结束后还原Int_SwitchType_In
"OnHitOther":
[
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio_Talent_03",
"Predicates":
[
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 3,
"ParamName": "Int_SwitchType_In",
"CompareType": "NotEqual",
"IntVal": 30
},
{
"$type" : "MoleMole.ByAnimTagList",
"TagList" :
[
"Counter"
]
}
]
}
]
},
//具体效果通过状态机以及AnimatorEvent进行控制
//动画事件中额外创建DodgeDummy
//状态机中衔接至Counter动作
//无敌时间点后闪0~42前闪0~40左右闪0~40衔接进Counter的时间点
//创建DodgeDummy时间点前闪第7帧后闪第7帧左右闪第8帧
"AbilityMixins":
[
{
"$type": "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
//添加额外的无敌区间
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_B_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 42,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_B_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 42,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_F_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 40,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_F_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 40,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_L_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 40,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_L_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 40,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_R_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 40,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_R_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 40,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_Invincible",
],
},
//对Tag进行管理
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_B_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_B_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_F_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_F_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_L_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_L_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_R_01",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Normal_03_Start_02_R_02",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_AddTag",
"BillyTalent03Modifier_RemoveTag",
],
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_Counter",
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList":
[
"BillyTalent03Modifier_RemoveTag",
],
},
]
}
],
"Modifiers":
{
"BillyTalent03Modifier_Invincible":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
"OnAdded":
[
{
"$type": "MoleMole.PushInvincibleAction",
"Tag": "BillyTalent03_Invincible"
},
//顺便清一手状态机参数
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Talent03Counter",
"Target": "Self",
"BoolVal": false
}
],
"OnRemoved":
[
{
"$type": "MoleMole.PopInvincibleAction",
"Tag": "BillyTalent03_Invincible"
},
]
},
//临时配置方案在触发时打上Tag在结束后去除
//等功能开发完毕后勾选对应选项执行事件即可不再需要该Tag强制执行被TransitionOffset动画事件
"BillyTalent03Modifier_AddTag":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
"OnAdded":
[
{
"$type": "MoleMole.HandleAnimatorZoneTagsAction",
"Target": "Self",
"AnimatorStateTags":
[
"BillyTalent03_CounterEvent"
],
"IsAdd": true
}
],
},
"BillyTalent03Modifier_RemoveTag":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
"OnRemoved":
[
{
"$type": "MoleMole.HandleAnimatorZoneTagsAction",
"Target": "Self",
"AnimatorStateTags":
[
"BillyTalent03_CounterEvent"
],
"IsAdd": false
}
]
},
},
"AbilitySpecials":
{
//伤害提升
"AS_AddedDamageRatio_Talent_03":
{
"Value": 0.5
}
}
}