HollowPS_TV_experiments/extras/zzz-0.1-jsons/Card_DailyUse_1000908.json

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{
//满编时角色承受伤害降低20%每少一名角色效果降低10%
"AbilityName":"Card_DailyUse_1000908",
"AbilityStacking":"Unique",
"DefaultModifier":
{
"OnBeingHit" :
[
{ //3人存活时给角色增加抗伤倍率 20%
"$type":"MoleMole.ModifyAttackDataAction",
"PropertyKey":"Actor_DamageTakeRatio",
"PropertyValue":"%DamageTakeRatio_3",
"Target":"Self",
"Predicates":
[
{
"$type" : "MoleMole.ByAvatarCount",
"CompareValue" : 3,
"CompareType": "Equal"
}
]
},
{ //3人存活时给角色增加抗伤倍率 10%
"$type":"MoleMole.ModifyAttackDataAction",
"PropertyKey":"Actor_DamageTakeRatio",
"PropertyValue":"%DamageTakeRatio_2",
"Target":"Self",
"Predicates":
[
{
"$type" : "MoleMole.ByAvatarCount",
"CompareValue" : 2,
"CompareType": "Equal"
}
]
},
{
//1人存活时给角色增加抗伤倍率 0%
"$type":"MoleMole.ModifyAttackDataAction",
"PropertyKey":"Actor_DamageTakeRatio",
"PropertyValue":"%DamageTakeRatio_1",
"Target":"Self",
"Predicates":
[
{
"$type" : "MoleMole.ByAvatarCount",
"CompareValue" : 1,
"CompareType": "Equal"
}
]
}
]
},
"AbilitySpecials" :
{
//表格参数
"DamageTakeRatio_3" :
{
"Value" : -0.12
},
"DamageTakeRatio_2" :
{
"Value" : -0.08
},
"DamageTakeRatio_1" :
{
"Value" : -0.04
}
}
}