HollowPS_TV_experiments/extras/zzz-0.1-jsons/Durahan_Transform.json

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{
//以太剑盾转阶段脚本
"AbilityName" : "Durahan_Transform",
"AbilityStacking":"UniqueOverrideMap",
"AbilityMixins" :
[
{
"$type": "MoleMole.ActionsOnPropertyChangeMixin",
"PropertyActions":
[
{
"PropertyType": "CurHP",
// "CustomPropertyType": "EnhanceNum",
"ReferMaxPropertyType": "MaxHP",
// "CustomReferMaxPropertyType": "MaxEnhanceNum",
"IsUsePercentage": true,
"ValueRangeActions":
[
// {
// "Val": "%AS_HPLimit_01",
// "HighToValueActions":
// [
// {
// "$type":"MoleMole.ApplyModifier",
// "ModifierName":"ListenHitBreakModifier_01",
// "Target":"Self",
// },
// ],
// },
{
"Val": "%AS_HPLimit_02",
"HighToValueActions":
[
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"ListenHitBreakModifier_02",
"Target":"Self",
// 升阶以太剑盾直接进入二形态无需施加该Modifier
"Predicates":
[
{
"$type": "MoleMole.ByNot",
"Predicates":
[
{
"$type": "MoleMole.ByTags",
"Target": "Self",
"TagList": ["Promote"]
},
],
},
],
},
],
},
],
},
],
},
],
"Modifiers" :
{
//击破盾形态
"ListenHitBreakModifier_01":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
//提前点亮Trigger
"OnBeingHitPre" :
[
//触发受击表现
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"TriggerActionModifier_01",
"Target":"Self",
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
],
},
],
//延迟执行逻辑旋转
"OnBeingHitResolved" :
[
//逻辑旋转
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Other",
"BackupOffsetReferTarget" : "None"
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1,
"TargetUpdateMode" : "OnStart",
"ReachTargetStop" : true
},
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
],
},
],
},
"TriggerActionModifier_01":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnAdded" :
[
//触发受击动作(盾形态击破)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Hit",
"Target" : "Self",
"BoolVal" : true,
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Break_ShieldMode",
"Target" : "Self",
"BoolVal" : true,
},
//设置预备转阶段开关及目标阶段(状态机参数)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_IsSwitchingBossType",
"Target" : "Self",
"BoolVal" : true,
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_BossType_Target",
"Target" : "Self",
"IntVal" : 1,
},
//设置预备转阶段开关及目标阶段AI参数
{
"$type" : "MoleMole.WriteAIParamAction",
"Target" : "Self",
"ParamName" : "Int_BossType_Target",
"IntParamValue" : 1
},
{
"$type" : "MoleMole.WriteAIParamAction",
"Target" : "Self",
"ParamName" : "Bool_IsSwitchingBossType",
"BoolParamValue" : true
},
//进入正常状态,并重置晕值
{
"$type" : "MoleMole.ModifyStunStateAction",
"TargetState" : "Normal",
"Target" : "Self",
},
{
"$type": "MoleMole.ModifyProperty",
"Target" : "Self",
"PropertyType": "CurStun",
"PropertyModifyFunction": "Replace",
"Percentage": 0.0,
},
//移除Modifier
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"ListenHitBreakModifier_01",
"Target":"Self",
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"TriggerActionModifier_01",
"Target":"Self",
},
],
},
//击破剑形态
"ListenHitBreakModifier_02":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnAdded" :
[
//移除Modifier
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"ListenHitBreakModifier_01",
"Target":"Self",
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"TriggerActionModifier_01",
"Target":"Self",
},
],
"OnBeingHitResolved" :
[
//触发受击表现
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"TriggerActionModifier_02",
"Target":"Self",
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
],
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Break_SwordMode_F",
"Target" : "Self",
"BoolVal" : true,
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": 0,
// "AngleMax": 180
// }
],
},
// {
// "$type" : "MoleMole.SetAnimCtrlerParamAction",
// "ParamType" : 1,
// "ParamName" : "Trigger_Break_SwordMode_B",
// "Target" : "Self",
// "BoolVal" : true,
// "Predicates" :
// [
// {
// "$type" : "MoleMole.ByHeavyAttack",
// "IsHeavyAttack": true,
// },
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": -180,
// "AngleMax": 0
// }
// ],
// },
//逻辑旋转
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Other",
"BackupOffsetReferTarget" : "None"
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1,
"TargetUpdateMode" : "OnStart",
"ReachTargetStop" : true
},
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": 0,
// "AngleMax": 180
// }
],
},
// {
// "$type": "MoleMole.ApplyLogicMoveAction",
// "Target": "Self",
// "RotationConfig" :
// {
// "$type" : "MoleMole.ConfigRotationToTarget",
// "Duration" : 0.1,
// "TargetPosRot" :
// {
// "CoordsOption" : "Relative",
// "TargetOption" :
// {
// "$type" : "MoleMole.ConfigPosRotReferTarget",
// "OffsetReferTarget" : "Other",
// "BackupOffsetReferTarget" : "None"
// },
// "Offset" :
// {
// "PositionOffset" : {"x":0.0, "y":0.0, "z":-99999.0},
// "AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
// }
// },
// "RotateType" : "Instant",
// "RotateSpeed" : 1,
// "TargetUpdateMode" : "OnStart",
// "ReachTargetStop" : true
// },
// "Predicates" :
// [
// {
// "$type" : "MoleMole.ByHeavyAttack",
// "IsHeavyAttack": true,
// },
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": -180,
// "AngleMax": 0
// }
// ],
// },
],
},
"TriggerActionModifier_02":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnAdded" :
[
//触发受击动作(剑形态击破)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Hit",
"Target" : "Self",
"BoolVal" : true,
},
//设置预备转阶段开关及目标阶段(状态机参数)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_IsSwitchingBossType",
"Target" : "Self",
"BoolVal" : true,
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_BossType_Target",
"Target" : "Self",
"IntVal" : 2,
},
//设置预备转阶段开关及目标阶段AI参数
{
"$type" : "MoleMole.WriteAIParamAction",
"Target" : "Self",
"ParamName" : "Int_BossType_Target",
"IntParamValue" : 2
},
{
"$type" : "MoleMole.WriteAIParamAction",
"Target" : "Self",
"ParamName" : "Bool_IsSwitchingBossType",
"BoolParamValue" : true
},
//进入正常状态,并重置晕值
{
"$type" : "MoleMole.ModifyStunStateAction",
"TargetState" : "Normal",
"Target" : "Self",
},
{
"$type": "MoleMole.ModifyProperty",
"Target" : "Self",
"PropertyType": "CurStun",
"PropertyModifyFunction": "Replace",
"Percentage": 0.0,
},
//移除Modifier
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"ListenHitBreakModifier_02",
"Target":"Self",
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"TriggerActionModifier_02",
"Target":"Self",
},
],
},
},
"AbilitySpecials" :
{
//转阶段血量百分比(盾形态)(已废弃,仅做剑盾形态)
"AS_HPLimit_01" :
{
"Value" : 0.70
},
//转阶段血量百分比(剑盾形态)
"AS_HPLimit_02" :
{
//默认为0.70
"Value" : 0.70
},
}
}