HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1011021.json

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//孩子,来自双标记
{
"ID": 1011021,
"Specials": {
//来自汇合点
"BeTriggeredEvent1": 1011022,
//来自玩具
"BeTriggeredEvent2": 1011023,
"TriggerEvent": 1011021,
"Award": 100,
"CurseID1": 1155002,
//猜拳变量
"var1": 0,
"var2": 0,
"var3": 0,
//猜拳的概率倍率差
"Odds1": 3,
//木头人的概率倍率差
"Odds3": 1,
//猜拳金币
"Award1": 100,
//木头人生命
"Award2": 5,
//井字棋压力
"Award3": 10,
//救援队奖励
"Award4": 1000,
"Award5": 600,
//降压药
"Seamina_juice": 204010,
//救援队奖励,单件
"Card1": 1000910,
"Card2": 1000911,
"Card3": 1000912,
//两件
"Card4": 1000913,
"Card5": 1000914,
"Card6": 1000915,
//完整版
"Card7": 1000916,
//超牛逼版
"Card8": 1000917
},
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011021,
"WeightFactor": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011021",
"Value": 1
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "EventTrigger.{specials(TriggerEvent)}",
"Value": 1
},
//A&B?
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent1)}",
"Count": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent2)}",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartAfterAB",
"OnFailure": "OnStartAorB"
}
]
},
"OnStartAorB": {
"Actions": [
{
"$type": "Share.CConfigLog",
"Message": "OnStartAorB"
},
//A?
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent1)}",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartA",
"OnFailure": "OnStartIsB"
}
]
},
"OnStartIsB": {
"Actions": [
{
"$type": "Share.CConfigLog",
"Message": "OnStartIsB"
},
//B?
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent2)}",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartB",
"OnFailure": "OnStartPre"
}
]
},
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigLog",
"Message": "OnStartPre"
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。"
"Event_1011021_Sec11_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_sec1_A"
}
]
},
//和孩子玩的逻辑
"Pre_Choose_sec1_A": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "房间里布满了监视屏幕、邦布,以及一个科学家模样的人。“调查员?盗洞客?随便你,桌上的东西你随便挑选吧,只要别打扰我研究!”",
"Description": "Event_1011021_Sec11_Des_1",
"Choices": [
//【1】资源一猜拳
{
// "OptionText" : "拿齿轮硬币<color=#A5A5A5>(三分之二概率获得{specials(Award1)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecA1_OP_1",
"OptionText2": "Event_1011021_SecA1_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Game_Defeat_A1"
}
]
},
{
"Weight": "50*specials(Odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Game_Win_A1"
}
]
}
]
},
//【2】资源二木头人
{
// "OptionText" : "拿恢复药剂<color=#A5A5A5>(有{sceneproperty(Stamina)/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)</color>",
"OptionText": "Event_1011021_SecA1_OP_2",
"OptionText2": "Event_1011021_SecA1_OP_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Game_Defeat_A2"
}
]
},
{
"Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Game_Win_A2"
}
]
}
]
},
//【3】资源三井字棋
{
// "OptionText" : "拿镇静剂<color=#A5A5A5>(二分之一概率降低{specials(Award3)}压力)</color>",
"OptionText": "Event_1011021_SecA1_OP_3",
"OptionText2": "Event_1011021_SecA1_OP_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Game_Defeat_A3"
}
]
},
{
"Weight": "50*specials(Odds3)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Game_Win_A3"
}
]
}
]
},
//【4】什么都不要
{
// "OptionText" : "观察桌子<color=#A5A5A5>(什么都不选)</color>",
"OptionText": "Event_1011021_SecA1_OP_4",
"OptionText2": "Event_1011021_SecA1_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_OP_4_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Game_Win_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了齿轮硬币。"
"Event_1011021_SecA1_OP_1_Over_2"
]
},
{
//+100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award1)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_sec1_B"
}
]
},
"Pre_Game_Defeat_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?"
"Event_1011021_SecA1_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "Pre_Choose_sec1_B",
"OnFailure": "Pre_Choose_sec1_A"
}
]
},
"Pre_Game_Win_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了恢复药剂。"
"Event_1011021_SecA1_OP_2_Over_2"
]
},
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(Award2)*0.01"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_sec1_B"
}
]
},
"Pre_Game_Defeat_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?"
"Event_1011021_SecA1_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "Pre_Choose_sec1_B",
"OnFailure": "Pre_Choose_sec1_A"
}
]
},
"Pre_Game_Win_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了镇静剂。"
"Event_1011021_SecA1_OP_3_Over_2"
]
},
{
//降低压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Award3)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_sec1_B"
}
]
},
"Pre_Game_Defeat_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?"
"Event_1011021_SecA1_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "Pre_Choose_sec1_B",
"OnFailure": "Pre_Choose_sec1_A"
}
]
},
"Pre_OP_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”",
"Event_1011021_SecA1_OP_4_Over_1",
// "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”"
"Event_1011021_SecA1_OP_4_Over_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_sec1_B"
}
]
},
//救济队伍
"Pre_Choose_sec1_B": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,没听说过?那可是能够定位和测量空洞的科学奇迹!但是奇怪了,图钉机为什么不运作了呢……”",
"Description": "Event_1011021_Sec12_Des_1",
"Choices": [
//【1】资源一索要资金
{
// "OptionText" : "索要资金<color=#A5A5A5>(获得{specials(Award4)}齿轮硬币)</color>",
"OptionText": "JsonText_864", // 拿走全部的齿轮硬币
"OptionText2": "JsonText_865", // (获得{specials(Award4)}齿轮硬币)
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_1"
}
]
}
]
},
//【2】资源二制式救援装备
{
// "OptionText" : "拿走骸章<color=#A5A5A5>(选择一块特殊骸章)</color>",
"OptionText": "Event_1011021_SecB_OP_2",
"OptionText2": "Event_1011021_SecB_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_ExtraChoose_1"
}
]
}
]
},
//【3】资源三井字棋
// {
// // "OptionText" : "呼唤邦布<color=#A5A5A5>(选择一只支援邦布)</color>",
// "OptionText" : "Event_1011021_SecB_OP_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Pre_Op_3_ExtraChoose_2"
// }
// ]
// }
// ]
// },
//【4】什么都不要
{
// "OptionText" : "做好事,不留名<color=#A5A5A5>(离开)</color>",
"OptionText": "JsonText_847", // 离开
"OptionText2": "JsonText_860", // (结束)
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。"
"Event_1011021_SecB_OP_1_Over_1"
]
},
{
//+1000金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award4)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_2_ExtraChoose_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还放着骸章,一并拿走吧!"
"Event_1011021_SecB_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card1)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card1)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card2)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card2)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card3)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card3)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card8)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card8)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"ItemID": "specials(Card7)",
"Count": 1,
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_Over_1"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "Pre_Op_2_Over_1"
// }
// ]
// }
// ]
// }
}
]
},
"Pre_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_3_ExtraChoose_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!"
"Event_1011021_SecB_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigRandomArcana",
"ArcanaCount": 3,
"Slot1": 1,
"Slot2": 2,
"Slot3": 3,
"OnSuccess": "Pre_Op_3_Over_1"
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "空洞调查员协会总是暗地里搞一些莫名其妙的东西,迦尔侬图钉么,回去查一查。"
"Event_1011021_SecB_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//触发了汇合点的情况
"OnStartA": {
"Actions": [
{
"$type": "Share.CConfigLog",
"Message": "OnStartA"
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。"
"Event_1011021_Sec21_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Choose_sec1_A"
}
]
},
"A_Choose_sec1_A": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "房间里布满了监视屏幕、邦布,以及一个科学家模样的人。“调查员?盗洞客?随便你,桌上的东西你随便挑选吧,只要别打扰我研究!”",
"Description": "Event_1011021_Sec21_Des_1",
"Choices": [
//【1】资源一猜拳
{
// "OptionText" : "拿齿轮硬币<color=#A5A5A5>(三分之二概率获得{specials(Award1)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecA1_OP_1",
"OptionText2": "Event_1011021_SecA1_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Game_Defeat_A1"
}
]
},
{
"Weight": "50*specials(Odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Game_Win_A1"
}
]
}
]
},
//【2】资源二木头人
{
// "OptionText" : "拿恢复药剂<color=#A5A5A5>(有{sceneproperty(Stamina)/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)</color>",
"OptionText": "Event_1011021_SecA1_OP_2",
"OptionText2": "Event_1011021_SecA1_OP_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Game_Defeat_A2"
}
]
},
{
"Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Game_Win_A2"
}
]
}
]
},
//【3】资源三井字棋
{
// "OptionText" : "拿镇静剂<color=#A5A5A5>(二分之一概率降低{specials(Award3)}压力)</color>",
"OptionText": "Event_1011021_SecA1_OP_3",
"OptionText2": "Event_1011021_SecA1_OP_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Game_Defeat_A3"
}
]
},
{
"Weight": "50*specials(Odds3)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Game_Win_A3"
}
]
}
]
},
//【4】什么都不要
{
// "OptionText" : "观察桌子<color=#A5A5A5>(离开)</color>",
"OptionText": "Event_1011021_SecA1_OP_4",
"OptionText2": "Event_1011021_SecA1_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "A_OP_4_Over_2"
}
]
}
]
}
]
}
]
},
"A_Game_Win_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了齿轮硬币。"
"Event_1011021_SecA1_OP_1_Over_2"
]
},
{
//+100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award1)"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_SpecialSec",
"OnFailure": "A_Choose_sec1_B"
}
]
},
"A_Game_Defeat_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?"
"Event_1011021_SecA1_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_Defeat_predicates",
"OnFailure": "A_Choose_sec1_A"
}
]
},
"A_Game_Win_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了恢复药剂。"
"Event_1011021_SecA1_OP_2_Over_2"
]
},
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(Award2)*0.01"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_SpecialSec",
"OnFailure": "A_Choose_sec1_B"
}
]
},
"A_Game_Defeat_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?"
"Event_1011021_SecA1_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_Defeat_predicates",
"OnFailure": "A_Choose_sec1_A"
}
]
},
"A_Game_Win_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了镇静剂。"
"Event_1011021_SecA1_OP_3_Over_2"
]
},
{
//降低压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Award3)"
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_SpecialSec",
"OnFailure": "A_Choose_sec1_B"
}
]
},
"A_Game_Defeat_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?"
"Event_1011021_SecA1_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_Defeat_predicates",
"OnFailure": "A_Choose_sec1_A"
}
]
},
"A_Defeat_predicates": {
"Actions": [
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_SpecialSec",
"OnFailure": "A_Choose_sec1_B"
}
]
},
"A_OP_4_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”",
"Event_1011021_SecA1_OP_4_Over_1",
// "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”"
"Event_1011021_SecA1_OP_4_Over_2"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "A_SpecialSec",
"OnFailure": "A_Choose_sec1_B"
}
]
},
"A_SpecialSec": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这房间到处都放着齿轮硬币,这下之前欠下的帐也能还请了吧。",
"Event_1011021_Sec22_Log_1"
]
},
{
//+600金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award5)"
},
//去除诅咒,如果有的话
{
"$type": "Share.CConfigRemoveCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"Predicates": [
{
"$type": "Share.CConfigEventByCurse",
"Count": 1,
"ItemID": "specials(CurseID1)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Choose_sec1_B"
}
]
},
//救济队伍
"A_Choose_sec1_B": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "科学家说道“这桌子是迦尔侬图钉机的原型没听说过那可是能够定位和测量空洞的科学奇迹但是奇怪了2号图钉怎么关闭了呢……”",
"Description": "Event_1011021_Sec22_Des_1",
"Choices": [
//【1】资源一索要资金
{
// "OptionText" : "拿走全部的齿轮硬币<color=#A5A5A5>(获得{specials(Award4)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecB_OP_1",
"OptionText2": "Event_1011021_SecB_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_1_Over_1"
}
]
}
]
},
//【2】资源二制式救援装备
{
// "OptionText" : "拿走骸章<color=#A5A5A5>(选择一块特殊骸章)</color>",
"OptionText": "Event_1011021_SecB_OP_2",
"OptionText2": "Event_1011021_SecB_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_2_Over_2"
}
]
}
]
},
//【3】资源三神器
// {
// // "OptionText" : "呼唤邦布<color=#A5A5A5>(选择一只支援邦布)</color>",
// "OptionText" : "Event_1011021_SecB_OP_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "A_Op_3_ExtraChoose_2"
// }
// ]
// }
// ]
// },
//【4】什么都不要
{
// "OptionText" : "离开",
"OptionText": "Event_1011021_SecB_OP_4",
"OptionText2": "Event_1011021_SecB_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"A_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。"
"Event_1011021_SecB_OP_1_Over_1"
]
},
{
//+1000金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award4)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"A_Op_2_ExtraChoose_1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card1)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card1)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card2)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card2)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card3)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card3)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card8)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card8)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"ItemID": "specials(Card7)",
"Count": 1,
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_2_Over_1"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "A_Op_2_Over_1"
// }
// ]
// }
// ]
// }
}
]
},
"A_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"A_Op_2_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_866" // 桌上还放着骸章,一并拿走吧!
]
},
{
"$type": "Share.CConfigJump",
"Jump": "A_Op_2_ExtraChoose_1"
}
]
},
"A_Op_3_ExtraChoose_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!"
"Event_1011021_SecB_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigRandomArcana",
"ArcanaCount": 3,
"Slot1": 1,
"Slot2": 2,
"Slot3": 3,
"OnSuccess": "A_Op_3_Over_1"
}
]
},
"A_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"A_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "空洞调查员协会总是暗地里搞一些莫名其妙的东西,迦尔侬图钉么,回去查一查。"
"Event_1011021_SecB_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//触发了玩具的情况
"OnStartB": {
"Actions": [
{
"$type": "Share.CConfigLog",
"Message": "OnStartB"
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。",
"Event_1011021_Sec31_Log_1",
// "房间里布满了监视屏幕、邦布,以及镇静剂。"
"Event_1011021_Sec31_Log_2"
]
},
{
"$type": "Share.CConfigAddItem",
"ItemID": "specials(Seamina_juice)",
"Count": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Choose_sec1_A"
}
]
},
//和孩子玩的逻辑
"B_Choose_sec1_A": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "一个科学家模样的人正在房间中央忙碌着:“调查员?盗洞客?随便你,桌上的东西你随便挑选吧,只要别打扰我研究!”",
"Description": "Event_1011021_Sec31_Des_1",
"Choices": [
//【1】资源一猜拳
{
// "OptionText" : "拿齿轮硬币<color=#A5A5A5>(三分之一概率获得{specials(Award1)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecA2_OP_1",
"OptionText2": "Event_1011021_SecA2_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "50*specials(Odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Game_Defeat_A1"
}
]
},
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Game_Win_A1"
}
]
}
]
},
//【2】资源二木头人
{
// "OptionText" : "拿恢复药剂<color=#A5A5A5>(有{(sceneproperty(Stamina_Max)-sceneproperty(Stamina))/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)</color>",
"OptionText": "Event_1011021_SecA2_OP_2",
"OptionText2": "Event_1011021_SecA2_OP_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Game_Defeat_A2"
}
]
},
{
"Weight": "sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Game_Win_A2"
}
]
}
]
},
//【3】资源三井字棋
{
// "OptionText" : "拿镇静剂<color=#A5A5A5>(二分之一概率降低{specials(Award3)}压力)</color>",
"OptionText": "Event_1011021_SecA2_OP_3",
"OptionText2": "Event_1011021_SecA2_OP_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "50*specials(Odds3)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Game_Defeat_A3"
}
]
},
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Game_Win_A3"
}
]
}
]
},
//【4】什么都不要
{
// "OptionText" : "观察桌子<color=#A5A5A5>(什么都不选)</color>",
"OptionText": "Event_1011021_SecA2_OP_4",
"OptionText2": "Event_1011021_SecA2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "B_OP_4_Over_1"
}
]
}
]
}
]
}
]
},
"B_Game_Win_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了齿轮硬币。"
"Event_1011021_SecA2_OP_1_Over_2"
]
},
{
//+100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award1)"
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Choose_sec1_B"
}
]
},
"B_Game_Defeat_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?"
"Event_1011021_SecA2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "B_Choose_sec1_B",
"OnFailure": "B_Choose_sec1_A"
}
]
},
"B_Game_Win_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了恢复药剂。"
"Event_1011021_SecA2_OP_2_Over_2"
]
},
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(Award2)*0.01"
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Choose_sec1_B"
}
]
},
"B_Game_Defeat_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?"
"Event_1011021_SecA2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "B_Choose_sec1_B",
"OnFailure": "B_Choose_sec1_A"
}
]
},
"B_Game_Win_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了镇静剂。"
"Event_1011021_SecA2_OP_3_Over_2"
]
},
{
//降低压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Award3)"
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Choose_sec1_B"
}
]
},
"B_Game_Defeat_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?"
"Event_1011021_SecA2_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "B_Choose_sec1_B",
"OnFailure": "B_Choose_sec1_A"
}
]
},
"B_OP_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”",
"Event_1011021_SecA2_OP_4_Over_1",
// "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”"
"Event_1011021_SecA2_OP_4_Over_2"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Choose_sec1_B"
}
]
},
//救济队伍
"B_Choose_sec1_B": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "科学家说道“这桌子是迦尔侬图钉机的原型没听说过那可是能够定位和测量空洞的科学奇迹但是奇怪了1号图钉怎么关闭了呢……”",
"Description": "Event_1011021_Sec32_Des_1",
"Choices": [
//【1】资源一索要资金
{
// "OptionText" : "拿走全部的齿轮硬币<color=#A5A5A5>(获得{specials(Award4)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecB_OP_1",
"OptionText2": "Event_1011021_SecB_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_1_Over_1"
}
]
}
]
},
//【2】资源二制式救援装备
{
// "OptionText" : "拿走骸章<color=#A5A5A5>(选择一块特殊骸章)</color>",
"OptionText": "Event_1011021_SecB_OP_2",
"OptionText2": "Event_1011021_SecB_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_2_ExtraChoose_1"
}
]
}
]
},
//【3】资源三三选一神器
// {
// // "OptionText" : "呼唤邦布<color=#A5A5A5>(选择一只支援邦布)</color>",
// "OptionText" : "Event_1011021_SecB_OP_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "B_Op_3_ExtraChoose_2"
// }
// ]
// }
// ]
// },
//【4】什么都不要
{
// "OptionText" : "离开",
"OptionText": "Event_1011021_SecB_OP_4",
"OptionText2": "Event_1011021_SecB_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"B_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。"
"Event_1011021_SecB_OP_1_Over_1"
]
},
{
//+1000金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award4)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"B_Op_2_ExtraChoose_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还放着骸章,一并拿走吧!"
"Event_1011021_SecB_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card1)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card1)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card2)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card2)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card3)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card3)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card8)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card8)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"ItemID": "specials(Card7)",
"Count": 1,
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "B_Op_2_Over_1"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "B_Op_2_Over_1"
// }
// ]
// }
// ]
// }
}
]
},
"B_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"B_Op_3_ExtraChoose_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!"
"Event_1011021_SecB_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigRandomArcana",
"ArcanaCount": 3,
"Slot1": 1,
"Slot2": 2,
"Slot3": 3,
"OnSuccess": "B_Op_3_Over_1"
}
]
},
"B_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"B_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "空洞调查员协会总是暗地里搞一些莫名其妙的东西,迦尔侬图钉么,回去查一查。"
"Event_1011021_SecB_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//都触发的情况
"OnStartAfterAB": {
"Actions": [
{
"$type": "Share.CConfigLog",
"Message": "OnStartB"
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们看到了一栋印有空洞调查协会标志的简易建筑,似乎是特地在空洞里搭建的,进去看看吧。",
"Event_1011021_Sec41_Log_1",
// "建筑内的设施进入全力运作的状态,宜人的空调风令队员们感到舒适。"
"Event_1011021_Sec41_Log_2"
]
},
//清除两个诅咒
{
"$type": "Share.CConfigRemoveCurse",
"BuffType": 1,
"Count": 2
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Choose_sec1_A"
}
]
},
"AB_Choose_sec1_A": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,你们见过了吧,插在空洞两端的图钉射出的光线,只要继续观察这些光线,我们就能弄清楚空洞变化的根本原因!”",
"Description": "Event_1011021_Sec42_Des_1",
"Choices": [
//【1】资源一猜拳
{
// "OptionText" : "拿齿轮硬币<color=#A5A5A5>(三分之一概率获得{specials(Award1)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecA2_OP_1",
"OptionText2": "Event_1011021_SecA2_OP_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "50*specials(Odds1)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Game_Defeat_A1"
}
]
},
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Game_Win_A1"
}
]
}
]
},
//【2】资源二木头人
{
// "OptionText" : "拿恢复药剂<color=#A5A5A5>(有{(sceneproperty(Stamina_Max)-sceneproperty(Stamina))/sceneproperty(Stamina_Max)}%几率获得{specials(Award2)}%生命恢复,几率与压力值相关)</color>",
"OptionText": "Event_1011021_SecA2_OP_2",
"OptionText2": "Event_1011021_SecA2_OP_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "sceneproperty(Stamina_Max)-sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Game_Defeat_A2"
}
]
},
{
"Weight": "sceneproperty(Stamina)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Game_Win_A2"
}
]
}
]
},
//【3】资源三井字棋
{
// "OptionText" : "拿镇静剂<color=#A5A5A5>(二分之一概率降低{specials(Award3)}压力)</color>",
"OptionText": "Event_1011021_SecA2_OP_3",
"OptionText2": "Event_1011021_SecA2_OP_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Weight": "50*specials(Odds3)",
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Game_Defeat_A3"
}
]
},
{
"Weight": 50,
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var3",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Game_Win_A3"
}
]
}
]
},
//【4】什么都不要
{
// "OptionText" : "观察桌子<color=#A5A5A5>(什么都不选)</color>",
"OptionText": "Event_1011021_SecA2_OP_4",
"OptionText2": "Event_1011021_SecA2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "AB_Choose_sec1_B"
}
]
}
]
}
]
}
]
},
"AB_Game_Win_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了齿轮硬币。"
"Event_1011021_SecA2_OP_1_Over_2"
]
},
{
//+100金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award1)"
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Choose_sec1_A"
}
]
},
"AB_Game_Defeat_A1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到硬币,这是为什么?是幻觉?"
"Event_1011021_SecA2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "AB_SpecialSec",
"OnFailure": "AB_Choose_sec1_A"
}
]
},
"AB_Game_Win_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了恢复药剂。"
"Event_1011021_SecA2_OP_2_Over_2"
]
},
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "property(HpMax_Battle)*specials(Award2)*0.01"
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Choose_sec1_A"
}
]
},
"AB_Game_Defeat_A2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到恢复药剂,这是为什么?是幻觉?"
"Event_1011021_SecA2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "AB_SpecialSec",
"OnFailure": "AB_Choose_sec1_A"
}
]
},
"AB_Game_Win_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "拿到了镇静剂。"
"Event_1011021_SecA2_OP_3_Over_2"
]
},
{
//降低压力值
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(Award3)"
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Choose_sec1_A"
}
]
},
"AB_Game_Defeat_A3": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "诶?明明把手伸过去,却没有抓到镇静剂,这是为什么?是幻觉?"
"Event_1011021_SecA2_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var3",
"Param": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "AB_SpecialSec",
"OnFailure": "AB_Choose_sec1_A"
}
]
},
"AB_OP_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "“哦?被你发现了啊。”科学家转过头来:“这可不是普通的桌子,光线会在上面进行折射。”",
"Event_1011021_SecA2_OP_4_Over_1",
// "“你看到的东西未必真的存在于那里,要想拿到的话可得花一点功夫。”"
"Event_1011021_SecA2_OP_4_Over_2"
]
},
{
"$type": "Share.CConfigIf",
"Conditions": [
{
"$type": "Share.CConfigEventByCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"CompareType": "Equal"
}
],
"OnSuccess": "AB_SpecialSec",
"OnFailure": "AB_Choose_sec1_B"
}
]
},
"AB_SpecialSec": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这房间到处都放着齿轮硬币,这下之前欠下的帐也能还请了吧。...",
"Event_1011021_Sec42_Log_1"
]
},
{
//+600金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award5)"
},
//去除诅咒,如果有的话
{
"$type": "Share.CConfigRemoveCurse",
"ItemID": "specials(CurseID1)",
"Count": 1,
"Predicates": [
{
"$type": "Share.CConfigEventByCurse",
"Count": 1,
"ItemID": "specials(CurseID1)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Choose_sec1_B"
}
]
},
//救济队伍
"AB_Choose_sec1_B": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "科学家说道:“这桌子是迦尔侬图钉机的原型,你们见过了吧,插在空洞两端的图钉射出的光线,只要继续观察这些光线,我们就能弄清楚空洞变化的根本原因!”",
"Description": "Event_1011021_Sec42_Des_1",
"Choices": [
//【1】资源一索要资金
{
// "OptionText" : "拿走全部的齿轮硬币<color=#A5A5A5>(获得{specials(Award4)}齿轮硬币)</color>",
"OptionText": "Event_1011021_SecB_OP_1",
"OptionText2": "Event_1011021_SecB_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_1_Over_1"
}
]
}
]
},
//【2】资源二制式救援装备
{
// "OptionText" : "拿走骸章<color=#A5A5A5>(选择一块特殊骸章)</color>",
"OptionText": "Event_1011021_SecB_OP_2",
"OptionText2": "Event_1011021_SecB_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_2_ExtraChoose_1"
}
]
}
]
},
//【3】资源三神器
// {
// // "OptionText" : "呼唤邦布<color=#A5A5A5>(选择一只支援邦布)</color>",
// "OptionText" : "Event_1011021_SecB_OP_3",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "AB_Op_3_ExtraChoose_2"
// }
// ]
// }
// ]
// },
//【4】什么都不要
{
// "OptionText" : "离开",
"OptionText": "Event_1011021_SecB_OP_4",
"OptionText2": "Event_1011021_SecB_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_4_Over_1"
}
]
}
]
}
]
}
]
},
"AB_Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还有不少齿轮硬币,管它折射不折射,干脆全部拿走。"
"Event_1011021_SecB_OP_1_Over_1"
]
},
{
//+1000金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award4)"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"AB_Op_2_ExtraChoose_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "桌上还放着骸章,一并拿走吧!"
"Event_1011021_SecB_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card1)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card1)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card2)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card2)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card4)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card3)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card3)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card5)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card6)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_2_Over_1"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(Card8)",
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventByItemID",
"Count": 0,
"ItemID": "specials(Card8)",
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(Card8)",
"Num": 1
},
{
"$type": "Share.CConfigRemoveCard",
"ItemID": "specials(Card7)",
"Count": 1,
"Predicates": [
{
"$type": "Share.CConfigEventByItemID",
"Count": 1,
"ItemID": "specials(Card7)",
"CompareType": "Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "AB_Op_2_Over_1"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "AB_Op_2_Over_1"
// }
// ]
// }
// ]
// }
}
]
},
"AB_Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"AB_Op_3_ExtraChoose_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "从围着科学家忙里忙外的邦布里挑一只带走吧,第二辅助协议规定的!"
"Event_1011021_SecB_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigRandomArcana",
"ArcanaCount": 3,
"Slot1": 1,
"Slot2": 2,
"Slot3": 3,
"OnSuccess": "AB_Op_3_Over_1"
}
]
},
"AB_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"AB_Op_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "科学家自顾自地絮絮叨叨,以以太为载体的光折射规律,空间悖论与空洞变化的传递关系……"
// "听说他的最终目的是测量出空洞真正意义上的“大小”,但这和我们有什么关系呢,还是离开吧。"
"Event_1011021_SecB_OP_4_Over_2",
"Event_1011021_SecB_OP_4_Over_3"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011021,
// "EventID" : 1011021,
// "Events" :
// {
// //高温禁止
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// //对话框内容
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011021_Log_1_1"
// ]
// },
// {
// //根据选项模式选择选项
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011021_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011021_op_1",
// "Predicates" :
// [
// {
// //判断当前槽位角色状态
// "$type" : "Share.CConfigEventByCharacterState",
// "TeamSlot" : "TeamCharacter1",
// "CompareType" : "Equal",
// "State" : "Death",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigChangePlayerState",
// "Target" : "TeamCharacter1",
// "State" : "Alive"
// },
// {
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "ModifyType" : "Replace",
// "Target" : "TeamCharacter1",
// "Count" : "property(HpMax_Battle)*specials(op_hp_alive)*0.01"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011021_op_2",
// "Predicates" :
// [
// {
// //判断当前槽位角色状态
// "$type" : "Share.CConfigEventByCharacterState",
// "TeamSlot" : "TeamCharacter2",
// "CompareType" : "Equal",
// "State" : "Death",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigChangePlayerState",
// "Target" : "TeamCharacter2",
// "State" : "Alive"
// },
// {
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "ModifyType" : "Replace",
// "Target" : "TeamCharacter2",
// "Count" : "property(HpMax_Battle)*specials(op_hp_alive)*0.01"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011021_op_3",
// "Predicates" :
// [
// {
// //判断当前槽位角色状态
// "$type" : "Share.CConfigEventByCharacterState",
// "TeamSlot" : "TeamCharacter3",
// "CompareType" : "Equal",
// "State" : "Death",
// "Count" : 1
// }
// ],
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigChangePlayerState",
// "Target" : "TeamCharacter3",
// "State" : "Alive"
// },
// {
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "ModifyType" : "Replace",
// "Target" : "TeamCharacter3",
// "Count" : "property(HpMax_Battle)*specials(op_hp_alive)*0.01"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011021_op_4",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "ModifyType" : "Add",
// "Target" : "All",
// "Count" : "property(HpMax_Battle)*specials(op_hp_all)*0.01"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_4_Over_1"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011021_op_5",
// "OptionContents" :
// [
// {
// "Actions" :
// [
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_5_Over_1"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011021_op_1_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011021_op_2_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011021_op_3_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_4_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011021_op_4_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_5_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011021_op_5_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// },
// "Specials" :
// {
// "op_hp_alive" : 10,
// "op_hp_all" : 10
// }
// }