HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2011410.json

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//雾天特殊事件
{
"ID": 2011410,
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Title":"Event2011410_Title", //躺平一族
"Description": "Event2011410_1", //你们看到一个人躺在地上,急忙上前想....
"QuestionDescription":"Event2011410_2", //这家伙,看上去是镇静剂使用过量了。
"Choices": [
{
"OptionText": "Event2011410_3", // 拿一支就好。
"OptionText2": "Event2011410_4", // 降低{specials(stamina0)}压力值
"OptionIcon1":105,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_0_Over_1"
}
]
}
]
},
{
"OptionText": "Event2011410_5", // 还有吗?我们全买了!
"OptionText2": "Event2011410_6", // 花费{specials(coin)}枚齿轮硬币,降低{specials(stamina1)}点压力值
"OptionIcon1":105,
"Predicates": [
{
//拥有足够金钱钱
"$type": "Share.CConfigEventByItemID",
"ItemID": 1,
"CompareType": "GreaterEqual",
"Count": "specials(coin)"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over_1"
}
]
}
]
},
{
"OptionText": "Event2011410_7", // 这里面有一瓶颜色有些特别……
"OptionText2": "Event2011410_8", // {specials(odd)}%概率清除一个侵蚀,{100-specials(odd)}%概率增加{specials(stamina2)}点压力值
"OptionIcon1":107,
"Predicates": [
{
//有诅咒
"$type": "Share.CConfigEventByCurse",
// "Type": 1,
"CompareType": "Greater",
"Count": 0
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_2_Over_1"
}
]
}
]
}
]
}
]
},
"Op_0_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event2011410_9" // 你们向男人表示了感谢,并劝他赶紧起身离开空洞,但他却无动于衷。
]
},
{
//-30压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(stamina0)"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_1_Over_1": {
"Actions": [
{
//获得金币
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "-specials(coin)"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event2011410_10", // 你们买下了所有的镇静剂,男人嘟囔着爬起了身,看来这些镇静剂给予了他在空洞里躺平的勇气。
"Event2011410_11" // 你们买下了所有的镇静剂,男人嘟囔着爬起了身,看来这些镇静剂给予了他在空洞里躺平的勇气。
]
},
{
//-30压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "-specials(stamina1)"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event2011410_12", // 「这是我自己调配的,效果更强…理论上是这样的。别看我这幅样子,这都是为了检验研究成果哦。」
"Event2011410_13" // 队员们将信将疑使用了特殊镇静剂,感觉……
]
},
{
"$type": "Share.CConfigIf",
"OnSuccess": "Op_2_Over_2",
"OnFailure": "Op_2_Over_3",
"Conditions":[
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(odd)" //跳转概率
}
]
}
]
},
"Op_2_Over_2": {
//消除诅咒
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event2011410_14" // 从没有像现在这样好!
]
},
{
//主动清除1个诅咒
"$type": "Share.CConfigRemoveCurse",
"RemoveType": "Initiative",
"Count": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_2_Over_3": {
//获得压力
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event2011410_15" // 不太对劲,压力非但没有下降还……人呢,刚才那个人怎么不见了?
]
},
{
//-30压力值
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "specials(stamina2)"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials": {
//表格参数
"coin":800,
"stamina0":20,
"stamina1":40,
"stamina2":60,
"odd":50
}
}