HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2020506.json

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//战斗事件
{
"ID": 2020506,
"EventTypeTag": [
"PatrolArmy"
],
"Specials": {
"road": 0,
"position": 0,
"Show": 1,
"BattleID": 0
},
"Events": {
"OnStart": {
"Actions": [
//{
// "$type": "Share.CConfigOpenDialog"
//},
//{
// "$type": "Share.CConfigLogText",
// "Messages": [
// "OnStart--战斗事件"
// ]
//},
//{
// "$type": "Share.CConfigCloseDialog"
//},
//报告位置
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "PlayerR.1000",
"Value": "specials(road)"
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "PlayerP.1000",
"Value": "specials(position)"
},
//判断战斗
{
"$type": "Share.CConfigIf",
"OnSuccess": "OnBattle",
"OnFailure": "OnEmpty",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Coord.100{specials(road)}",
"Count": "specials(position)",
"CompareType": "Equal"
}
]
}
]
},
"OnBattle": {
"Actions": [
{
"$type": "Share.CConfigIf",
"OnSuccess": "OnEliteBattle",
"OnFailure": "OnNormalBattle",
"Conditions": [
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Kill.1000",
"Count": 1,
"CompareType": "Equal"
}
]
}
]
},
"OnNormalBattle": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1382" // 被发现了!准备进入战斗
]
},
{
"$type":"Share.CConfigDropBattleID",
"Type":[20],
"SpecialName":"BattleID"
},
{
"$type": "Share.CConfigTriggerBattle",
"BattleID": "specials(BattleID)",
"OnSuccess": "OnNormalEnd"
}
]
},
"OnEliteBattle": {
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Kill.1000",
"Value": 0
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1383" // 由于白噪音的刺激,敌人被激怒了,做好准备!
]
},
{
"$type":"Share.CConfigDropBattleID",
"Type":[22],
"SpecialName":"BattleID"
},
{
"$type": "Share.CConfigTriggerBattle",
"BattleID": "specials(BattleID)",
"OnSuccess": "OnEliteEnd"
}
]
},
"OnNormalEnd": {
"Actions": [
{
"$type": "Share.CConfigPreset",
"PerformKey" : "Chessboard_BattleEnd_None"
},
{
"$type":"Share.CConfigCloseDialog",
"CameraMove":false
},
{
"$type":"Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Dead.100{specials(road)}",
"Value": 2
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1384" // 战斗的动静太大,附近似乎也有敌人被引了过来!
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnEliteEnd": {
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Dead.100{specials(road)}",
"Value": -1
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Coord.100{specials(road)}",
"Value": 99
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1385" // 由于破损邦布发出的定向扰乱信号,周围敌人并没有注意到这边的动静
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnEmpty": {
"Actions": [
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}