161 lines
4.1 KiB
JSON
161 lines
4.1 KiB
JSON
{
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"ID": 2020607, //人为财死tips
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"Specials": {
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//表格参数
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"debuff": 0,
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//玩家坐标
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"Player_X":0,
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"Player_Y":0
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},
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"Events": {
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"OnHollowCreated":{
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"Actions":[
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//锁压力上限
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{
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"$type": "Share.CConfigLockCurse",
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"Lock":true,
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"Count":3
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}
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]
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},
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"OnPlayerMove": {
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"Actions": [
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//拿到玩家坐标
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{
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"$type":"Share.CConfigSetSpecial",
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"SpecialName":"Player_X",
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"SpecialValue":"playerpos(X)"
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},
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{
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"$type":"Share.CConfigSetSpecial",
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"SpecialName":"Player_Y",
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"SpecialValue":"playerpos(Y)"
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},
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//判断身上有多少丁尼
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//1500
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060079,
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"Progress":1,
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"ModifyType":"Add",
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"Predicates":[
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{
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"$type": "Share.CConfigEventByItemID",
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"ItemID": 10,
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"CompareType": "GreaterEqual",
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"Count": 300
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}
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]
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},
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//2500
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060080,
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"Progress":1,
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"ModifyType":"Add",
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"Predicates":[
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{
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"$type": "Share.CConfigEventByItemID",
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"ItemID": 10,
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"CompareType": "GreaterEqual",
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"Count": 500
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}
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]
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},
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//3500
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060081,
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"Progress":1,
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"ModifyType":"Add",
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"Predicates":[
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{
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"$type": "Share.CConfigEventByItemID",
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"ItemID": 10,
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"CompareType": "GreaterEqual",
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"Count": 700
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}
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]
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},
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//判断侵蚀情况
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{
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"$type": "Share.CConfigSetSpecial",
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"SpecialName": "debuff",
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"SpecialValue": "specials(debuff)+1",
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"Predicates": [
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{
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"$type": "Share.CConfigEventBySceneProperty",
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"Count": 100,
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"Property": "Stamina",
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"CompareType": "Equal"
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}
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]
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},
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{
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"$type":"Share.CConfigJump",
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"Jump":"OnTips",
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"Predicates":[
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{
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"$type": "Share.CConfigEventBySceneProperty",
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"Count": 60,
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"Property": "Stamina",
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"CompareType": "Equal"
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},
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{
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"$type":"Share.CConfigEventByCurse",
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"CompareType":"Equal",
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"Count":1
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}
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]
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}
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]
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},
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"OnTips":{
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"Actions":[
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{
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"$type": "Share.CConfigShowTip",
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"TipID": 202060101,
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"Type": "Duration",
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"Delay": 0,
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"Duration": 50,
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"NextTips": [
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{
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"$type": "Share.CConfigShowTip",
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"TipID": 202060102,
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"Type": "End",
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"Delay": 0,
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"Duration": 50,
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"NextTips": [
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{
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"$type": "Share.CConfigShowTip",
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"TipID": 202060103,
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"Delay": 0
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}
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]
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}
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]
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},
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//去除60压力值时的tips循环
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{
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"$type": "Share.CConfigSetSpecial",
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"SpecialName": "debuff",
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"SpecialValue":0,
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"Predicates": [
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{
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"$type": "Share.CConfigEventBySceneProperty",
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"Count": 60,
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"Property": "Stamina",
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"CompareType": "Equal"
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}
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]
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}
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]
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}
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}
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}
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