HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2020706.json

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{
"ID": 2020706, //开关两处,包含普通和精英人形战斗
"Events": {
"OnHollowCreated":{
"Actions":[
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventb.2020709",//b-初始为关
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventd.2020711",//d-初始为开
"Value": 1
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventg.2020714",//g-初始为关
"Value": 0
}
]
},
"OnStart": {
"Actions": [
//从右来(左边开关)
{
"$type": "Share.CConfigJump",
"Jump":"OnRight",
"Predicates":[
{
"$type":"Share.CConfigEventByDirection",
"Direction":
[
"Down"
]
}
]
},
//从左来(右边开关)
{
"$type": "Share.CConfigJump",
"Jump":"OnLeft",
"Predicates":[
{
"$type":"Share.CConfigEventByDirection",
"Direction":
[
"Up"
]
}
]
}
]
},
"OnRight":{
"Actions":[
{
"$type": "Share.CConfigJump",
"Jump":"OnAndOff",
"Predicates":[
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BattleEnd_1",
"Param":0,
"CompareType":"NotEqual"
}
]
},
{
"$type": "Share.CConfigOpenDialog"
},
{
//对话框内容
"$type": "Share.CConfigLogText",
"Messages": [
"Event2020706_1",//前方有一扇巨大的站台卷帘门,如果能灵活运用,或许能解决掉那个四处奔窜的以骸。
"Event2020706_6" //太幸运了,卷帘门还能正常使用!
//"Event2020706_2"//先把盘踞在周围的威胁清除掉吧。
//"Event2020706_5" ,//威胁已清除,接下来……
]
},
{
"$type": "Share.CConfigCloseDialog"
},
//观测条件
{
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060064,
"Progress":1,
"ModifyType":"Add"
},
//Fairy卷帘门困住对面看看
{
"$type": "Share.CConfigShowTip",
"TipID": 100031004,
"Delay": 0,
"Type":"Duration",
"Duration":50,
"NextTips":[
{
"$type": "Share.CConfigShowTip",
"TipID": 100031005
}
]
},
//战斗计数
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "BattleEnd_1",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump":"OnAndOff"
}
]
},
"OnLeft":{
"Actions":[
//判断战斗计数是否为0非0跳转到OnAndOff
{
"$type": "Share.CConfigJump",
"Jump":"OnAndOff",
"Predicates":[
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BattleEnd_2",
"Param":0,
"CompareType":"NotEqual"
}
]
},
{
"$type": "Share.CConfigOpenDialog"
},
{
//对话框内容
"$type": "Share.CConfigLogText",
"Messages": [
"Event2020706_1",//前方有一扇巨大的站台卷帘门,如果能灵活运用,或许能解决掉那个四处奔窜的以骸。
"Event2020706_6" //太幸运了,卷帘门还能正常使用!
//"Event2020706_2"//先把盘踞在周围的威胁清除掉吧。
//"Event2020706_5" ,//威胁已清除,接下来……
]
},
{
"$type": "Share.CConfigCloseDialog"
},
//观测条件
{
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060064,
"Progress":1,
"ModifyType":"Add"
},
//战斗计数
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "BattleEnd_2",
"SpecialValue": 1
},
{
"$type": "Share.CConfigJump",
"Jump":"OnAndOff"
}
]
},
"OnAndOff": {
"Actions": [
{
"$type": "Share.CConfigCameraMoveV2",
"StretchKey": "Target",
"Type": "CustomBound",
"BoundIndexX":10,
"BoundIndexY":26,
"CanControl":false,
"UseStretchZ":true,
"FreezeZ":true,
"Parallel":false
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigJump",
"Jump": "State_1",
"Predicates": //判断d格子是否是“开”状态
[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Eventd.2020711",
"CompareType": "Equal",
"Count": 1
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "State_2"
}
]
},
"State_1":{ //开bg关d
"Actions":[
//关d3,2
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": 3,
"Y": 2,
"Radius": 0,
"Count": 1,
"FromVisibleState": ["Visible"],
"ToVisibleState": [ "VisibleByTriggerEvent" ]
},
//设置d为关
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventd.2020711",
"Value": 0
},
//开b4,1
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": 4,
"Y": 1,
"Radius": 0,
"Count": 1,
"FromVisibleState": ["VisibleByTriggerEvent"],
"ToVisibleState": [ "Visible" ]
},
//设置b为开
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventb.2020709",
"Value": 1
},
//开g4,3
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": 4,
"Y": 3,
"Radius": 0,
"Count": 1,
"FromVisibleState": ["VisibleByTriggerEvent"],
"ToVisibleState": [ "Visible" ]
},
//设置g为开
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventg.2020714",
"Value": 1
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigCameraMoveV2",
"StretchKey": "Back",
"Type": "Back",
"CanControl":true,
"UseStretchZ":false,
"FreezeZ":true,
"Parallel":false
},
{
"$type": "Share.CConfigJump",
"Jump":"OnEnd"
}
]
},
"State_2":{ //关bg开d
"Actions":[
//开d3,2
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": 3,
"Y": 2,
"Radius": 0,
"Count": 1,
"FromVisibleState": ["VisibleByTriggerEvent"],
"ToVisibleState": [ "Visible" ]
},
//设置d为开
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventd.2020711",
"Value": 1
},
//关b4,1
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": 4,
"Y": 1,
"Radius": 0,
"Count": 1,
"FromVisibleState": ["Visible"],
"ToVisibleState": [ "VisibleByTriggerEvent" ]
},
//设置b为关
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventb.2020709",
"Value": 0
},
//关g4,3
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": 4,
"Y": 3,
"Radius": 0,
"Count": 1,
"FromVisibleState": ["Visible"],
"ToVisibleState": [ "VisibleByTriggerEvent" ]
},
//设置g为关
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Eventg.2020714",
"Value": 0
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigCameraMoveV2",
"StretchKey": "Back",
"Type": "Back",
"CanControl":true,
"UseStretchZ":false,
"FreezeZ":true,
"Parallel":false
},
{
"$type": "Share.CConfigJump",
"Jump":"OnEnd"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials": {
"BattleID": 0,
"BattleEnd_1": 0, //左边的开关只战斗一次,计数
"BattleEnd_2": 0 //右边的开关只战斗一次,计数
}
}