HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2020806.json

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{
"ID" : 2020806,
"Events" :
{
"OnStart" :
{"Actions":[
{
"$type" : "Share.CConfigOpenDialog"
},
{
//根据选项模式选择选项
"$type" : "Share.CConfigChoiceServer",
"OptionsMode" : "Normal",
"Title":"紧张地决策",
"Description": "几番躲避后,你找到了一个可以歇脚的地方,终于有时间查看一下空洞的结构了,只不过...\n为什么对空科要把火力装备和防御装备放到两个地点啊",
"QuestionDescription": "要去哪条路",
"Choices" :
[
{
"OptionText": "去找火力装备",
"OptionIcon1": 101,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "On_AttackCard"
}
]
}
]
},
{
"OptionText": "去找防御装备",
"OptionIcon1": 101,
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "On_DefendCard"
}
]
}
]
},
{
"OptionText": "去米奇妙妙屋",
"OptionIcon1": 107,
"OptionContents": [
{
//离开
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "On_CurseShop"
}
]
}
]
}
]
}
]},
"On_DefendCard":{
"Actions":[
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigCameraMove",
"Type": "CustomBound",
"StretchKey": "Far",
"CanControl": false ,
"BoundIndexX":3,
"BoundIndexY":51
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//去掉下面两条路
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 2,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 2,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 2,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigTransfer",
"X": 3,
"Y": 0,
"Random":false
},
{
"$type": "Share.CConfigCameraMove",
"Type": "Player",
"StretchKey": "Back"
},
{
"$type" : "Share.CConfigFinishEvent"
}
]
},
"On_AttackCard":{
"Actions":[
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigCameraMove",
"Type": "CustomBound",
"StretchKey": "Far",
"CanControl": false ,
"BoundIndexX":3,
"BoundIndexY":51
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//去掉上面两条路
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 2,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 2,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 2,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigTransfer",
"X": 3,
"Y": 4,
"Random":false
},
{
"$type": "Share.CConfigCameraMove",
"Type": "Player",
"StretchKey": "Back"
},
{
"$type" : "Share.CConfigFinishEvent"
}
]
},
"On_CurseShop":{
"Actions":[
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigCameraMove",
"Type": "CustomBound",
"StretchKey": "Far",
"CanControl": false ,
"BoundIndexX":3,
"BoundIndexY":51
},
//去掉上下两条路
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 0,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 4,
"Position": "Absolute",
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"Visible"
],
"ToVisibleState": ["VisibleByTriggerEvent"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigTransfer",
"X": 4,
"Y": 2,
"Random":false
},
{
"$type": "Share.CConfigCameraMove",
"Type": "Player",
"StretchKey": "Back"
},
{
"$type" : "Share.CConfigFinishEvent"
}
]
}
// "OnEnd" :
// {
// "Actions":[
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// }
}
}