HollowPS_TV_experiments/extras/zzz-0.1-jsons/GamePlayChasing_Remove_FollowerHyperShield_LongPhase.json

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{
//移除护盾10秒后重新赋予护盾
"AbilityName" : "GamePlayChasing_Remove_FollowerHyperShield_LongPhase",
"AbilityStacking":"Unique",
"DefaultModifier":
{
"ModifierStacking":"Unique",
"OnAdded":
[
//触发受击演出
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "TriggerHit_Modifier",
"Target": "Self",
},
//移除护盾
{
"$type" : "MoleMole.RemoveAbilityAction",
"AbilityName" : "GamePlayChasing_FollowerHyperShield"
},
//移除护盾后添加一个超级护盾回复计时器
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "HyperShield_RecoverTimer",
"Target": "Self",
},
]
},
"Modifiers" :
{
"HyperShield_RecoverTimer":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnRemoved"://倒计时结束移除modifier时重新添加护盾
[
//添加护盾
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "HPShieldModifier",
"Target": "Self",
},
//调整受击晕值
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ChangeBreakStunTakeRatio",
"Target": "Self",
},
]
},
"TriggerHit_Modifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnAdded" :
[
//触发受击动作
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Hit",
"Target" : "Self",
"BoolVal" : true,
},
],
},
"HPShieldModifier":
{
"ModifierStacking": "MultipleRefresh",
"Duration": -1,
"OnAdded":
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Goblin_Buff_SuperArmor",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "MiddlePoint",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true
}
}
},
],
"ModifierMixins":
[
{
"$type" : "MoleMole.HpShieldMixin",
"Duration": -1, //有效时长,
"Tag": "FollowerHyperShield",
//护盾值
"TotalValueConfig":
{
"PropertyType": "MaxHP",
"Percentage": "%HpPercentage",
"Amount": 0
},
"RecoverPercentage": 0.0, //每秒回复百分比
"RecoverAmount": 0, //每秒回复固定值
"Priority": 0, //扣除优先级
"IfTakeRestDamageWhenEmpty": true, //护盾值归零时是否承受剩余伤害,
}
]
},
"ChangeBreakStunTakeRatio":
{
"Properties":
{
"BreakStunTake_Ratio": -999,
}
},
},
"AbilitySpecials" :
{
//表格参数
"HpPercentage" :
{
"Value" : 0.15
},
"ShieldAmount" :
{
"Value" : 1
}
}
}