235 lines
7 KiB
JSON
235 lines
7 KiB
JSON
{
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"AbilityName": "NPC_DomainOccupy",
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"DefaultModifier": {
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"OnNPCActive": [],
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},
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"AbilityMixins": [
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{
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"$type": "MoleMole.DomainNPCOccupyMixin",
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"OnOccupyStartActions": [
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{
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"$type": "MoleMole.SetAnimCtrlerParamAction",
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"ParamType": 1,
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"ParamName": "Trigger_Open",
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"Target": "Self",
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"BoolVal": true,
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}
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],
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"ResourceRangeActions":[
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{
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"Val": 0.1,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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],
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"HighToValueActions":
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[
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//由高值进入value时引发的action
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],
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},
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{
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"Val": 0.2,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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},
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{
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"$type": "MoleMole.ModifyLayeredEffectAction",
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"layersIndex": [0,1,2],
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"isActive": true
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}
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]
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},
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{
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"Val": 0.3,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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]
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},
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{
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"Val": 0.4,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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]
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},
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{
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"Val": 0.5,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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]
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},
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{
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"Val": 0.6,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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},
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{
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"$type": "MoleMole.ModifyLayeredEffectAction",
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"layersIndex": [0,1,2,3],
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"isActive": true
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}
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]
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},
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{
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"Val": 0.7,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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]
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},
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{
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"Val": 0.8,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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]
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},
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{
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"Val": 0.9,//百分比
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"LowToValueActions":
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[
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//由低值进入value时引发的action
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{
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
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"Target" : "Self",
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}
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]
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},
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],
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"OnSuccessActions": [
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/* {
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"$type" : "MoleMole.FireEffect",
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"EffectPattern" : "Eff_Common_RandomSkill_Ani_Generade_Ice_Explosive",
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"Target" : "Self",
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}, */
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{
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"$type": "MoleMole.SetAnimCtrlerParamAction",
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"ParamType": 1,
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"ParamName": "Trigger_Close",
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"Target": "Self",
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"BoolVal": true,
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}
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],
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"OnFailureActions": []
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},
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{
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"$type" : "MoleMole.AttachStateWithModifierMixin",
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"ConfigList":
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[
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{
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"AnimatorStateName": "Idle_Undomain",
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"LayerIndex": 0,
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"NormalizedTimeLow": 0.0,
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"NormalizedTimeHigh": 1.0,
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"IsLoop": true,
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"ModifierNameList":
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[
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"IdleUndomainModifier"
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]
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},
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{
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"AnimatorStateName": "Domaining",
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"LayerIndex": 0,
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"NormalizedTimeLow": 0.0,
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"NormalizedTimeHigh": 1.0,
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"ModifierNameList":
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[
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"DomainingModifier"
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]
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},
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{
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"AnimatorStateName": "Idle_Domained",
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"LayerIndex": 0,
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"NormalizedTimeLow": 0.0,
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"NormalizedTimeHigh": 1.0,
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"IsLoop": true,
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"ModifierNameList":
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[
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"IdleDomainedModifier"
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]
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}
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]
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}
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],
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"Modifiers": {
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"IdleUndomainModifier": {
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"ModifierStacking": "Unique",
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"Duration": -1,
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"OnAdded": [
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{
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"$type": "MoleMole.FireEffect",
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"EffectPattern": "Eff_NPC_DomainOccupy_Idle_Undomain_Loop",
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"Target": "Self",
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}
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]
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},
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"DomainingModifier": {
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"ModifierStacking": "Unique",
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"Duration": -1,
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"OnAdded": [
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{
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"$type": "MoleMole.FireEffect",
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"EffectPattern": "Eff_NPC_DomainOccupy_Idle_Domaining_Loop",
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"Target": "Self",
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}
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]
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},
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"IdleDomainedModifier": {
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"ModifierStacking": "Unique",
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"Duration": -1,
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"OnAdded": [
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{
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"$type": "MoleMole.FireEffect",
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"EffectPattern": "Eff_NPC_DomainOccupy_Idle_Domained_Loop",
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"Target": "Self",
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}
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]
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}
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}
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}
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