HollowPS_TV_experiments/extras/zzz-0.1-jsons/Template_Common.json

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{
// 脚本模板库
"AbilityName" : "Template_Common",
"AbilityStacking": "Unique",
//默认附加的Modifier
"DefaultModifier":
{
"OnAdded" :
[
{
"$type": "MoleMole.ModifySkillMaxEP",
"Target" : "Self",
"SkillName": "EVD",
"DeltaValue": "%AddedPlayerMaxEpDelta", //调用AbilitySpecials中的参数
},
{
"$type": "MoleMole.LogStringAction", //打Log调试
"LogStr": "Template_Common启动!!!"
},
// {
// "$type": "MoleMole.AdditionalGetItems", //掉落物
// "Percentage": 1.0,
// "RandomRewardParam": "10101,1",
// "ConditionalRewardParam": "10102,1"
// }
],
},
//调用能力时如AnimEvent中调用TriggerAbility或脚本中调用TriggerAbilityAction
"OnAbilityStart":
[
//使用指定Modifier
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "MovementModifier"
},
//调用指定Ability
{
"$type" : "MoleMole.TriggerAbilityAction",
"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
},
//输入屏蔽
{
"$type" : "MoleMole.InputMuteAction",
"Tag" : "Template_Common_InputMute",
"ingoreTimeScale" : true,
"CharacterMoveMute" : false,
"CharacterSkillMute" : false,
"CharacterBagMute" : false,
"CameraMoveMute" : false,
},
],
"AbilityMixins" :
[
//按键监听Mixin
{
"$type": "MoleMole.SkillBtnListenerMixin",
"BtnListeners":
[
{
"SkillBtnIndex": 0,
"BtnOperations":
[
{
"ListenerType": "Click",
"PressTime": 1.0, //仅在ListenerType为Press时生效
"TriggerActions":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "BleedBuffModifier",
},
]
},
]
},
],
},
//新版子弹Mixin
{
"$type" : "MoleMole.BulletMixin",
"BulletName" : "Bullet_Empty",
"Targetting" : "Enemy",
"AliveDuration" : 10,
//初始位置及朝向
"BulletInitPosRot" :
{
"CoordsOption" : "Self", //选取参考系坐标轴
"NeedRaycastGround" : false, //是否需要投影到地面高度
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"BackupOffsetReferTarget" : "Self",
},
"Offset" :
{
"PositionOffset" : {"x":0.11, "y":0.68, "z":1},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"BackupPositionOffset" : {"x":0.0, "y":0.0, "z":5.0}, //备选位置当OffsetReferTarget为空时以BackupOffsetReferTarget为子弹出生点并应用此BackUp PosRot
"BackupAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true, //是否应用目标的Y轴Rot
"IsUseRotationXZ" : false, //是否应用目标的X/Z轴Rot
},
},
//当前配置多个Movement或Rotation时仅有一个生效以后会迭代为并行执行
//简易位移
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementSimple",
"Duration" : -1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Remain",
"InitVelocity" : {"x":0, "y":0, "z":100},
"Acceleration" : {"x":0, "y":0, "z":0},
"CoordinateType" : "Local",
},
//抛物线,根据目标距离决定速度与高度
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementParabola",
"Duration" : -1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Remain",
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Target",
},
"Offset" :
{
"PositionOffset" : {"x":10, "y":0, "z":3},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsClampOffsetDistance" : true, //默认为false为true时Offset的距离不能大于自身至目标间的距离
},
},
"DefaultOffset" : {"x":0.0, "y":0.0, "z":15},
"s1" : 15,
"s2" : 20,
"h1" : 0.6,
"h2" : 0.8,
"t1" : 0.4,
"t2" : 0.45,
},
//向目标移动
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementTarget",
"Duration" : -1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Remain",
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Target",
},
"Offset" :
{
"PositionOffset" : {"x":10, "y":0, "z":3},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsClampOffsetDistance" : true, //默认为false为true时Offset的距离不能大于自身至目标间的距离
},
},
"DefaultOffset" : {"x":0.0, "y":0.0, "z":10},
//几种方式中选一个
//瞬移
"MoveType":
{
"$type" : "MoleMole.MovementTypeInstant",
},
//匀速直线运动
"MoveType":
{
"$type" : "MoleMole.MovementTypeFixedSpeed",
"Speed":5,
},
//Lerp直线运动
"MoveType":
{
"$type" : "MoleMole.MovementTypeLerpSpeed",
"Speed":5,
},
//定时反推速度
"MoveType":
{
"$type" : "MoleMole.MovementTypeFixedTime",
"Time":5,
},
"TargetUpdateMode" : "Always",
"ReachTargetStop" : false,
},
//简易旋转
"RotationConfig" :
{
//绕自己
"$type" : "MoleMole.ConfigRotationSimple",
"CoordinateType" : "Local",
"Duration" : 3,
"InitAngleVelocity": {"x":0, "y":0, "z":180},
"AngleAcceleration":{"x":0, "y":0, "z":0},
},
//向目标旋转
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : -1,
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Target",
"BackupOffsetReferTarget" : "None",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
},
},
"RotateType" : "Fixed",
"RotateSpeed" : 360,
"TargetUpdateMode" : "Always",
"ReachTargetStop" : false,
},
//子弹打击相关
"BulletColliderConfig":
{
"ColliderType" : "Sphere",
"BulletTypeName" : "ConfigurableSphereCollider",
"SphereColliderRadius" : 0.3,
"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},
"ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
},
"BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击Penetrate为接触时持续攻击
"CanHitStage" : true, //能否命中墙壁
"IsCanReflect" : true, //能否被反弹
"MaxHitNum" : 0, //总打击次数
"MaxHitTargetNum" : 0, //单位打击次数
"MaxHitStageNum" : 0, //墙壁打击次数
"MaxTouchStageNum" : 0, //墙壁反弹次数
"HitAnimEventID" : "Nostradamus_Attack_Branch_01_Bullet_AttackProperty_01", //注意打击判定和爆炸判定一般只取一个
//子弹爆炸相关
"HitTargetExplode" : true, //命中怪物是否爆炸
"HitStageExplode" : true, //命中墙壁是否爆炸
"DestroyExplode" : true, //消失是否爆炸(达到最大打击次数时即为消失)
"ExplodePosType": "HitPoint",
"HitExplodeRadius" : 2,
"ExplodeAnimEventID" : "Nostradamus_Attack_Branch_01_Bullet_AttackProperty_01", //注意打击判定和爆炸判定一般只取一个
//子弹预判定相关
"DodgeColliderConfig":
{
"ColliderType" : "Capsule",
"CapsuleColliderRadius" : 2.0,
"CapsuleColliderHeight" : 10.0,
"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":5.0},
"ColliderAngleOffset" : {"x":90.0, "y":0.0, "z":0.0},
},
//子弹特效
"BulletEffect" :
{
"EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Bullet"
},
//拖尾特效(子弹爆炸后不消失)
"TrailEffect" :
{
"EffectPattern" : "Eff_Common_RandomSkill_Ani_Dagger_Explosive_FlyingTrail"
},
//爆炸特效
"HitExplodeEffect" :
{
"EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Explode"
},
//打击怪物特效(若不爆炸)
"HitTargetEffect" :
{
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Cancel",
},
//打击场景特效(若不爆炸)
"HitStageEffect" :
{
"EffectPattern": "TestHit_Punch"
},
//消失特效(若不爆炸)
"DestroyEffect" :
{
"EffectPattern" : "Eff_Nostradamus_Attack_Branch_01_Explode_1"
},
"OnBulletDestroyAction":
[
{
"$type" : "MoleMole.TriggerAbilityAction",
"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
"ExtraParam" : "HitStage"
},
{
"$type" : "MoleMole.TriggerAbilityAction",
"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
"ExtraParam" : "HitOther"
},
{
"$type" : "MoleMole.TriggerAbilityAction",
"AbilityName" : "Nostradamus_BulletType_10_Explosion_01",
"ExtraParam" : "TimeUp"
},
{
"$type" : "MoleMole.AttackCameraShakeAction",
"ShakeConfigKey" : "Nostradamus_Bullet_Explosion_CamShake_01",
"ExtraParam" : "HitStage"
},
{
"$type" : "MoleMole.AttackCameraShakeAction",
"ShakeConfigKey" : "Nostradamus_Bullet_Explosion_CamShake_01",
"ExtraParam" : "HitOther"
},
{
"$type" : "MoleMole.AttackCameraShakeAction",
"ShakeConfigKey" : "Nostradamus_Bullet_Explosion_CamShake_01",
"ExtraParam" : "TimeUp"
},
],
}
],
"Modifiers" :
{
//带有Buff的Modier自动封装了OnAdd与OnRemoved时的Action
"BleedBuffModifier":
{
"Duration" : -1,
"Buff" :
{
"BuffID" : 108006,
"IsOverrideDuration" : true,
//为True时应用Modifier的Duration否则用表中的时间进行Override
}
},
//屏幕后处理的Action包括Glitch花屏、RadialBlur径向模糊与Vignette暗角
"ScreenEffectModifier":
{
"ModifierStacking": "Unique",
"Duration" : -1,
"OnAdded" :
[
{
"$type" : "MoleMole.ProcessScreenEffectAction",
"EffectType" : "Glitch", //Glitch、RadialBlur、Vignette
"EffectKey" : "TestCurve"
}
],
},
//执行FadeActionKey值填写在CharacterCommon中
"DitherFadeModifier":
{
"ModifierStacking": "Unique",
"Duration" : -1,
"OnAdded" :
[
{
"$type": "MoleMole.DitherFadeAction",
"DitherFadeType": "FadeIn",
"DitherFadeKey": "Buddy_Dither_Alpha_FadeIn",
"Duration": 1.0,
"Target" : "Self"
},
],
},
//ThinkInterval功能与Delay功能
"DelayModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"ThinkInterval" : 0.01,
"OnThinkInterval" :
[
//SP回复不再使用ModifyProperty以应用二级属性Actor_SPGetRatio2022.01.07
{
"$type": "MoleMole.RecoverSPAction",
"Target" : "Self",
"Percentage": 0,
"Amount": 0.12,
"IgnoreRatio": false,
},
],
"DelayHandlers" :
[
{
"DelayTime" : 1,
"TimeUpActions":
[
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Anbi_Electric_Discharge_Start",
"Target": "Self",
},
]
},
{
"DelayTime" : 2,
"TimeUpActions":
[
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Anbi_Electric_Discharge_Start",
"Target": "Self",
},
]
}
],
},
//对状态的Predicate
"StatePredicateModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded" :
[
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Start",
"Target" : "Self",
"Predicates" :
[
{
"$type" : "MoleMole.ByAnimatorStateType",
"AnimatorStateType" : "Sky" //Ground、Sly、Floor
},
],
},
],
},
//对阵营的Predicate
"CampTypePredicateModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded" :
[
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Start",
"Target" : "Self",
"Predicates":
[
{
"$type": "MoleMole.ByCampType",
"Camp": "TeamEvil",
}
]
},
],
},
//对敌我关系的Predicate
"RelationShipPredicateModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded" :
[
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Anbi_Electric_Discharge_Start",
"Target" : "Self",
"Predicates":
[
{
"$type": "MoleMole.ByRelativeCampType",
"Relationship": "Enemy",
}
]
},
],
},
//修改神器相关参数的Action
"ModifyArcanaCommonPropertyModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded" :
[
//修改临时值
{
"$type" : "MoleMole.ModifyArcanaCommonPropertyAction",
//ShieldDuration、ShieldValue、ShieldCount、FieldRangeDuration
"ArcanaProperty" : "ShieldDuration",
"Delta" : 5.0,
"Ratio" : 10.0,
"Target" : "Buddy",
},
//修改属性值(战斗层)
{
"$type": "MoleMole.ModifyProperty",
"PropertyType": "Custom",
//ShieldDuration_Delta、ShieldDuration_Ratio、ShieldValue_Delta、ShieldValue_Ratio
//ShieldCount_Delta、ShieldCount_Ratio、FieldRangeDuration_Delta、FieldRangeDuration_Ratio
//SkillCD_Delta、SkillCD_Ratio所有类型、Cannon_SkillCD_Delta、Cannon_SkillCD_Ratio根据类型枚举
"CustomPropertyType": "ShieldDuration_Delta",
"IsUsePercentage": false,
"PropertyModifyFunction": "Add",
"Percentage": 0.2,
"Amount": 5.0,
},
],
},
// //Attach无敌Action与Modifier同生共死已废弃改用PushInvincible
// "InvincibleModifier":
// {
// "ModifierStacking": "Unique",
// "Duration": 5,
// "OnAdded" :
// [
// {
// "$type" : "MoleMole.AttachInvincibleAction",
// "SetInvincible" : true,
// "Target" : "Self",
// },
// ],
// },
//设置AI行为树参数的Action
"InvincibleModifier":
{
"ModifierStacking": "Unique",
"Duration": 1,
"OnAdded" :
[
{
"$type" : "MoleMole.WriteAIParamAction",
"Target" : "Self",
"ParamName" : "TestParam_01",
"BoolParamValue" : true,
"IntParamValue" : 13,
"FloatParamValue" : 24.58,
"StringParamValue" : "ABCDCBA"
},
],
},
//对受击角度的Predicate
"AnglePredicateModifier" :
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnBeingHit" :
[
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Anbi_Electric_Discharge_Start",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByHitAngleRange",
"AngleMin": 60.0,
"AngleMax": 120.0,
},
]
},
],
},
//平滑回复SP用了ModifierMixin
"RecoverSPModifier" :
{
"ModifierStacking" : "Unique",
"Duration": -1,
"ModifierMixins" :
[
//SP回复不再使用SmoothChangeProperty以应用二级属性Actor_SPGetRatio2022.01.07
{
"$type": "MoleMole.SmoothRecoverSPMixin",
"IgnoreRatio":false,
"PropertyItem" :
[
{
"PropertyModifyFunction": "Add",
"Percentage": 0,
"Amount": 10,
},
],
}
]
},
//对AbilitySpecials的设置与监听
"AbilitySpecialsModifier":
{
"ModifierStacking": "MultipleRefresh",
"Duration": -1,
"OnAdded":
[
{
"$type": "MoleMole.RecoverSPAction",
"Percentage": 0,
"Amount": "%RecoverSP",
"IgnoreRatio": false,
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "RecoverSP",
"ParamType": "float",
"ModifyFunction": "Add",
"Param": 10,
"Predicates" :
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"Target" : "Self",
"ParamName": "RecoverSP",
"ParamType": "float",
"CompareType": "Equal",
"Param" : 5,
},
],
},
],
},
},
//自定义参数,可以被其他地方调用、设置与监听
"AbilitySpecials" :
{
"RecoverSP" :
{
"Value" : 5,
},
"AddedPlayerMaxEpDelta":
{
"Value" : 1,
}
}
}