HollowPS_TV_experiments/extras/zzz-0.1-jsons/Bangboo_Eous001_Skill_Resonate_LowHP.json

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{
"AbilityName" : "Bangboo_Eous001_Skill_Resonate_LowHP",
"AbilityStacking":"Unique",
//残阳共鸣,玩家血量越低,随从该次打击伤害越高(玩家血量为0%时伤害提升为100%)
"DefaultModifier" :
{
"OnAdded" :
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ListenDodgeModifier",
"Target" : "TeamAvatars"
}
],
"OnHitOther":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "AddedDamageRatioModifier",
"Target" : "LocalAvatar"
},
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio",
"Predicates" :
[
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"AnimatorEventIDs" :
[
"Bangboo_Eous001_Skill_Resonate_LowHP_Attackproperty_01"
]
}
]
}
]
},
"OnAbilityStart":
[
{
"$type": "MoleMole.DitherFadeAction",
"DitherFadeType": "FadeIn",
"DitherFadeKey": "Bangboo_Dither_Alpha_FadeIn",
"Duration": 0.3,
"Target" : "Self"
},
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementTarget",
"Duration" : 0.1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Stop",
"TargetPosRot" :
{
"CoordsOption" : "Camera",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "LocalAvatar"
},
"Offset" :
{
"PositionOffset" : {"x":1.0, "y":0.0, "z":1.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsClampOffsetDistance" : false
}
},
"DefaultOffset" : {"x":0.0, "y":0.0, "z":5.0},
"MoveType":
{
"$type" : "MoleMole.MovementTypeInstant"
},
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true
},
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "Camera",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self"
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":1.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1,
"TargetUpdateMode" : "Always",
"ReachTargetStop" : false
}
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_AttackIndex",
"IntVal" : 31,
"Target" : "Self"
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_PressAttackB",
"BoolVal" : true,
"Target" : "Self"
}
],
"Modifiers" :
{
"ListenDodgeModifier" :
{
"ModifierStacking" : "Unique",
"Duration" : -1,
"OnDodgeSuccess" :
[
{
"$type" : "MoleMole.TriggerAbilityAction",
"AbilityName" : "Bangboo_Eous001_Skill_Resonate_LowHP",
"Target" : "Caster",
"Predicates" :
[
{
"$type": "MoleMole.BySkillReady",
"SkillName": "Bangboo_Eous001_Skill_Resonate_LowHP",
"Target": "Caster"
},
{
"$type": "MoleMole.ByNot",
"Predicates":
[
{
"$type": "MoleMole.ByIsInZoneTags",
"Target": "Caster",
"Tags" :
[
"Disabled"
]
}
]
}
]
}
]
},
"AddedDamageRatioModifier" :
{
"ModifierStacking" : "MultipleRefresh",
"Duration" : 1.0,
"OnAdded" :
[
{
"$type": "MoleMole.SetAbilitySpecialsByPropertyAction",
"Target": "Self",
"ParamName": "AS_CurHP",
"ModifyFunction": "Replace",
"PropertyType" : "CurHP",
"Percentage" : 100.0
},
{
"$type": "MoleMole.SetAbilitySpecialsByPropertyAction",
"Target": "Self",
"ParamName": "AS_MaxHP",
"ModifyFunction": "Replace",
"PropertyType" : "MaxHP",
"Percentage" : 100.0
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"Target": "Caster",
"ParamName": "AS_AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Replace",
"Param": "AS_CurHP"
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"Target": "Caster",
"ParamName": "AS_AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Div",
"Param": "AS_MaxHP"
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"Target": "Caster",
"ParamName": "AS_AddedDamageRatio",
"ParamType": "float",
"ModifyFunction": "Mul",
"Param": -1.0
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"Target": "Caster",
"ParamName": "AS_AddedDamageRatio",
"ParamType": "float",
"ModifyFunction": "Add",
"Param": 1.0
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"Target": "Caster",
"ParamName": "AS_AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Mul",
"Param": "AS_ConvertRatio"
}
]
}
},
"AbilitySpecials" :
{
//玩家当前血量
"AS_CurHP":
{
"Value" : 0
},
//玩家最大血量
"AS_MaxHP":
{
"Value" : 0
},
//血量百分比转为攻击百分比的比例系数1.0=100%
"AS_ConvertRatio":
{
"Value" : 1.0
},
//实际攻击增幅百分比
"AS_AddedDamageRatio":
{
"Value" : 0
}
}
}