HollowPS_TV_experiments/extras/zzz-0.1-jsons/Durahan_NovicePerform.json

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{
//以太剑盾_新手关卡锁血演出
"AbilityName" : "Durahan_NovicePerform",
"AbilityStacking":"UniqueOverrideMap",
"DefaultModifier":
{
"OnAdded":
[
//添加新手关卡专属的AnimEventTag
{
"$type": "MoleMole.HandleAnimatorZoneTagsAction",
"Target" : "Self",
"AnimatorStateTags": ["Novice"] ,
"IsAdd": true ,
},
//触发出生动画
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_BornType",
"Target" : "Self",
"IntVal" : 3,
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Born",
"Target" : "Self",
"BoolVal" : true,
},
//开启AI
{
"$type" : "MoleMole.TriggerBehaviorTreeAction",
"Target": "Self",
"Enable": true,
},
],
},
"OnAbilityStart":
[
//移动怪物位置
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementTarget",
"Duration" : 0.1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Remain",
"TargetPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "NodePoint",
"NodePoint" : "MonsterPos_A1",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsClampOffsetDistance" : false,
},
},
"DefaultOffset" : {"x":0.0, "y":0.0, "z":0.0},
//瞬移
"MoveType":
{
"$type" : "MoleMole.MovementTypeInstant",
},
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true,
},
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "NodePoint",
"NodePoint" : "MonsterPos_A1",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":10.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1.0,
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true
}
},
//移动角色位置
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "LocalAvatar",
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementTarget",
"Duration" : 0.1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Remain",
"TargetPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "NodePoint",
"NodePoint" : "PlayerPos_2",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsClampOffsetDistance" : false,
},
},
"DefaultOffset" : {"x":0.0, "y":0.0, "z":0.0},
//瞬移
"MoveType":
{
"$type" : "MoleMole.MovementTypeInstant",
},
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true,
},
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "NodePoint",
"NodePoint" : "PlayerPos_2",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":10.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1.0,
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true
}
},
//移动随从位置
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Buddy",
"MovementConfig" :
{
"$type" : "MoleMole.ConfigMovementTarget",
"Duration" : 0.1,
"Gravity" : 0.0,
"HitTangentialRatio" : 1,
"HitNormalRatio" : 1,
"TimesUpMoveOption" : "Remain",
"TargetPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "NodePoint",
"NodePoint" : "PlayerPos_2",
},
"Offset" :
{
"PositionOffset" : {"x":1.0, "y":0.0, "z":-1.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsClampOffsetDistance" : false,
},
},
"DefaultOffset" : {"x":0.0, "y":0.0, "z":0.0},
//瞬移
"MoveType":
{
"$type" : "MoleMole.MovementTypeInstant",
},
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true,
},
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "NodePoint",
"NodePoint" : "PlayerPos_2",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":10.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1.0,
"TargetUpdateMode" : "Always",
"ReachTargetStop" : true
}
},
//屏蔽输入
{
"$type" : "MoleMole.InputMuteAction",
"Tag" : "Durahan_NovicePerform_InputMute",
"CharacterMoveMute" : false,
"CharacterSkillMute" : false,
"CharacterSwitchMute" : false,
"CharacterQTEMute" : false,
"CharacterBagMute" : false,
"CameraMoveMute" : false,
},
{
"$type" : "MoleMole.SetupUIAction",
"SetupTag" : "Durahan_NovicePerform_SetupTag",
"Priority" : 0,
"IgnoreFadeAnimation" : false,
"HideUITags" :
[
"InLevelMainPage",
"HUDContainers",
],
},
//关闭怪物与随从的AI
{
"$type" : "MoleMole.TriggerBehaviorTreeAction",
"Target": "Self",
"Enable": false,
},
{
"$type" : "MoleMole.TriggerBehaviorTreeAction",
"Target": "Buddy",
"Enable": false,
},
],
"AbilityMixins":
[
//添加锁血回调
{
"$type": "MoleMole.LockLifePropertyMixin",
"RatioLockList":
[
{
"LockType": "Total",
"LockValue": "%AS_LockLifeRatio"
}
],
},
{
"$type": "MoleMole.ActionsOnPropertyChangeMixin",
"PropertyActions":
[
{
"PropertyType": "CurHP",
// "CustomPropertyType": "EnhanceNum",
"ReferMaxPropertyType": "MaxHP",
// "CustomReferMaxPropertyType": "MaxEnhanceNum",
"IsUsePercentage": true,
"ValueRangeActions":
[
{
"Val": "%AS_BreakLifeRatio",
"HighToValueActions":
[
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"ListenHitBreakModifier",
"Target":"Self",
},
],
},
],
},
],
},
],
"Modifiers":
{
//击破监听
"ListenHitBreakModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnBeingHitResolved" :
[
//触发受击表现
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"TriggerActionModifier",
"Target":"Self",
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
],
},
//逻辑旋转
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Other",
"BackupOffsetReferTarget" : "None"
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1,
"TargetUpdateMode" : "OnStart",
"ReachTargetStop" : true
},
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
],
},
],
},
"TriggerActionModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnAdded" :
[
//触发Boss相机锁定
{
"$type" : "MoleMole.CameraLockOnAction",
"Target" : "Self",
"CameraLockTargetKey" : "BossPeform_CamLock_01",
"IsLockPermanently" : true
},
//触发受击动作
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Hit",
"Target" : "Self",
"BoolVal" : true,
},
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_NovicePerform",
"Target" : "Self",
"BoolVal" : true,
},
//进入正常状态,并重置晕值
{
"$type" : "MoleMole.ModifyStunStateAction",
"TargetState" : "Normal",
"Target" : "Self",
},
{
"$type": "MoleMole.ModifyProperty",
"Target" : "Self",
"PropertyType": "CurStun",
"PropertyModifyFunction": "Replace",
"Percentage": 0.0,
},
//移除Modifier
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"ListenHitBreakModifier",
"Target":"Self",
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName":"TriggerActionModifier",
"Target":"Self",
},
],
},
},
"AbilitySpecials" :
{
"AS_LockLifeRatio" :
{
"Value" : 0.03,
},
"AS_BreakLifeRatio" :
{
"Value" : 0.05,
},
}
}