491 lines
19 KiB
JSON
491 lines
19 KiB
JSON
{
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"ID": 1011001,
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"Events": {
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"OnHollowCreated": //将邦布的初始状态设置为打烊;打烊=1,戒备=2,嘲笑=3
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{
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"Actions": [
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "DoorStatus.1011001",
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"Value": 1
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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]
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},
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"OnStart": //判断邦布的状态是否为【打烊】
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{
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"Actions": [
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{
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"$type": "Share.CConfigIf",
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"Conditions": [
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "DoorStatus.1011001",
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"Count": 1,
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"CompareType": "Equal"
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}
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],
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"OnSuccess": "OnDoorStatus_Ajar",
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//成功则走打烊路线
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"OnFailure": "OnDoorStatus_OpenOrClosed"
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//失败则再次跳转
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}
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]
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},
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"OnDoorStatus_OpenOrClosed": //判断是Open还是Closed
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{
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"Actions": [
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{
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"$type": "Share.CConfigIf",
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"Conditions": [
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "DoorStatus.1011001",
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"Count": 2,
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"CompareType": "Equal"
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}
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],
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"OnSuccess": "OnDoorStatus_Open",
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//成功则走戒备开场对话
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"OnFailure": "OnDoorStatus_Closed"
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//失败则再次跳转
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}
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]
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},
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"OnDoorStatus_Ajar": //打烊 支线
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{
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"Actions": [
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{
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"$type": "Share.CConfigOpenDialog"
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},
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//打烊-开场对话
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_Log_1_1"
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//前方孤零零的矗立着一扇邦布,邦布打烊着。似乎有一些光从邦布缝透了出来
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]
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},
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{
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"$type": "Share.CConfigChoiceServer",
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"OptionsMode": "Normal",
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"Description": "Event_1011001_Des_1",
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//要怎么做?
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"Choices": [
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//打烊:Option_1
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{
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"OptionText": "Event_1011001_op_1_Ajar",
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"OptionText2": "Event_1011001_op_1_Ajar_split",
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//一脚踹开
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_1_Over_1_Ajar"
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}
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]
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}
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]
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},
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//打烊:Option_2
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{
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"OptionText": "Event_1011001_op_2_Ajar",
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"OptionText2": "Event_1011001_op_2_Ajar_split",
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//谨慎推开
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_2_Over_1_Ajar"
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}
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]
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}
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]
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},
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//打烊:Option_3
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{
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"OptionText": "Event_1011001_op_3_Ajar",
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"OptionText2": "Event_1011001_op_3_Ajar_split",
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//迅速离开
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_3_Over_1_Ajar"
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}
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]
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}
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]
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}
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]
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}
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]
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},
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"OnDoorStatus_Open": //戒备 支线
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{
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"Actions": [
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//戒备-开场对话
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{
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"$type": "Share.CConfigOpenDialog"
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},
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_Log_1_2"
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//前方孤零零的矗立着一扇邦布,邦布敞开着。邦布后雾蒙蒙的,什么也看不清楚
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]
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},
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{
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"$type": "Share.CConfigChoiceServer",
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"OptionsMode": "Normal",
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"Description": "Event_1011001_Des_1",
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//要怎么做?
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"Choices": [
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//戒备:Option_1
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{
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"OptionText": "Event_1011001_op_1_Open",
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"OptionText2": "Event_1011001_op_1_Open_split",
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//饱和攻击
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_1_Over_1_Open"
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}
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]
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}
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]
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},
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//戒备:Option_2
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{
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"OptionText": "Event_1011001_op_2_Open",
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"OptionText2": "Event_1011001_op_2_Open_split",
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//谨慎步入
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_2_Over_1_Open"
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}
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]
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}
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]
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},
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//戒备:Option_3
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{
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"OptionText": "Event_1011001_op_3_Open",
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"OptionText2": "Event_1011001_op_3_Open_split",
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//迅速离开
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_3_Over_1_Open"
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}
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]
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}
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]
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}
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]
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}
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]
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},
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"OnDoorStatus_Closed": //嘲笑 支线
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{
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"Actions": [
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//嘲笑-开场对话
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{
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"$type": "Share.CConfigOpenDialog"
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},
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_Log_1_3"
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//前方孤零零的矗立着一扇邦布,邦布紧闭着
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],
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"Predicates": [
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "DoorStatus.1011001",
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"Count": 3,
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"CompareType": "Equal"
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}
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]
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},
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{
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"$type": "Share.CConfigChoiceServer",
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"OptionsMode": "Normal",
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"Description": "Event_1011001_Des_1",
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//要怎么做?
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"Choices": [
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//嘲笑:Option_1
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{
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"OptionText": "Event_1011001_op_1_Closed",
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"OptionText2": "Event_1011001_op_1_Closed_split",
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//谨慎步入
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_1_Over_1_Closed"
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}
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]
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}
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]
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},
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//嘲笑:Option_2
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{
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"OptionText": "Event_1011001_op_2_Closed",
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"OptionText2": "Event_1011001_op_2_Closed_split",
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//迅速离开
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_2_Over_1_Closed"
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}
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]
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}
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]
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}
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]
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}
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]
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},
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"Op_1_Over_1_Ajar": //打烊-->戒备
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{
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_op_1_over_1_Ajar"
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//一脚踹开了大邦布后,小队在邦布内发现了一个装满齿轮硬币的盒子
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]
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},
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{
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//+999金币
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"$type": "Share.CConfigAddItem",
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"ItemID": 1,
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"Count": "specials(Op_1_Over_1_Ajar)"
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},
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//将邦布的状态设置为戒备
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "DoorStatus.1011001",
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"Value": 2
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_2_Over_1_Ajar": //打烊-->嘲笑
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{
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_op_2_over_1_Ajar"
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//慢慢开邦布时,邦布突然从另一侧被嘲笑了,小队成员被哈了一跳
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]
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},
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{
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//+25压力值
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"$type": "Share.CConfigModifySceneProperty",
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"Property": "Stamina",
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"Count": "specials(Op_2_Over_1_Ajar)"
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},
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//将邦布的状态设置为嘲笑
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "DoorStatus.1011001",
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"Value": 3
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_3_Over_1_Ajar": //打烊-->打烊
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{
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_op_3_over_1_Ajar"
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//太哈人了,我们先润吧
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]
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},
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//将邦布的状态设置为打烊
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "DoorStatus.1011001",
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"Value": 1
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_1_Over_1_Open": //戒备-->戒备
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{
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_op_1_over_1_Open",
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//小队成员对邦布内进行了饱和式攻击,一片硝烟后,小队成员谨慎的步入了邦布中
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"Event_1011001_op_1_over_2_Open"
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//邦布后除了火药留下的痕迹外,什么都没有,小队成员们松了一口气
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]
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},
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{
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//-25压力值
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"$type": "Share.CConfigModifySceneProperty",
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"Property": "Stamina",
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"Count": "-specials(Op_1_Over_1_Open)"
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},
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//将邦布的状态设置为戒备
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "DoorStatus.1011001",
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"Value": 2
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},
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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},
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"Op_2_Over_1_Open": //戒备-->戒备
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{
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_1011001_op_2_over_1_Open"
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]
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},
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{
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//+25压力值
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"$type": "Share.CConfigModifySceneProperty",
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"Property": "Stamina",
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||
"Count": "specials(Op_2_Over_1_Open)"
|
||
|
||
},
|
||
|
||
//将邦布的状态设置为戒备
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "DoorStatus.1011001",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "OnEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"Op_3_Over_1_Open": //戒备-->戒备
|
||
|
||
{
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"Event_1011001_op_3_over_1_Open"
|
||
|
||
//太哈人了,我们先润吧
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//将邦布的状态设置为戒备
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "DoorStatus.1011001",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "OnEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"Op_1_Over_1_Closed": //嘲笑-->嘲笑
|
||
|
||
{
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"Event_1011001_op_1_over_1_Closed"
|
||
|
||
//小队成员将邦布轰成了碎片,火力覆盖到了邦布内。一片硝烟后,小队成员谨慎的进入邦布内,发现邦布内一具人形的尸骸正在裂解
|
||
|
||
]
|
||
|
||
},
|
||
|
||
{
|
||
|
||
//-25压力值
|
||
|
||
"$type": "Share.CConfigModifySceneProperty",
|
||
|
||
"Property": "Stamina",
|
||
|
||
"Count": "-specials(Op_1_Over_1_Closed)"
|
||
|
||
},
|
||
|
||
//将邦布的状态设置为戒备
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "DoorStatus.1011001",
|
||
|
||
"Value": 2
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "OnEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"Op_2_Over_1_Closed": //嘲笑-->嘲笑
|
||
|
||
{
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigLogText",
|
||
|
||
"Messages": [
|
||
|
||
"Event_1011001_op_2_over_1_Closed"
|
||
|
||
//太哈人了,我们先润吧
|
||
|
||
]
|
||
|
||
},
|
||
|
||
//将邦布的状态设置为嘲笑
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigSetHollowVariable",
|
||
|
||
"Key": "DoorStatus.1011001",
|
||
|
||
"Value": 3
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigJump",
|
||
|
||
"Jump": "OnEnd"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
"OnEnd": {
|
||
|
||
"Actions": [
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigCloseDialog"
|
||
|
||
},
|
||
|
||
{
|
||
|
||
"$type": "Share.CConfigFinishEvent"
|
||
|
||
}
|
||
|
||
]
|
||
|
||
}
|
||
|
||
},
|
||
|
||
"Specials": {
|
||
|
||
//表格参数
|
||
|
||
"Op_1_Over_1_Ajar": 999,
|
||
|
||
"Op_2_Over_1_Ajar": 25,
|
||
|
||
"Op_1_Over_1_Open": 25,
|
||
|
||
"Op_2_Over_1_Open": 25,
|
||
|
||
"Op_1_Over_1_Closed": 25
|
||
|
||
}
|
||
|
||
}
|
||
|