HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2010501.json

790 lines
30 KiB
JSON

{
"ID": 2010501,
"Events": {
//起始执行的事件
"OnStart": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
//设定失败计数器为0
"$type": "Share.CConfigSetHollowVariable",
"Key": "GlobalCount_2010501",
"Value": "scenevar(Count_2010501)+1"
},
{
"$type": "Share.CConfigIf",
"OnSuccess": "OnChoose",
"OnFailure": "Nothing",
"Conditions":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Discover_2010501",
"CompareType": "Less",
"Count": 2
}
]
}
]
},
"Nothing": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_2010501_Des1" // 以太涡流已归于平息
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnChoose":{
"Actions":[
{
//根据选项模式选择选项
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Title":"Event_2010501_Title",//以太涡流
"Description": "Event_2010501_Des{scenevar(Discover_2010501)+2}",//一名队友察觉到异样,示意大家停下了脚步。前方的空间扭曲成奇异的景象,这是不稳定的以太涡流。
"QuestionDescription": "Event_2010501_QuestionDes2",
"Choices": [
{
"OptionText": "Event_2010501_OP1_1", // 穿过以太涡流。
"OptionText2": "Event_2010501_OP1_2", // {50+scenevar(Failure_2010501)*50}%概率揭露密道
"OptionIcon1": 113,
"OptionContents": [
{
"Actions": [
//------观测任务------
{
//串门
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060088,
"Progress":1,
"ModifyType":"Add"
},
//------------
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over"
}
]
}
]
},
{
"OptionText": "Event_2010501_OP2_1", // 采集涡流周边数据。
"OptionText2": "Event_2010501_OP2_2", //获得1枚骸章
"OptionIcon1": 101,
"OptionContents": [
{
"Actions": [
//------观测任务------
{
//我就是不进去
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060087,
"Progress":1,
"ModifyType":"Add"
},
//------------
{
"$type": "Share.CConfigJump",
"Jump": "Op_2_Over_1"
}
]
}
]
}
]
}
]
},
"Op_1_Over":{
"Actions":[
{
"$type": "Share.CConfigIf",
"OnSuccess": "Op_1_CountCondition",
"OnFailure": "Op_1_Over_2",
"Conditions":[
{
"$type": "Share.CConfigEventByRandom",
"Odds": "50+scenevar(Failure_2010501)*50" //跳转概率
}
]
}
]
},
"Op_1_CountCondition":{
"Actions":[
//------观测任务------
{
//空间穿越者
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060085,
"Progress":1,
"ModifyType":"Add"
},
//------------
{
"$type": "Share.CConfigIf",
"OnSuccess": "Op_1_Over_1_1",
"OnFailure": "Op_1_Over_1_2",
"Conditions":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Discover_2010501",
"CompareType": "Equal",
"Count": 0
}
]
}
]
},
"Op_1_Over_1_1": {
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Failure_2010501",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Discover_2010501",
"Value": "scenevar(Discover_2010501)+1"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_2010501_OP1_Des3", // 你们手拉手,一同穿过涡流……
"Event_2010501_OP1_Des4" // 太棒了,这是一条通往目的地的捷径!
]
},
{
"$type": "Share.CConfigCloseDialog"
},
//查看全图
{
"$type": "Share.CConfigCameraMove",
"StretchKey": "Far",
"Type": "Player",
"CanControl": false
},
//==============批量揭露================
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":5,
"Y":3,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":5,
"Y":4,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":8,
"Y":5,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":7,
"Y":5,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":6,
"Y":8,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":6,
"Y":7,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":6,
"Y":4,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":4,
"Y":4,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":4,
"Y":5,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":4,
"Y":7,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":7,
"Y":7,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":5,
"Y":7,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":7,
"Y":4,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":7,
"Y":6,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
//====================================
{
"$type": "Share.CConfigWaitSeconds",
"Time": 1
},
{
"$type": "Share.CConfigCameraMove",
"StretchKey": "Back",
"Type": "Player",
"CanControl": true
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Op_1_Over_1_2": {
"Actions": [
//二次揭露
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Failure_2010501",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Discover_2010501",
"Value": "scenevar(Discover_2010501)+1"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_2010501_OP1_Des5", // 你们手拉手,一同穿过涡流……
"Event_2010501_OP1_Des6" // 太棒了,这是一条通往目的地的捷径!
]
},
{
"$type": "Share.CConfigCloseDialog"
},
//查看全图
{
"$type": "Share.CConfigCameraMove",
"StretchKey": "Far",
"Type": "Player",
"CanControl": false
},
//==============批量揭露================
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":10,
"Y":3,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":8,
"Y":10,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":1,
"Y":8,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleByTriggerEvent"
],
"ToVisibleState": ["Visible"]
},
//====================================
{
"$type": "Share.CConfigWaitSeconds",
"Time": 1
},
{
"$type": "Share.CConfigCameraMove",
"StretchKey": "Back",
"Type": "Player",
"CanControl": true
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Op_1_Over_2": {
"Actions": [
//------观测任务------
{
//背道而驰
"$type":"Share.CConfigSetConditionProgress",
"ConditionID":30060086,
"Progress":1,
"ModifyType":"Add"
},
//------------
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Failure_2010501",
"Value": 1
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"Event_2010501_OP1_Des1", // 你们手拉手,一同穿过涡流……
"Event_2010501_OP1_Des2" // 糟了,你们被传送到了意料之外的地方……
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
//第一次
"$type": "Share.CConfigTransfer",
"X": "playerpos(X)+6",
"Y": "playerpos(Y)+0",
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos1",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":11,
"Y":4,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleAtGridAround"
],
"ToVisibleState": ["Visible"],
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos1",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":10,
"Y":4,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleAtGridAround"
],
"ToVisibleState": ["Visible"],
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos1",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
//第二次
"$type": "Share.CConfigTransfer",
"X": "playerpos(X)",
"Y": "playerpos(Y)+6",
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos2",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":7,
"Y":11,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleAtGridAround"
],
"ToVisibleState": ["Visible"],
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos2",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":7,
"Y":10,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleAtGridAround"
],
"ToVisibleState": ["Visible"],
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos2",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
//第三次
"$type": "Share.CConfigTransfer",
"X": "playerpos(X)-6",
"Y": "playerpos(Y)",
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos3",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":0,
"Y":7,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleAtGridAround"
],
"ToVisibleState": ["Visible"],
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos2",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X":1,
"Y":7,
"Radius": 0,
"Count": 1,
"FromVisibleState": [
"VisibleAtGridAround"
],
"ToVisibleState": ["Visible"],
"Predicates":[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"pos2",
"Param":"playerpos(Y)",
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Op_2_Over_1": {
"Actions": [
{
//定义掉落卡牌
"$type": "Share.CConfigRandomDropID",
"Type": "Card",
"Rare": [
3,4
],
"SpecialName": [
"RandomCard_1",
"RandomCard_3",
"RandomCard_2"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_1)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_2)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_3)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
}
]
}
]
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials": {
//观测成功率
//补偿
"RandomCard_1":0,
"RandomCard_2":0,
"RandomCard_3":0,
//位置,强影响
"pos1":2,
"pos2":5,
"pos3":9,
//概率调整
"VisibleOdd": 40,
"TransferOdd":80
}
}