HollowPS_TV_experiments/extras/zzz-0.1-jsons/GamePlaySUMO_OutRangeDie_FieldRangeMixin.json

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{
//触发消失
"AbilityName" : "GamePlaySUMO_OutRangeDie",
"AbilityStacking":"Unique",
"DefaultModifier":
{
"ModifierStacking":"Unique",
"OnAdded":
[
//触发受击演出
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "OutRangeDie_Modifier",
"Target": "Self",
},
]
},
"Modifiers" :
{
"OutRangeDie_Modifier" :
{
"ModifierStacking" : "Unique",
"Duration" : -1, //ModifierMixin与Modifier同生共死
"MaxStackingNumber" : 1, //达到叠层上限后,最新的取代最旧的
"IgnoreTimeScale" : false,
"OnAdded" :
[
//添加ShaderMatCap表现
{
"$type" : "MoleMole.ApplyMatCapAction",
"MatCapKey" : "Bangboo_Field_Death_ShaderMatCap_Start",
"Target" : "Self",
},
],
"ModifierMixins" :
[
{
"$type": "MoleMole.FieldRangeMixin",
"TotalDuration": -1, //有效时长
//"StartEffectPattern": "Eff_Bangboo_Field_Death_Start_02",
"LoopEffectPattern": "Eff_Bangboo_Field_Death_Start_02",
"EndEffectPattern": "Eff_Bangboo_Field_Death_End_02",
"IsFollow": true,
//力场初始位置
"FieldInitPosRot" :
{
"CoordsOption" : "Self",
"NeedRaycastGround": true,
//"RaycastGroundOffset": 0.0,
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : false,
},
},
"ColliderConfig":
{
"ColliderType" : "FanCylinder",
"FanCylinderColliderRadius" : 6,
"FanCylinderColliderHeight" : 10,
"FanCylinderColliderAngle" : 360,
"FanCylinderColliderVertexNum" :24,
"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},
"ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
},
//进入时
"FieldEnterActions":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "OutRangeDie_Trigger_Mark",
"Target" : "Target",
"Predicates":
[
{
"$type": "MoleMole.ByRelativeCampType",
"Relationship": "Enemy",
"Target" : "Target",
},
]
},
],
//退出时
"FieldExitActions":
[
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "OutRangeDie_Trigger_Mark",
"Target" : "Target",
"Predicates":
[
{
"$type": "MoleMole.ByRelativeCampType",
"Relationship": "Enemy",
"Target" : "Target",
},
]
},
],
}
],
},
"OutRangeDie_Trigger_Mark":
{
"ModifierStacking":"Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
//"ThinkInterval" : 0.5,
"OnRemoved" :
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_LivingState",
"Target" : "Self",
"IntVal" : 1,
},
//触发受击动作
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_Die",
"Target" : "Self",
"BoolVal" : true,
},
]
},
},
"AbilitySpecials" :
{
//表格参数
"HpPercentage" :
{
"Value" : 100.0
},
"ShieldAmount" :
{
"Value" : 1
}
}
}