HollowPS_TV_experiments/extras/zzz-0.1-jsons/GlobalEvent9991081.json

714 lines
25 KiB
JSON

{
"ID": 9991081,
"Events": {
"OnHollowCreated": {
"Actions": [
{
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina_Increase",
"Count": 0,
"ModifyType": "Replace"
},
{
"$type": "Share.CConfigEventModification",
"ModifyID": 9991081
},
{
"$type": "Share.CConfigEventModification",
"ModifyID": 9991082
},
{
"$type": "Share.CConfigEventModification",
"ModifyID": 9991083
},
{
"$type": "Share.CConfigEventModification",
"ModifyID": 9991084
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1481", // 这次的任务是击杀空洞深处的怪物!
"JsonText_1482", // 他似乎察觉到了我们的到来,准备开始释放迷雾了!
"JsonText_1483" // 趁现在,得尽力记住当前的地图~迷雾扩散后就只能观察周围了!
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigCameraMove",
"StretchKey": "Far",
"Type": "Center",
"CanControl": false
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 3
},
//9行
{
"$type": "Share.CConfigSetMapState",
"X": 9,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 9,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 9,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 9,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 9,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//8行
{
"$type": "Share.CConfigSetMapState",
"X": 8,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 8,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 8,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 8,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 8,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//7行
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 7,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//6行
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 6,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//5行
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 5,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//4行
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 4,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//3行
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 3,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//2行
{
"$type": "Share.CConfigSetMapState",
"X": 2,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 2,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 2,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 2,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 2,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
//1行
{
"$type": "Share.CConfigSetMapState",
"X": 1,
"Y": 0,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Unlocked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 1,
"Y": 1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 1,
"Y": -1,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 1,
"Y": 2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigSetMapState",
"X": 1,
"Y": -2,
"Position": "Relative",
"NodeType": "All",
"Radius": 0,
"Count": 1,
"FromState": [
"ShowEvent"
],
"ToState": ["Locked"]
},
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1484", // 在迷雾中行动会失去少量生命!
"JsonText_1485" // 根据记忆选择最佳的路线击败怪物吧!
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnPlayerMove": {
"Actions": [
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
//"Count" : "-property(HpMax_Battle)*0.05"
"Count": "-property(HpMax_Battle)*0.05"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}