HollowPS_TV_experiments/extras/zzz-0.1-jsons/GoldenBomb_LoopEffect.json

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{
"AbilityName": "GoldenBomb_LoopEffect",
// "DefaultModifier": {
// "OnAdded": [
// {
// "$type": "MoleMole.ApplyModifier",
// "ModifierName": "GoldenBomb_IdleEffect",
// "Target": "Self"
// }
// ],
// },
"AbilityMixins": [
{
"$type": "MoleMole.AttachStateWithModifierMixin",
"ConfigList": [
{
"AnimatorStateName": "Skill_Tanut_02_Loop",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList": [
"TanutModifier"
]
},
{
"AnimatorStateName": "Skill_Tanut_02_Start",
"LayerIndex": 0,
"NormalizedTimeLow": 0.261,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList": [
"TanutModifier"
]
},
{
"AnimatorStateName": "Skill_BeScared_Start",
"LayerIndex": 0,
"NormalizedTimeLow": 0.574,
"NormalizedTimeHigh": 1.0,
"IsLoop": false,
"ModifierNameList": [
"BeScaredStart"
]
},
{
"AnimatorStateName": "Skill_BeScared_Loop",
"LayerIndex": 0,
"NormalizedTimeLow": 0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList": [
"BeScaredLoop"
]
},
{
"AnimatorStateName": "Skill_BeScared_End",
"LayerIndex": 0,
"NormalizedTimeLow": 0.11,
"NormalizedTimeHigh": 1.0,
"IsLoop": false,
"ModifierNameList": [
"BeScaredEnd"
]
},
//进入以下状态,清除自身的光照特效
// {
// "LayerIndex": 0,
// "AnimatorStateName": "Born",
// "MaxFrameCountLow": false,
// "FrameCountLow": 0,
// "MaxFrameCountHigh": false,
// "FrameCountHigh": 60,
// "IsLoop": false,
// "ModifierNameList": [
// "RemoveIdleEffectModifier",
// ],
// },
// {
// "LayerIndex": 0,
// "AnimatorStateName": "LeaveLevel",
// "MaxFrameCountLow": false,
// "FrameCountLow": 184,
// "MaxFrameCountHigh": true,
// "FrameCountHigh": 0,
// "IsLoop": false,
// "ModifierNameList": [
// "RemoveIdleEffectModifier",
// ],
// },
// {
// "LayerIndex": 0,
// "AnimatorStateName": "Death_Leave",
// "MaxFrameCountLow": false,
// "FrameCountLow": 184,
// "MaxFrameCountHigh": true,
// "FrameCountHigh": 0,
// "IsLoop": false,
// "ModifierNameList": [
// "RemoveIdleEffectModifier",
// ],
// },
// {
// "LayerIndex": 0,
// "AnimatorStateName": "Common_Teleport",
// "MaxFrameCountLow": false,
// "FrameCountLow": 184,
// "MaxFrameCountHigh": true,
// "FrameCountHigh": 0,
// "IsLoop": false,
// "ModifierNameList": [
// "RemoveIdleEffectModifier",
// ],
// },
// {
// "LayerIndex": 0,
// "AnimatorStateName": "Common_Teleport_Invisible",
// "MaxFrameCountLow": false,
// "FrameCountLow": 0,
// "MaxFrameCountHigh": true,
// "FrameCountHigh": 0,
// "IsLoop": true,
// "ModifierNameList": [
// "RemoveIdleEffectModifier",
// ],
// },
// {
// "LayerIndex": 0,
// "AnimatorStateName": "Common_Teleport_Show",
// "MaxFrameCountLow": false,
// "FrameCountLow": 0,
// "MaxFrameCountHigh": false,
// "FrameCountHigh": 60,
// "IsLoop": false,
// "ModifierNameList": [
// "RemoveIdleEffectModifier",
// ],
// },
{
"AnimatorStateName": "Run_Loop",
"LayerIndex": 0,
"NormalizedTimeLow": 0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList": [
"RunLoop"
]
},
{
"AnimatorStateName": "Run_Fast_Loop",
"LayerIndex": 0,
"NormalizedTimeLow": 0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList": [
"RunLoop"
]
},
{
"AnimatorStateName": "Skill_Run_Exhausted",
"LayerIndex": 0,
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": false,
"FrameCountHigh": 47,
"IsLoop": false,
"ModifierNameList": [
"RunLoop"
]
},
{
"AnimatorStateName": "Run_Start",
"LayerIndex": 0,
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList": [
"RunLoop"
]
},
{
"AnimatorStateName": "Run_Fast_Start",
"LayerIndex": 0,
"MaxFrameCountLow": false,
"FrameCountLow": 0,
"MaxFrameCountHigh": true,
"FrameCountHigh": 0,
"IsLoop": false,
"ModifierNameList": [
"RunLoop"
]
},
]
}
],
"Modifiers": {
//除了特定几个状态外持续存在的modifer
"GoldenBomb_IdleEffect": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_Loop",
"Target": "Self",
},
// {
// "$type": "MoleMole.LogStringAction", //打Log调试
// "LogStr": "加上光照"
// }
],
// "OnRemoved": [
// {
// "$type": "MoleMole.LogStringAction", //打Log调试
// "LogStr": "移除光照"
// }
// ]
},
"TanutModifier": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_Skill_04",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "RootPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
// "EffectScale":
// {
// "OverrideScaleX" : 1,//特效X轴缩放
// "OverrideScaleY" : 1,//特效Y轴缩放
// "OverrideScaleZ" : 1,//特效Z轴缩放
// }
},
{
"$type": "MoleMole.FireAudio",
"AudioPattern": "Play_GoldenBomb_Taunt2_2_Loop",
}
],
"DelayHandlers": [
{
"DelayTime": 0.18,
"TimeUpActions": [
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_Skill_04_L",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "HandPoint_L",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
// "EffectScale":
// {
// "OverrideScaleX" : 1,//特效X轴缩放
// "OverrideScaleY" : 1,//特效Y轴缩放
// "OverrideScaleZ" : 1,//特效Z轴缩放
// }
},
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_Skill_04_R",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "HandPoint_R",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
// "EffectScale":
// {
// "OverrideScaleX" : 1,//特效X轴缩放
// "OverrideScaleY" : 1,//特效Y轴缩放
// "OverrideScaleZ" : 1,//特效Z轴缩放
// }
}
]
}
],
"OnRemoved": [
{
"$type": "MoleMole.FireAudio",
"AudioPattern": "Stop_GoldenBomb_Taunt2_2_Loop",
}
],
},
"BeScaredStart": {
"ModifierStacking": "Unique",
"Duration": 2,
"OnAdded": [
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_BeScaredEnd",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "RootPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
},
]
},
"BeScaredLoop": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_BeScaredLoop",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "RootPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
},
{
"$type": "MoleMole.FireAudio",
"AudioPattern": "Play_GoldenBomb_Bescard_3_Loop",
}
],
"OnRemoved": [
{
"$type": "MoleMole.FireAudio",
"AudioPattern": "Stop_GoldenBomb_Bescard_3_Loop",
}
]
},
"BeScaredEnd": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_BeScaredEnd01",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "RootPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
},
]
},
"RunLoop": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
// {
// "$type": "MoleMole.FireAudio",
// "AudioPattern": "Play_GoldenBomb_Run",
// },
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_GoldenBomb_Run_Loop",
"Target": "Self",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"TargetOption": {
"$type": "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget": "Self",
"AttachPoint": "RootPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
},
"Offset": {
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"AngleOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"IsUseRotationY": true,
"IsUseRotationXZ": true,
}
},
},
],
// "OnRemoved": [
// {
// "$type": "MoleMole.FireAudio",
// "AudioPattern": "Stop_GoldenBomb_Run",
// },
// ]
},
"RemoveIdleEffectModifier": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "GoldenBomb_IdleEffect",
"Target": "Self"
},
],
"OnRemoved": [
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "GoldenBomb_IdleEffect",
"Target": "Self"
}
]
}
}
}