338 lines
No EOL
13 KiB
JSON
338 lines
No EOL
13 KiB
JSON
{
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// 双臂合拢时特效
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"AbilityName" : "Golem_Ability_DefenceArmEffect",
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"AbilityStacking": "Unique",
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"AbilityMixins" :
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[
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{
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"$type" : "MoleMole.AttachStateWithModifierMixin",
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"ConfigList":
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[
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_5_DefenceStart",
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"NormalizedTimeLow": 0.568,
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"NormalizedTimeHigh": 1.0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_DefenceArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_5_DefenceLoop",
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"NormalizedTimeLow": 0.0,
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"NormalizedTimeHigh": 1.0,
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"IsLoop": true,
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"ModifierNameList":
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[
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"Golem_DefenceArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_5_DefenceEnd",
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"NormalizedTimeLow": 0.0,
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"NormalizedTimeHigh": 0.25,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_DefenceArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Hit_InDefence",
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"NormalizedTimeLow": 0.0,
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"NormalizedTimeHigh": 1.0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_DefenceArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_3",
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"NormalizedTimeLow": 0.044,
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"NormalizedTimeHigh": 0.386,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_Attack_03_ArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_3_Hit",
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"NormalizedTimeLow": 0.058,
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"NormalizedTimeHigh": 0.482,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_Attack_03_ArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_4",
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"NormalizedTimeLow": 0.044,
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"NormalizedTimeHigh": 0.386,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_Attack_03_ArmEffect",
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]
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_4_Hit",
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"NormalizedTimeLow": 0.215,
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"NormalizedTimeHigh": 0.415,
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"IsLoop": false,
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"ModifierNameList":
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[
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"Golem_Attack_03_ArmEffect",
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]
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}
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]
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}
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],
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"Modifiers" :
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{
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//附加双臂防御特效
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"Golem_DefenceArmEffect":
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{
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"ModifierStacking" : "Unique",
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"Duration": -1,
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"OnAdded":
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[
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Defence_Loop_R",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 R Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Defence_Loop_L",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 L Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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],
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},
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//附加双臂防御特效
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"Golem_Attack_01_ArmEffect":
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{
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"ModifierStacking" : "Unique",
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"Duration": -1,
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"OnAdded":
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[
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_R",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 R Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_L",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 L Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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],
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},
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//附加双臂防御特效
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"Golem_Attack_03_ArmEffect":
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{
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"ModifierStacking" : "Unique",
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"Duration": -1,
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"OnAdded":
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[
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_R",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 R Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_L",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 L Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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],
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},
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//附加双臂防御特效
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"Golem_Attack_04_ArmEffect":
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{
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"ModifierStacking" : "Unique",
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"Duration": -1,
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"OnAdded":
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[
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_R",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 R Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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{
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"$type": "MoleMole.AttachEffect",
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"EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_L",
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"Target": "Self",
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"AttachEffectPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "Bip001 L Forearm",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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}
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},
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},
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],
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},
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},
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} |