HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event10006.json

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{
"ID": 10006,
"EventTypeTag": [
"HollowItem"
],
"Specials":
{
"Num":0,
"modifycount":0,
//表格参数
"Range":3,
"LowerLimit" : 2,
"UpperLimit" : 3,
"GoldCount":2,
"hp_decrease":10
},
"Events": {
"ItemTrigger": {
"Actions": [
{
"$type": "Share.CConfigCameraMove",
"StretchKey": "Far",
"Type": "CustomBound",
"BoundHalfW":"specials(Range)+1",
"BoundHalfH":"specials(Range)+1"
},
{
"$type":"Share.CConfigRandSpecial",
"MinCount":"specials(LowerLimit)",
"MaxCount":"specials(UpperLimit)",
"Special":"Num"
},
{
"$type": "Share.CConfigHollowSetSwitchEffect",
"Key": "Bomb"
},
// {
// "$type": "Share.CConfigWaitSeconds",
// "Time": 1
// },
//随机:
//--炸自己50%不炸自己50%
//---改出1格金币50%改处2格金币50%
{
"$type": "Share.CConfigSetMapState",
"Position": "Relative",
"NodeType": "All",
"X": 0,
"Y": 0,
"Radius": 1,
"Count": 1,
"FromVisibleState":
[
"VisibleByTriggerEvent",
"VisibleAtGridAround",
"TemporaryVisibleAtAround"
],
"FromState":
[
"Brighten"
],
"ToVisibleState":
[
"Visible"
],
"ToState":
[
"Brighten"
]
},
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": 50,
"Actions": [
{
//损失50%血量
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"ModifyType": "Add",
"Count": "-specials(hp_decrease)*property(HpMax_Battle)*0.01"
},
{
"$type":"Share.CConfigRandSpecial",
"MinCount":1,
"MaxCount":"specials(GoldCount)",
"Special":"modifycount"
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Relative",
"NodeType": "All",
"Type":["Battle_Normal","Battle_Elite","Dialog_Negative","Dialog_Positive"],
"X": 0,
"Y": 0,
"Radius": "specials(Range)",
"Count": "specials(Num)",
"FromVisibleState": [
"Visible"
],
"FromState":
[
"ShowEvent",
"Locked",
"Unlocked"
],
"ToState":
[
"Finished"
]
},
{
"$type": "Share.CConfigEventModification",
"ModificationNum": "specials(modifycount)",
"ModificationType": 1,
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": "specials(Range)",
"TargetEventState":["Finished"],
"TargetVisibleState":["Visible"],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1016 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
}
]
},
{
"Weight": 50,
"Actions": [
{
"$type":"Share.CConfigRandSpecial",
"MinCount":1,
"MaxCount":"specials(GoldCount)",
"Special":"modifycount"
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Relative",
"NodeType": "All",
"Type":["Battle_Normal","Battle_Elite","Dialog_Negative","Dialog_Positive"],
"X": 0,
"Y": 0,
"Radius": "specials(Range)",
"Count": "specials(Num)",
"FromVisibleState": [
"Visible"
],
"FromState":
[
"ShowEvent",
"Locked",
"Unlocked"
],
"ToState":
[
"Finished"
]
},
{
"$type": "Share.CConfigEventModification",
"ModificationNum": "specials(modifycount)",
"ModificationType": 1,
"X": 0,
"Y": 0,
"Position": "Relative",
"Radius": "specials(Range)",
"TargetEventState":["Finished"],
"TargetVisibleState":["Visible"],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 1016 ],
"EventState": "ShowEvent",
"VisibleState": "Visible"
}
]
}
]
},
// {
// "$type":"Share.CConfigPlaySound",
// "SoundID":80056
// },
{
"$type": "Share.CConfigWaitSeconds",
"Time": 2.5
},
{
"$type": "Share.CConfigCameraMove",
"Type": "Player",
"StretchKey": "Back"
},
{
"$type": "Share.CConfigHollowSetSwitchEffect"
// "Key": "Bomb"
}
]
}
}
}