206 lines
8.9 KiB
JSON
206 lines
8.9 KiB
JSON
{
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"ID": 10006,
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"EventTypeTag": [
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"HollowItem"
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],
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"Specials":
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{
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"Num":0,
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"modifycount":0,
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//表格参数
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"Range":3,
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"LowerLimit" : 2,
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"UpperLimit" : 3,
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"GoldCount":2,
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"hp_decrease":10
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},
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"Events": {
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"ItemTrigger": {
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"Actions": [
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{
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"$type": "Share.CConfigCameraMove",
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"StretchKey": "Far",
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"Type": "CustomBound",
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"BoundHalfW":"specials(Range)+1",
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"BoundHalfH":"specials(Range)+1"
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},
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{
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"$type":"Share.CConfigRandSpecial",
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"MinCount":"specials(LowerLimit)",
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"MaxCount":"specials(UpperLimit)",
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"Special":"Num"
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},
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{
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"$type": "Share.CConfigHollowSetSwitchEffect",
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"Key": "Bomb"
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},
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// {
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// "$type": "Share.CConfigWaitSeconds",
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// "Time": 1
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// },
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//随机:
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//--炸自己50%,不炸自己50%
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//---改出1格金币50%,改处2格金币50%
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Relative",
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"NodeType": "All",
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"X": 0,
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"Y": 0,
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"Radius": 1,
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"Count": 1,
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"FromVisibleState":
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[
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"VisibleByTriggerEvent",
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"VisibleAtGridAround",
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"TemporaryVisibleAtAround"
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],
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"FromState":
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[
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"Brighten"
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],
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"ToVisibleState":
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[
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"Visible"
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],
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"ToState":
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[
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"Brighten"
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]
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},
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{
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"$type": "Share.CConfigSwitchServer",
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"Switch": [
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{
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"Weight": 50,
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"Actions": [
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{
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//损失50%血量
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"$type": "Share.CConfigModifyProperty",
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"Property": "Hp",
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"ModifyType": "Add",
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"Count": "-specials(hp_decrease)*property(HpMax_Battle)*0.01"
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},
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{
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"$type":"Share.CConfigRandSpecial",
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"MinCount":1,
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"MaxCount":"specials(GoldCount)",
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"Special":"modifycount"
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Relative",
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"NodeType": "All",
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"Type":["Battle_Normal","Battle_Elite","Dialog_Negative","Dialog_Positive"],
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"X": 0,
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"Y": 0,
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"Radius": "specials(Range)",
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"Count": "specials(Num)",
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"FromVisibleState": [
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"Visible"
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],
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"FromState":
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[
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"ShowEvent",
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"Locked",
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"Unlocked"
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],
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"ToState":
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[
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"Finished"
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]
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},
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{
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"$type": "Share.CConfigEventModification",
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"ModificationNum": "specials(modifycount)",
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"ModificationType": 1,
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"X": 0,
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"Y": 0,
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"Position": "Relative",
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"Radius": "specials(Range)",
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"TargetEventState":["Finished"],
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"TargetVisibleState":["Visible"],
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"TargetEventType": 1,
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//"TargetEventState": "Locked",
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//"TargetVisibleState": "Visible",
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"EventID": [ 1016 ],
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"EventState": "ShowEvent",
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"VisibleState": "Visible"
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}
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]
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},
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{
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"Weight": 50,
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"Actions": [
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{
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"$type":"Share.CConfigRandSpecial",
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"MinCount":1,
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"MaxCount":"specials(GoldCount)",
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"Special":"modifycount"
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Relative",
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"NodeType": "All",
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"Type":["Battle_Normal","Battle_Elite","Dialog_Negative","Dialog_Positive"],
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"X": 0,
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"Y": 0,
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"Radius": "specials(Range)",
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"Count": "specials(Num)",
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"FromVisibleState": [
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"Visible"
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],
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"FromState":
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[
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"ShowEvent",
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"Locked",
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"Unlocked"
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],
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"ToState":
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[
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"Finished"
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]
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},
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{
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"$type": "Share.CConfigEventModification",
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"ModificationNum": "specials(modifycount)",
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"ModificationType": 1,
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"X": 0,
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"Y": 0,
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"Position": "Relative",
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"Radius": "specials(Range)",
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"TargetEventState":["Finished"],
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"TargetVisibleState":["Visible"],
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"TargetEventType": 1,
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//"TargetEventState": "Locked",
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//"TargetVisibleState": "Visible",
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"EventID": [ 1016 ],
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"EventState": "ShowEvent",
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"VisibleState": "Visible"
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}
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]
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}
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]
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},
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// {
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// "$type":"Share.CConfigPlaySound",
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// "SoundID":80056
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// },
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{
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"$type": "Share.CConfigWaitSeconds",
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"Time": 2.5
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},
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{
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"$type": "Share.CConfigCameraMove",
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"Type": "Player",
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"StretchKey": "Back"
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},
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{
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"$type": "Share.CConfigHollowSetSwitchEffect"
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// "Key": "Bomb"
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}
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]
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}
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}
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}
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