HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event1011015.json

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//漆黑过道
{
"ID": 1011015,
"Specials": {
"BeTriggeredEvent": 1011015,
"odds1": 20,
"odds2": 80,
"odds3": 100,
//各种选项的显示可能性
"var1": 0,
"var2": 0,
"stamina1": 5,
"stamina2": 10,
"stamina3": 60,
//after降压
"hp3": 10,
//textmap的key改变
"text_key1": 1,
"Award": 1000,
"RandomCard_1": 0,
"RandomCard_2": 0,
"RandomCard_3": 0
},
"Events": {
"OnStart": {
"Actions": [
{
"$type": "Share.CActionChangeHollowEventWeightCfg",
"EventID": 1011015,
"WeightFactor": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "HaveBeenTo.1011015",
"Value": 1
},
{
"$type": "Share.CConfigIf",
"Conditions": [
//0是先触发1是后触发
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "EventTrigger.{specials(BeTriggeredEvent)}",
"Count": 0,
"CompareType": "Equal"
}
],
"OnSuccess": "OnStartPre",
"OnFailure": "OnStartAfter"
}
]
},
"OnStartPre": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们发现了一个老旧的地下室地下室有3个门上面配了3把锁这古老传统的样式不像是这个时代的产物。"
"Event_1011015_Sec1_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_Sec1"
}
]
},
"Pre_Choose_Sec1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
//摸黑镶嵌的不同阶段这里的文本会有改变
//准备怎么办
//前方依然是一片漆黑
//前方依然是一片漆黑
//前方似乎有一个房间
"Description": "Event_1011015_Sec1_Des_{specials(text_key1)}",
"Choices": [
//【1】摸黑探索
{
// "OptionText" : "强行开门<color=#A5A5A5>(增加{specials(stamina1)}压力)</color>",
"OptionText": "Event_1011015_Sec1_OP_1_1",
"OptionText2": "Event_1011015_Sec1_OP_1_1_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": "specials(var1)+1"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": "1",
"Predicates": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(odds1)"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "text_key1",
"SpecialValue": "2"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "text_key1",
"SpecialValue": "3",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
}
]
},
{
//增加
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "specials(stamina1)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_Sec1"
}
]
}
]
},
{
// "OptionText" : "强行开门<color=#A5A5A5>(增加{specials(stamina2)}压力)</color>",
"OptionText": "Event_1011015_Sec1_OP_1_2",
"OptionText2": "Event_1011015_Sec1_OP_1_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 1,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": "specials(var1)+1"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": "1",
"Predicates": [
{
"$type": "Share.CConfigEventByRandom",
"Odds": "specials(odds2)"
}
]
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "text_key1",
"SpecialValue": "2"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "text_key1",
"SpecialValue": "3",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
}
]
},
{
//增加
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "specials(stamina2)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_Sec1"
}
]
}
]
},
{
// "OptionText" : "强行开门<color=#A5A5A5>(减少{specials(hp3)}%生命)</color>",
"OptionText": "Event_1011015_Sec1_OP_1_3",
"OptionText2": "Event_1011015_Sec1_OP_1_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var1",
"Param": 2,
"CompareType": "Equal"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 0,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var1",
"SpecialValue": "specials(var1)+1"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "var2",
"SpecialValue": "1"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "text_key1",
"SpecialValue": "3"
},
{
"$type": "Share.CConfigModifyProperty",
"Property": "Hp",
"Count": "-property(HpMax_Battle)*0.01*specials(hp3)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Choose_Sec1"
}
]
}
]
},
//【1-1】进入房间
{
// "OptionText" : "搜索室内<color=#A5A5A5>(选择一块高级骸章)</color>",
"OptionText": "Event_1011015_Sec1_OP_2",
"OptionText2": "Event_1011015_Sec1_OP_2_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_over_1"
}
]
}
]
},
//【1-2】绕过房间
{
// "OptionText" : "观察地下室周围<color=#A5A5A5>(获得{specials(Award)}齿轮硬币)</color>",
"OptionText": "Event_1011015_Sec1_OP_3",
"OptionText2": "Event_1011015_Sec1_OP_3_split",
"Predicates": [
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "var2",
"Param": 1,
"CompareType": "Equal"
}
],
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_2_over_1"
}
]
}
]
},
//【2】利用邦布进行区域扫描
/*{
"OptionText" : "利用邦布进行区域扫描",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var1",
"Param":0,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Choose_Sec2"
}
]
}
]
},*/
//【3】离开
{
"OptionText": "JsonText_847", // 离开
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_3_Over_1"
}
]
}
]
}
]
}
]
},
"Pre_Op_1_over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "进入了房间内,想象中的危险并没有出现,倒是一块陈旧的骸章引起了大家的注意。"
"Event_1011015_Sec1_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigRandomDropID",
"Type": "Card",
"Rare": [
4
],
"SpecialName": [
"RandomCard_1",
"RandomCard_2",
"RandomCard_3"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_1)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_2)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_3)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "Pre_Op_1_Over_2"
// }
// ]
// }
// ]
// }
}
]
},
"Pre_Op_1_Over_2": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_2_over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们在地下室内并没有找到什么有价值的东西,在周围寻找一番后,倒是捡到了不少齿轮硬币。"
"Event_1011015_Sec1_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"Pre_Op_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "算了,这地下室给人一种阴森可怖的感觉,还是不要久留。"
"Event_1011015_Sec1_OP_4_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
//暂时不做了
/*"Pre_Choose_Sec2":
[
{
"$type" : "Share.CConfigChoiceServer",
"OptionsMode" : "Normal",
"Description" : "强力的电磁波产生了不错的效果",
"Choices" :
[
//【1】摸黑探索
{
"OptionText" : "摸黑探索",
"OptionText2" : "(增加{specials(stamina1)}压力)",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var1",
"Param":0,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"var1",
"SpecialValue":"specials(var1)+1"
},
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"var2",
"SpecialValue":"1",
"Predicates":
[
{
"$type":"Share.CConfigEventByRandom",
"Odds":"specials(odds1)"
}
]
},
{
//增加
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "specials(stamina1)"
},
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Choose_Sec1"
}
]
}
]
},
{
"OptionText" : "摸黑探索",
"OptionText2" : "(增加{specials(stamina2)}压力)",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var1",
"Param":1,
"CompareType":"Equal"
},
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var2",
"Param":0,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"var1",
"SpecialValue":"specials(var1)+1"
},
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"var2",
"SpecialValue":"1",
"Predicates":
[
{
"$type":"Share.CConfigEventByRandom",
"Odds":"specials(odds2)"
}
]
},
{
//增加
"$type" : "Share.CConfigModifySceneProperty",
"Property" : "Stamina",
"Count" : "specials(stamina2)"
},
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Choose_Sec1"
}
]
}
]
},
{
"OptionText" : "摸黑探索",
"OptionText2" : "(降低{specials(hp3)}%生命)",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var1",
"Param":2,
"CompareType":"Equal"
},
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var2",
"Param":0,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"var1",
"SpecialValue":"specials(var1)+1"
},
{
"$type":"Share.CConfigSetSpecial",
"SpecialName":"var2",
"SpecialValue":"1"
},
{
"$type" : "Share.CConfigModifyProperty",
"Property" : "Hp",
"Count" : "-property(HpMax_Battle)*0.01*specials(hp3)"
},
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Choose_Sec1"
}
]
}
]
},
//【1-1】进入房间
{
"OptionText" : "进入房间",
"OptionText2" : "(高稀有度卡牌三选一)",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var2",
"Param":1,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Op_1_over_1"
}
]
}
]
},
//【1-2】绕过房间
{
"OptionText" : "绕过房间",
"OptionText2" : "(增加{specials(Award)}齿轮硬币)",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var2",
"Param":1,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type" : "Share.CConfigAddItem",
"ItemID" : 1,
"Count" : "specials(Award)"
},
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Op_2_over_1"
}
]
}
]
},
//【2】利用邦布进行区域扫描
{
"OptionText" : "利用邦布进行区域扫描",
"Predicates":
[
{
"$type":"Share.CConfigEventBySpecials",
"ParamName":"var1",
"Param":0,
"CompareType":"Equal"
}
],
"OptionContents" :
[
{
"Actions" :
[
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Choose_Sec2"
}
]
}
]
},
//【3】离开
{
"OptionText" : "不要在这里浪费时间了",
"OptionText2" : "(离开)",
"OptionContents" :
[
{
"Actions" :
[
{
"$type" : "Share.CConfigJump",
"Jump" : "Pre_Op_3_Over_1"
}
]
}
]
}
]
}
],*/
//后触发的时候
"OnStartAfter": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
// "你们发现了一个老旧的地下室地下室有3个门上面配了3把锁这古老传统的样式和你们之前捡到的钥匙似乎很匹配。"
"Event_1011015_Sec2_Log_1"
]
},
{
"$type": "Share.CConfigJump",
"Jump": "After_Choice_sec1"
}
]
},
"After_Choice_sec1": {
"Actions": [
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
// "Description" : "要怎么做?",
"Description": "Event_1011015_Sec2_Des_1",
"Choices": [
//【1】摸黑探索
{
// "OptionText" : "左边的门<color=#A5A5A5>(选择一只支援邦布)</color>",
"OptionText": "Event_1011015_Sec2_OP_1",
"OptionText2": "Event_1011015_Sec2_OP_1_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_OP_1_Over_1"
}
]
}
]
},
{
// "OptionText" : "中间的门<color=#A5A5A5>(选择一块高级骸章)</color>",
"OptionText": "Event_1011015_Sec2_OP_2",
"OptionText2": "Event_1011015_Sec2_OP_2_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_OP_2_Over_1"
}
]
}
]
},
{
// "OptionText" : "右边的门<color=#A5A5A5>(增加{specials(Award)}齿轮硬币)</color>",
"OptionText": "Event_1011015_Sec2_OP_3",
"OptionText2": "Event_1011015_Sec2_OP_3_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigAddItem",
"ItemID": 1,
"Count": "specials(Award)"
},
{
"$type": "Share.CConfigJump",
"Jump": "After_OP_3_Over_1"
}
]
}
]
},
//【3】离开
{
// "OptionText" : "离开",
"OptionText": "Event_1011015_Sec2_OP_4",
"OptionText2": "Event_1011015_Sec2_OP_4_split",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "After_OP_4_Over_1"
}
]
}
]
}
]
}
]
},
"After_OP_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "打开左边的锁钥匙便卡在里面再也拔不出来了。而房间里有3只进入待机休眠状态的邦布。"
"Event_1011015_Sec2_OP_1_Over_1"
]
},
{
"$type": "Share.CConfigModifySceneProperty",
"Property": "Stamina",
"Count": "-specials(stamina3)"
},
// {
// "$type":"Share.CConfigRandomArcana",
// "ArcanaCount": 3,
// "Slot1" : 1,
// "Slot2" : 2,
// "Slot3" : 3,
// "OnSuccess" : "OnEnd"
// },
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_OP_1_Over_2": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_OP_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "打开中间的锁,钥匙便卡在里面再也拔不出来了。想象中的危险并没有出现,倒是一块陈旧的骸章引起了大家的注意。"
"Event_1011015_Sec2_OP_2_Over_1"
]
},
{
"$type": "Share.CConfigRandomDropID",
"Type": "Card",
"Rare": [
4
],
"SpecialName": [
"RandomCard_1",
"RandomCard_2",
"RandomCard_3"
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"ShowMode": "Card",
"Choices": [
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_1)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_1)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_2)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_2)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
},
{
"OptionText": "Event_Common_Choose", // 选择
"OptionItemID1": "specials(RandomCard_3)",
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigDropPool",
"Type": "Card",
"ItemID": "specials(RandomCard_3)",
"Num": 1
},
{
"$type": "Share.CConfigJump",
"Jump": "Pre_Op_1_Over_2"
}
]
}
]
}
]
// "ExtraChoice": {
// "OptionContents": [
// {
// "Actions": [
// {
// "$type": "Share.CConfigJump",
// "Jump": "Pre_Op_1_Over_2"
// }
// ]
// }
// ]
// }
}
]
},
"After_OP_2_Over_2": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_OP_3_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "打开右边的锁,钥匙便卡在里面再也拔不出来了。这个房间意外空旷,只有一个空书架,上面有一袋齿轮硬币。"
"Event_1011015_Sec2_OP_3_Over_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"After_OP_4_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
// "这钥匙看来很有收藏价值,还是不用了,趁它没有变成骸章之前带离空洞吧。"
"Event_1011015_Sec2_OP_4_Des_1"
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}
// {
// "GraphName" : 1011015,
// "EventID" : 1011015,
// "Events" :
// {
// //秘密房间
// "OnStart" :
// [
// {
// "$type" : "Share.CConfigOpenDialog"
// },
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_Log_1_1",
// "Event_1011015_Log_1_2"
// ]
// },
// {
// //根据选项模式选择选项
// "$type" : "Share.CConfigChoiceServer",
// "OptionsMode" : "Normal",
// "Description" : "Event_1011015_Des_1",
// "Choices" :
// [
// {
// "OptionText" : "Event_1011015_op_1",
// "OptionContents" :
// [
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //全体10%
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "Count" : "property(HpMax_Battle)*specials(op_1_0)*0.01"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_1"
// }
// ]
// },
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //全体20%
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "Count" : "property(HpMax_Battle)*specials(op_1_0)*0.02"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_2"
// }
// ]
// },
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //全体30%
// "$type" : "Share.CConfigModifyProperty",
// "Property" : "Hp",
// "Count" : "property(HpMax_Battle)*specials(op_1_0)*0.03"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_1_Over_3"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011015_op_2",
// "OptionContents" :
// [
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //200金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_2_0)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_1"
// }
// ]
// },
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //200金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_2_0)*2"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_2"
// }
// ]
// },
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //300金币
// "$type" : "Share.CConfigAddItem",
// "ItemID" : 1,
// "Count" : "specials(op_2_0)*3"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_2_Over_3"
// }
// ]
// }
// ]
// },
// {
// "OptionText" : "Event_1011015_op_3",
// "OptionContents" :
// [
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //-10点压力
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-specials(op_3_0)"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_1"
// }
// ]
// },
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //-20点压力
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-specials(op_3_0)*2"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_2"
// }
// ]
// },
// {
// "Weight" : 33,
// "Actions" :
// [
// {
// //-30点压力
// "$type" : "Share.CConfigModifySceneProperty",
// "Property" : "Stamina",
// "Count" : "-specials(op_3_0)*3"
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "Op_3_Over_3"
// }
// ]
// }
// ]
// }
// ]
// }
// ],
// "Op_1_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_1_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_1_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_1_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_1_Over_3":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_1_over_3"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_2_over_1",
// "Event_1011015_op_2_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_2_over_1",
// "Event_1011015_op_2_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_2_Over_3":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_2_over_1",
// "Event_1011015_op_2_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_1":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_3_over_1"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_2":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_3_over_2"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "Op_3_Over_3":
// [
// {
// "$type" : "Share.CConfigLogText",
// "Messages" :
// [
// "Event_1011015_op_3_over_3"
// ]
// },
// {
// "$type" : "Share.CConfigJump",
// "Jump" : "OnEnd"
// }
// ],
// "OnEnd" :
// [
// {
// "$type" : "Share.CConfigCloseDialog"
// },
// {
// "$type" : "Share.CConfigFinishEvent"
// }
// ]
// },
// "Specials" :
// {
// //表格参数
// "op_1_0" : 10,
// "op_2_0" : 100,
// "op_3_0" : 10
// }
// }