790 lines
30 KiB
JSON
790 lines
30 KiB
JSON
{
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"ID": 2010501,
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"Events": {
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//起始执行的事件
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"OnStart": {
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"Actions": [
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{
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"$type": "Share.CConfigOpenDialog"
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},
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{
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//设定失败计数器为0
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "GlobalCount_2010501",
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"Value": "scenevar(Count_2010501)+1"
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},
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{
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"$type": "Share.CConfigIf",
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"OnSuccess": "OnChoose",
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"OnFailure": "Nothing",
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"Conditions":[
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "Discover_2010501",
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"CompareType": "Less",
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"Count": 2
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}
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]
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}
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]
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},
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"Nothing": {
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"Actions": [
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_2010501_Des1" // 以太涡流已归于平息
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]
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},
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{
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"$type": "Share.CConfigCloseDialog"
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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]
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},
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"OnChoose":{
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"Actions":[
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{
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//根据选项模式选择选项
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"$type": "Share.CConfigChoiceServer",
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"OptionsMode": "Normal",
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"Title":"Event_2010501_Title",//以太涡流
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"Description": "Event_2010501_Des{scenevar(Discover_2010501)+2}",//一名队友察觉到异样,示意大家停下了脚步。前方的空间扭曲成奇异的景象,这是不稳定的以太涡流。
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"QuestionDescription": "Event_2010501_QuestionDes2",
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"Choices": [
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{
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"OptionText": "Event_2010501_OP1_1", // 穿过以太涡流。
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"OptionText2": "Event_2010501_OP1_2", // {50+scenevar(Failure_2010501)*50}%概率揭露密道
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"OptionIcon1": 113,
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"OptionContents": [
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{
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"Actions": [
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//------观测任务------
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{
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//串门
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060088,
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"Progress":1,
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"ModifyType":"Add"
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},
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//------------
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_1_Over"
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}
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]
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}
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]
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},
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{
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"OptionText": "Event_2010501_OP2_1", // 采集涡流周边数据。
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"OptionText2": "Event_2010501_OP2_2", //获得1枚骸章
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"OptionIcon1": 101,
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"OptionContents": [
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{
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"Actions": [
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//------观测任务------
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{
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//我就是不进去
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060087,
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"Progress":1,
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"ModifyType":"Add"
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},
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//------------
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{
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"$type": "Share.CConfigJump",
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"Jump": "Op_2_Over_1"
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}
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]
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}
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]
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}
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]
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}
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]
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},
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"Op_1_Over":{
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"Actions":[
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{
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"$type": "Share.CConfigIf",
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"OnSuccess": "Op_1_CountCondition",
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"OnFailure": "Op_1_Over_2",
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"Conditions":[
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{
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"$type": "Share.CConfigEventByRandom",
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"Odds": "50+scenevar(Failure_2010501)*50" //跳转概率
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}
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]
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}
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]
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},
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"Op_1_CountCondition":{
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"Actions":[
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//------观测任务------
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{
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//空间穿越者
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060085,
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"Progress":1,
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"ModifyType":"Add"
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},
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//------------
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{
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"$type": "Share.CConfigIf",
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"OnSuccess": "Op_1_Over_1_1",
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"OnFailure": "Op_1_Over_1_2",
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"Conditions":[
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "Discover_2010501",
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"CompareType": "Equal",
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"Count": 0
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}
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]
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}
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]
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},
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"Op_1_Over_1_1": {
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"Actions": [
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Failure_2010501",
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"Value": 0
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},
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Discover_2010501",
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"Value": "scenevar(Discover_2010501)+1"
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},
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_2010501_OP1_Des3", // 你们手拉手,一同穿过涡流……
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"Event_2010501_OP1_Des4" // 太棒了,这是一条通往目的地的捷径!
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]
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},
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{
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"$type": "Share.CConfigCloseDialog"
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},
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//查看全图
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{
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"$type": "Share.CConfigCameraMove",
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"StretchKey": "Far",
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"Type": "Player",
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"CanControl": false
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},
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//==============批量揭露================
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":5,
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"Y":3,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":5,
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"Y":4,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":8,
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"Y":5,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":7,
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"Y":5,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":6,
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"Y":8,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":6,
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"Y":7,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":6,
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"Y":4,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":4,
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"Y":4,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":4,
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"Y":5,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":4,
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"Y":7,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":7,
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"Y":7,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":5,
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"Y":7,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":7,
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"Y":4,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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{
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"$type": "Share.CConfigSetMapState",
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"Position": "Absolute",
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"NodeType": "All",
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"X":7,
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"Y":6,
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"Radius": 0,
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"Count": 1,
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"FromVisibleState": [
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"VisibleByTriggerEvent"
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],
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"ToVisibleState": ["Visible"]
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},
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//====================================
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{
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"$type": "Share.CConfigWaitSeconds",
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"Time": 1
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},
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{
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"$type": "Share.CConfigCameraMove",
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"StretchKey": "Back",
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"Type": "Player",
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"CanControl": true
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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]
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},
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"Op_1_Over_1_2": {
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"Actions": [
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//二次揭露
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Failure_2010501",
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"Value": 0
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},
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Discover_2010501",
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"Value": "scenevar(Discover_2010501)+1"
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},
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{
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"$type": "Share.CConfigLogText",
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"Messages": [
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"Event_2010501_OP1_Des5", // 你们手拉手,一同穿过涡流……
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"Event_2010501_OP1_Des6" // 太棒了,这是一条通往目的地的捷径!
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]
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},
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{
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"$type": "Share.CConfigCloseDialog"
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},
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//查看全图
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{
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|
|
"$type": "Share.CConfigCameraMove",
|
|
|
|
"StretchKey": "Far",
|
|
|
|
"Type": "Player",
|
|
|
|
"CanControl": false
|
|
|
|
},
|
|
|
|
|
|
|
|
//==============批量揭露================
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":10,
|
|
|
|
"Y":3,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleByTriggerEvent"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":8,
|
|
|
|
"Y":10,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleByTriggerEvent"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":1,
|
|
|
|
"Y":8,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleByTriggerEvent"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"]
|
|
|
|
},
|
|
|
|
|
|
|
|
//====================================
|
|
|
|
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigWaitSeconds",
|
|
|
|
"Time": 1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigCameraMove",
|
|
|
|
"StretchKey": "Back",
|
|
|
|
"Type": "Player",
|
|
|
|
"CanControl": true
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigFinishEvent"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"Op_1_Over_2": {
|
|
|
|
"Actions": [
|
|
|
|
//------观测任务------
|
|
|
|
{
|
|
|
|
//背道而驰
|
|
|
|
"$type":"Share.CConfigSetConditionProgress",
|
|
|
|
"ConditionID":30060086,
|
|
|
|
"Progress":1,
|
|
|
|
"ModifyType":"Add"
|
|
|
|
},
|
|
|
|
//------------
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetHollowVariable",
|
|
|
|
"Key": "Failure_2010501",
|
|
|
|
"Value": 1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigLogText",
|
|
|
|
"Messages": [
|
|
|
|
"Event_2010501_OP1_Des1", // 你们手拉手,一同穿过涡流……
|
|
|
|
"Event_2010501_OP1_Des2" // 糟了,你们被传送到了意料之外的地方……
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigCloseDialog"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
//第一次
|
|
|
|
"$type": "Share.CConfigTransfer",
|
|
|
|
"X": "playerpos(X)+6",
|
|
|
|
"Y": "playerpos(Y)+0",
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos1",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":11,
|
|
|
|
"Y":4,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleAtGridAround"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"],
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos1",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":10,
|
|
|
|
"Y":4,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleAtGridAround"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"],
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos1",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
//第二次
|
|
|
|
"$type": "Share.CConfigTransfer",
|
|
|
|
"X": "playerpos(X)",
|
|
|
|
"Y": "playerpos(Y)+6",
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos2",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":7,
|
|
|
|
"Y":11,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleAtGridAround"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"],
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos2",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":7,
|
|
|
|
"Y":10,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleAtGridAround"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"],
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos2",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
//第三次
|
|
|
|
"$type": "Share.CConfigTransfer",
|
|
|
|
"X": "playerpos(X)-6",
|
|
|
|
"Y": "playerpos(Y)",
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos3",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":0,
|
|
|
|
"Y":7,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleAtGridAround"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"],
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos2",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigSetMapState",
|
|
|
|
"Position": "Absolute",
|
|
|
|
"NodeType": "All",
|
|
|
|
"X":1,
|
|
|
|
"Y":7,
|
|
|
|
"Radius": 0,
|
|
|
|
"Count": 1,
|
|
|
|
"FromVisibleState": [
|
|
|
|
"VisibleAtGridAround"
|
|
|
|
],
|
|
|
|
"ToVisibleState": ["Visible"],
|
|
|
|
"Predicates":[
|
|
|
|
{
|
|
|
|
"$type":"Share.CConfigEventBySpecials",
|
|
|
|
"ParamName":"pos2",
|
|
|
|
"Param":"playerpos(Y)",
|
|
|
|
"CompareType":"Equal"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigFinishEvent"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"Op_2_Over_1": {
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
//定义掉落卡牌
|
|
|
|
"$type": "Share.CConfigRandomDropID",
|
|
|
|
"Type": "Card",
|
|
|
|
"Rare": [
|
|
|
|
3,4
|
|
|
|
],
|
|
|
|
"SpecialName": [
|
|
|
|
"RandomCard_1",
|
|
|
|
"RandomCard_3",
|
|
|
|
"RandomCard_2"
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigChoiceServer",
|
|
|
|
"OptionsMode": "Normal",
|
|
|
|
"ShowMode": "Card",
|
|
|
|
"Choices": [
|
|
|
|
{
|
|
|
|
"OptionText": "Event_Common_Choose", // 选择
|
|
|
|
"OptionItemID1": "specials(RandomCard_1)",
|
|
|
|
"OptionContents": [
|
|
|
|
{
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigDropPool",
|
|
|
|
"Type": "Card",
|
|
|
|
"ItemID": "specials(RandomCard_1)",
|
|
|
|
"Num": 1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigJump",
|
|
|
|
"Jump": "OnEnd"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"OptionText": "Event_Common_Choose", // 选择
|
|
|
|
"OptionItemID1": "specials(RandomCard_2)",
|
|
|
|
"OptionContents": [
|
|
|
|
{
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigDropPool",
|
|
|
|
"Type": "Card",
|
|
|
|
"ItemID": "specials(RandomCard_2)",
|
|
|
|
"Num": 1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigJump",
|
|
|
|
"Jump": "OnEnd"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"OptionText": "Event_Common_Choose", // 选择
|
|
|
|
"OptionItemID1": "specials(RandomCard_3)",
|
|
|
|
"OptionContents": [
|
|
|
|
{
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigDropPool",
|
|
|
|
"Type": "Card",
|
|
|
|
"ItemID": "specials(RandomCard_3)",
|
|
|
|
"Num": 1
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigJump",
|
|
|
|
"Jump": "OnEnd"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
]
|
|
|
|
},
|
|
|
|
"OnEnd": {
|
|
|
|
"Actions": [
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigCloseDialog"
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"$type": "Share.CConfigFinishEvent"
|
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"Specials": {
|
|
|
|
//观测成功率
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//补偿
|
|
|
|
"RandomCard_1":0,
|
|
|
|
"RandomCard_2":0,
|
|
|
|
"RandomCard_3":0,
|
|
|
|
|
|
|
|
//位置,强影响
|
|
|
|
"pos1":2,
|
|
|
|
"pos2":5,
|
|
|
|
"pos3":9,
|
|
|
|
|
|
|
|
//概率调整
|
|
|
|
"VisibleOdd": 40,
|
|
|
|
"TransferOdd":80
|
|
|
|
}
|
|
|
|
}
|
|
|