281 lines
10 KiB
JSON
281 lines
10 KiB
JSON
{
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"ID": 2011008,
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"Specials": {
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"BattleID":0
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},
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"Events": {
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"OnStart":{
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"Actions":[
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{
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"$type": "Share.CConfigJump",
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"Predicates": [
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "Event.2011008",
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"CompareType": "Equal",
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"Count": 0
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}
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],
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"Jump": "OnFirstTime"
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},
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{
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"$type": "Share.CConfigJump",
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"Predicates": [
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{
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"$type": "Share.CConfigEventByHollowVariable",
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"Key": "Event.2011008",
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"CompareType": "Greater",
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"Count": 0
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}
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],
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"Jump": "OnOthers"
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}
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]
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},
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"OnFirstTime": {
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"Actions": [
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{
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"$type": "Share.CConfigSetHollowVariable",
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"Key": "Event.2011008",
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"Value": 1
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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// {
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// "$type": "Share.CConfigOpenDialog"
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// },
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// {
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// "$type": "Share.CConfigChoiceServer",
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// "OptionsMode": "Normal",
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// "Title":"推箱子!", //紧急救援
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// "Description": "推箱子是一个来自日本的古老游戏,目的是在训练你的逻辑思考能力。在一个狭小的仓库中,要求把木箱放到指定的位置,稍不小心就会出现箱子无法移动或者通道被堵住的情况,所以需要巧妙的利用有限的空间和通道,合理安排移动的次序和位置,才能顺利的完成任务。", //太长了不复制了
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// "QuestionDescription": "快开始推吧!",
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// "Choices": [
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// {
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// "OptionText": "开导!",
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// "OptionIcon1": 107,
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// "OptionContents": [
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// {
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// "Actions": [
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// {
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// "$type": "Share.CConfigJump",
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// "Jump": "OnEnd"
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// }
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// ]
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// }
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// ]
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// }
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// ]
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// }
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]
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},
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"OnOthers": {
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"Actions": [
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{
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"$type": "Share.CConfigOpenDialog"
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},
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{
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"$type": "Share.CConfigChoiceServer",
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"OptionsMode": "Normal",
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"Title":"Event2011005_5",
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"Description": "Event2011005_6",
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"QuestionDescription": "Event2011005_7",
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"Choices": [
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{
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"OptionText": "Event2011005_8",
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"OptionIcon1": 109,
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnTriggerBattle"
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}
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]
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}
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]
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},
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{
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"OptionText": "Event2011005_9",
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"OptionIcon1": 106,
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"OptionContents": [
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{
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnEnd"
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}
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]
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}
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]
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}
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]
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}
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]
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},
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"OnTriggerBattle":{
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"Actions":[
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{
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"$type":"Share.CConfigDropBattleID",
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"Type":[72],
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"SpecialName":"BattleID"
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},
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{
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"$type": "Share.CConfigTriggerBattle",
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"BattleID": "specials(BattleID)",
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"OnSuccess": "OnTriggerBattleSuc"
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}
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]
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},
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"OnTriggerBattleSuc":{
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"Actions":[
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{
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"$type": "Share.CConfigPreset",
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"PerformKey" : "Chessboard_BattleEnd_None"
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},
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{
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"$type":"Share.CConfigCloseDialog",
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"CameraMove":false
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},
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{
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"$type":"Share.CConfigJump",
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"Jump":"OnDestroy"
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}
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]
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},
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"OnDestroy": {
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"Actions": [
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{
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"$type": "Share.CConfigWaitSeconds",
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"Time": 0.5
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},
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{
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"$type": "Share.CConfigCameraMove",
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"Type": "CustomBound",
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"StretchKey": "Far",
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"CanControl": false ,
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"BoundIndexX": 0,
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"BoundIndexY": 24
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},
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//重置当前unstable空格子
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{
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"$type": "Share.CConfigEventModification",
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"X": 0,
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"Y": 0,
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"Position": "Relative",
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"Radius": 10,
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"ModificationNum": 18,
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"ModificationType": 1,
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"TargetEventID": [ 1003 ],
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"TargetEventType": 1,
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"TargetEventState":["Unstable"],
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"TargetVisibleState":[ "Visible"],
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"EventID": [ 1003 ],//空
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"EventState": "Locked",
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"VisibleState": "Visible"
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},
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//销毁当前的箱子
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{
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"$type": "Share.CConfigEventModification",
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"X":0,
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"Y":0,
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"Position":"Relative",
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"Radius":10,
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"ModificationNum":18,
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"ModificationType":1,
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"TargetEventID": [
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2011003
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],
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"TargetEventType":1,
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"EventID":[
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1003
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],
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"EventState":"Locked",
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"VisibleState":"Visible"
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},
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{
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"$type":"Share.CConfigJump",
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"Jump":"OnReset"
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}
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]
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},
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"OnReset": {
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"Actions": [
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{
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"$type": "Share.CConfigSwitchServer",
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"Switch": [
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{
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"Weight": 10,
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"Actions": [
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{
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"$type": "Share.CConfigJump",
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"Jump": "OnCreateBox1"
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}
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]
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}
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]
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}
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]
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},
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"OnCreateBox1":{
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"Actions":[
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{
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"$type": "Share.CConfigEventModification",
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"X":3,
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"Y":3,
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"Position":"Absolute",
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"Radius":0,
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"ModificationNum":1,
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"ModificationType":1,
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"TargetEventID": [
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1003
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],
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"TargetEventType":1,
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"EventID":[
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2011003
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],
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"EventState":"ShowEvent",
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"VisibleState":"Visible"
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},
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{
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"$type":"Share.CConfigJump",
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"Jump":"OnResetAfter"
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}
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]
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},
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"OnResetAfter":{
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"Actions":[
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{
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"$type": "Share.CConfigWaitSeconds",
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"Time": 1
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},
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{
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"$type": "Share.CConfigCameraMove",
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"StretchKey": "Back",
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"Type": "Player",
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"CanControl": false
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},
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{
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"$type":"Share.CConfigSetConditionProgress",
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"ConditionID":30060146,
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"Progress":1,
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"ModifyType":"Replace"
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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]
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},
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"OnEnd": {
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"Actions": [
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{
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"$type": "Share.CConfigCloseDialog"
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},
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{
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"$type": "Share.CConfigFinishEvent"
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}
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]
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}
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}
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}
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