HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event9991231.json

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//开始事件--AVG播报
{
"ID": 9991231,
"Events": {
"OnHollowCreated": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1378", // 本次行动的目标是寻回失事调查团队的个人遗物,告慰他们的家人。
"JsonText_1379", // 调查团队失事的原因大多和敌袭有关,袭击他们的敌人很可能还在目标附近徘徊
"JsonText_1380" // 行动的重点是尽快取回个人遗物,尽量别被敌人发现了!<color=#A5A5A5>(敌人每两回合进行一次有规律的移动)</color>
]
},
{
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Title":"任务简报",
"Description": "本次行动的目标是寻回失事调查团队的个人遗物,告慰他们的家人。调查团队失事的原因大多和敌袭有关,袭击他们的敌人很可能还在目标附近徘徊\n行动的重点是尽快取回个人遗物尽量别被敌人发现了",
"QuestionDescription": "敌人每两回合进行一次有规律的移动",
"Choices": [
{
"OptionText": "准备出发",
"OptionText2": "注意观察敌人的行动轨迹",
"OptionContents": [
{
"Actions":
[
]
}
]
}
]
},
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
},
"OnStart": {
"Actions": [
//移动到ChessboardConfig中播放
// {
// "$type":"Share.CConfigShowTip",
// "TipID":999123101,
// "Delay": 0
// },
//报告位置
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "PlayerR.1000",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "PlayerP.1000",
"Value": 0
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
}
}