HollowPS_TV_experiments/extras/zzz-0.1-jsons/NPC_DomainOccupy.json

235 lines
7 KiB
JSON

{
"AbilityName": "NPC_DomainOccupy",
"DefaultModifier": {
"OnNPCActive": [],
},
"AbilityMixins": [
{
"$type": "MoleMole.DomainNPCOccupyMixin",
"OnOccupyStartActions": [
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_Open",
"Target": "Self",
"BoolVal": true,
}
],
"ResourceRangeActions":[
{
"Val": 0.1,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
],
"HighToValueActions":
[
//由高值进入value时引发的action
],
},
{
"Val": 0.2,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
},
{
"$type": "MoleMole.ModifyLayeredEffectAction",
"layersIndex": [0,1,2],
"isActive": true
}
]
},
{
"Val": 0.3,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
]
},
{
"Val": 0.4,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
]
},
{
"Val": 0.5,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
]
},
{
"Val": 0.6,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
},
{
"$type": "MoleMole.ModifyLayeredEffectAction",
"layersIndex": [0,1,2,3],
"isActive": true
}
]
},
{
"Val": 0.7,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
]
},
{
"Val": 0.8,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
]
},
{
"Val": 0.9,//百分比
"LowToValueActions":
[
//由低值进入value时引发的action
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_NPC_DomainOccupy_Domaining_Progress",
"Target" : "Self",
}
]
},
],
"OnSuccessActions": [
/* {
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Common_RandomSkill_Ani_Generade_Ice_Explosive",
"Target" : "Self",
}, */
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_Close",
"Target": "Self",
"BoolVal": true,
}
],
"OnFailureActions": []
},
{
"$type" : "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
{
"AnimatorStateName": "Idle_Undomain",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList":
[
"IdleUndomainModifier"
]
},
{
"AnimatorStateName": "Domaining",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"DomainingModifier"
]
},
{
"AnimatorStateName": "Idle_Domained",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList":
[
"IdleDomainedModifier"
]
}
]
}
],
"Modifiers": {
"IdleUndomainModifier": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_NPC_DomainOccupy_Idle_Undomain_Loop",
"Target": "Self",
}
]
},
"DomainingModifier": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_NPC_DomainOccupy_Idle_Domaining_Loop",
"Target": "Self",
}
]
},
"IdleDomainedModifier": {
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded": [
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_NPC_DomainOccupy_Idle_Domained_Loop",
"Target": "Self",
}
]
}
}
}