101 lines
No EOL
4 KiB
JSON
101 lines
No EOL
4 KiB
JSON
{
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"AbilityName" : "RandomSkill_Follower_Shoot_Fire",
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"AbilityStacking":"Unique",
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"AbilityMixins" :
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[
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{
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//初始位置及朝向
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"$type" : "MoleMole.BulletMixin",
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"BulletName" : "Bullet_Empty",
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"Targetting" : "Enemy",
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"AliveDuration" : 3,
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"BulletInitPosRot" :
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{
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"CoordsOption" : "ReferTarget",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Self",
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"AttachPoint" : "GunPoint",
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"IsUseAttachPointPos" : true,
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"IsUseAttachPointRotation" : true,
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0, "z":0.7},
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"AngleOffset" : {"x":0, "y":0.0, "z":0.0},
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"RandomPositionRange" : {"x":0.0, "y":0.0, "z":0},
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"RandomAngleRange": {"x":0.85, "y":0.0, "z":0.0},
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"IsUseRotationY" : true,
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"IsUseRotationXZ" : true,
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},
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},
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//位移
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"MovementConfig" :
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{
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"$type" : "MoleMole.ConfigMovementSimple",
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"Duration" : -1,
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"Gravity" : 0.0,
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"HitTangentialRatio" : 1,
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"HitNormalRatio" : 1,
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"TimesUpMoveOption" : "Remain",
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"TargetPosRot" :
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{
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"CoordsOption" : "Relative",
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"TargetOption" :
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{
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"$type" : "MoleMole.ConfigPosRotReferTarget",
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"OffsetReferTarget" : "Target",
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},
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"Offset" :
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{
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"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
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"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
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},
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},
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"InitVelocity" : {"x":0, "y":0, "z":50},
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"Acceleration" : {"x":0, "y":0, "z":0},
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"CoordinateType" : "Local",
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},
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//子弹打击相关
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"BulletColliderConfig":
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{
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"ColliderType" : "Capsule",
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"CapsuleColliderRadius" : 0.4,
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"CapsuleColliderHeight" : 1.2,
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"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":-0.6},
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"ColliderAngleOffset" : {"x":90.0, "y":0.0, "z":0.0},
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},
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"BulletHitTypeName" : "Normal", //Normal为每次触碰时攻击,Penetrate为接触时持续攻击
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"CanHitStage" : true, //能否命中墙壁
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"MaxHitNum" : 0, //总打击次数
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"MaxHitTargetNum" : 0, //单位打击次数
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"MaxHitStageNum" : 0, //墙壁打击次数
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"MaxTouchStageNum" : 0, //墙壁反弹次数
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//"HitAnimEventID" : "#RandomSkill_Follower_Shoot_Fire_AttackProperty",
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//子弹爆炸相关
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"HitOtherExplode" : true, //命中怪物是否爆炸
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"HitStageExplode" : true, //命中墙壁是否爆炸
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"DestroyExplode" : true, //消失是否爆炸(达到最大打击次数时即为消失)
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"ExplodePosType": "HitPoint",
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"HitExplodeRadius" : 0.5,
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"ExplodeAnimEventID" : "#RandomSkill_Follower_Shoot_Fire_AttackProperty",
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//子弹特效
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"BulletEffect" :
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{
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"EffectPattern" : "Eff_RandomSkill_Shoot_Fire_Flying"
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},
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//爆炸特效
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"HitExplodeEffect" :
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{
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"EffectPattern" : "Eff_RandomSkill_Hit_Bullet_Small"
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},
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}
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]
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} |