HollowPS_TV_experiments/extras/zzz-0.1-jsons/Arlaune_Attack_2_GroundGas.json

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{
"AbilityName" : "Arlaune_Attack_2_GroundGas",
"AbilityStacking":"Unique",
"AbilityMixins" :
[
{
//初始位置及朝向
"$type" : "MoleMole.BulletMixin",
"BulletName" : "Bullet_Empty_IgnoreWall",
"Targetting" : "Enemy",
"AliveDuration" : 10.0,
"BulletInitPosRot" :
{
"CoordsOption" : "Self",
"NeedRaycastGround": true,
"RaycastGroundOffset": 0.0,
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : false,
},
},
//子弹打击相关
"BulletColliderConfig":
{
"ColliderType" : "Sphere",
"SphereColliderRadius" : 1.0,
"ColliderPosOffset" : {"x":0.0, "y":0.0, "z":0.0},
"ColliderAngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
},
"BulletHitTypeName" : "Penetrate", //Normal为每次触碰时攻击Penetrate为接触时持续攻击
"HitInterval" : 0.3, //多段打击间隔仅在Penetrate类型中生效
"CanHitStage" : false, //能否命中墙壁
"MaxHitNum" : -1, //总打击次数
"MaxHitTargetNum" : -1, //单位打击次数
"MaxHitStageNum" : 0, //墙壁打击次数
"MaxTouchStageNum" : 0, //墙壁反弹次数
"HitAnimEventID" : "Monster_Arlaune_ATK02_PoisonGas_Attackproperty",
//子弹爆炸相关
"HitOtherExplode" : false, //命中怪物是否爆炸
"HitStageExplode" : false, //命中墙壁是否爆炸
"DestroyExplode" : false, //消失是否爆炸(达到最大打击次数时即为消失)
"ExplodePosType": "Bullet",
"HitExplodeRadius" : 1.0,
//"ExplodeAnimEventID" : "Monster_Arlaune_ATK02_PoisonGas_Attackproperty",
//子弹特效
"BulletEffect" :
{
"EffectPattern" : "Eff_PoisonGas_Test",
},
//摧毁特效
// "HitExplodeEffect" :
// {
// "EffectPattern" : "Eff_Generade_Explosive"
// },
}
]
}