HollowPS_TV_experiments/extras/zzz-0.1-jsons/Ben_BlockManager.json

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{
"AbilityName": "Ben_BlockManager",
"AbilityStacking": "Unique",
"AbilityMixins":
[
//根据动作上对应格挡Modifier
{
"$type": "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
//Sp防御架构
{
"AnimatorStateName": "Attack_Branch_01_TracingStart",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"LowBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_01_Start",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"LowBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_01_Loop_01",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"LowBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_01_Loop_02",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"LowBlockModifier"
]
},
//ExSp防御架构
{
"AnimatorStateName": "Attack_Branch_02_TracingStart",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HighBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02_Start",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HighBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02_Loop_01",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HighBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02_Loop_02",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HighBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02_Loop_03",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HighBlockModifier"
]
},
{
"AnimatorStateName": "Attack_Branch_02_Loop_04",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HighBlockModifier"
]
}
]
},
{
//完美格挡
//2022.07.11备注100%减伤Modifier覆盖不到前8帧此外无论是否成功都有0.25秒的格挡窗口即使闪避也会触发包括100%减伤与受击镜头),似乎不太合理
"$type": "MoleMole.ActwithStateFrameMixin",
"ConfigList":
[
{
"AnimatorStateName": "Attack_Branch_01_TracingStart",
"LayerIndex": 0,
"Frame": 8,
"ForceTriggerOnTransitionOut": false,
"IsLoop": false,
"ActionList":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "NormalPerfectBlockModifier",
"Target": "Self"
}
]
},
{
"AnimatorStateName": "Attack_Branch_01_Start",
"LayerIndex": 0,
"Frame": 8,
"ForceTriggerOnTransitionOut": false,
"IsLoop": false,
"ActionList":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "NormalPerfectBlockModifier",
"Target": "Self"
}
]
},
{
"AnimatorStateName": "Attack_Branch_02_TracingStart",
"LayerIndex": 0,
"Frame": 8,
"ForceTriggerOnTransitionOut": false,
"IsLoop": false,
"ActionList":
[
//源Ben_Talent_04 本天赋04血量低于50%时,完美格挡判定区间增大
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ExPerfectBlockModifier",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"CompareType": "Equal",
"BoolVal": false
}
]
},
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ExPerfectBlockModifier",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByAnd",
"Target": "Self",
"Predicates":
[
//天赋4解锁
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"CompareType": "Equal",
"BoolVal": true
},
//血量大于50%
{
"$type": "MoleMole.ByPlayerPropertyValue",
"Numerator": "CurHP",
"Denominator": "MaxHP",
"IsUsePercent": true,
"CompareType": "Greater",
"Val1" : 0.5,
"Target" : "Self"
}
]
}
]
},
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "LongPerfectBlockModifier",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByAnd",
"Target": "Self",
"Predicates":
[
//天赋4解锁
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"CompareType": "Equal",
"BoolVal": true
},
//血量小于等于50%
{
"$type": "MoleMole.ByPlayerPropertyValue",
"Numerator": "CurHP",
"Denominator": "MaxHP",
"IsUsePercent": true,
"CompareType": "LessEqual",
"Val1" : 0.5,
"Target" : "Self"
}
]
}
]
}
]
},
{
"AnimatorStateName": "Attack_Branch_02_Start",
"LayerIndex": 0,
"Frame": 8,
"ForceTriggerOnTransitionOut": false,
"IsLoop": false,
"ActionList":
[
//源Ben_Talent_04 本天赋04血量低于50%时,完美格挡判定区间增大
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ExPerfectBlockModifier",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"CompareType": "Equal",
"BoolVal": false
}
]
},
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ExPerfectBlockModifier",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByAnd",
"Target": "Self",
"Predicates":
[
//天赋4解锁
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"CompareType": "Equal",
"BoolVal": true
},
//血量大于50%
{
"$type": "MoleMole.ByPlayerPropertyValue",
"Numerator": "CurHP",
"Denominator": "MaxHP",
"IsUsePercent": true,
"CompareType": "Greater",
"Val1" : 0.5,
"Target" : "Self"
}
]
}
]
},
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "LongPerfectBlockModifier",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByAnd",
"Target": "Self",
"Predicates":
[
//天赋4解锁
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_04",
"CompareType": "Equal",
"BoolVal": true
},
//血量小于等于50%
{
"$type": "MoleMole.ByPlayerPropertyValue",
"Numerator": "CurHP",
"Denominator": "MaxHP",
"IsUsePercent": true,
"CompareType": "LessEqual",
"Val1" : 0.5,
"Target" : "Self"
}
]
}
]
}
]
},
//Sp进入完美格挡分支后Trigger重置处理
//2022.07.11备注这个可能被TransitonOffset吞掉需要等ForceTriggerOnTransitionIn机制开发完毕后补上
//https://www.tapd.cn/51079720/prong/stories/view/1151079720001487438
{
"AnimatorStateName": "Attack_Branch_01_TracingStart",
"LayerIndex": 0,
"Frame": 0,
"ForceTriggerOnTransitionOut": false,
"IsLoop": false,
"ActionList":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_SpBlockAttack",
"Target": "Self",
"BoolVal": false
}
]
},
{
"AnimatorStateName": "Attack_Branch_01_Start",
"LayerIndex": 0,
"Frame": 0,
"ForceTriggerOnTransitionOut": false,
"IsLoop": false,
"ActionList":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_SpBlockAttack",
"Target": "Self",
"BoolVal": false
}
]
}
]
}
],
"Modifiers":
{
//Sp格挡buff
"LowBlockModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
"OnBeingHit":
[
//受到攻击进行计数
{
"$type": "MoleMole.ModifyProperty",
"Target": "Self",
"PropertyType": "Custom",
"CustomPropertyType": "BeingHitTimes",
"PropertyModifyFunction": "Add",
"Percentage": 0,
"Amount": 1
},
//播放受击特效
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Ben_Attack_Branch_01_Block",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByNot",
"Predicates":
[
{
"$type": "MoleMole.ByHasModifier",
"Target": "Self",
"ModifierNameList":
[
"NormalPerfectBlockModifier"
]
}
]
}
]
}
],
//Tag初始化 & 改变受到的伤害
"OnAdded":
[
{
"$type": "MoleMole.HandleAnimatorZoneTagsAction",
"Target": "Self",
"AnimatorStateTags":
[
"BlockFailed"
],
"IsAdd": true
},
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ChangeDamageModifierLow",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Blocking",
"Target": "Self",
"BoolVal": true
}
],
//防御架构中受击次数统计
"ModifierMixins":
[
{
"$type": "MoleMole.ActionsOnPropertyChangeMixin",
"PropertyActions":
[
{
"PropertyType": "Custom",
"CustomPropertyType": "BeingHitTimes",
"IsUsePercentage": false,
"ValueRangeActions":
[
{
"Val": 1,
"LowToValueActions":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_SpBlockAttack",
"Target": "Self",
"BoolVal": true
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "LowBlockModifier",
"Target": "Self"
}
]
}
]
}
]
}
],
//离开防御架构时计数清0 & 移除免伤Buff
"OnRemoved":
[
{
"$type": "MoleMole.ModifyProperty",
"Target": "Self",
"PropertyType": "Custom",
"CustomPropertyType": "BeingHitTimes",
"PropertyModifyFunction": "Replace",
"Percentage": 0,
"Amount": 0
},
{
"$type": "MoleMole.ModifyProperty",
"Target": "Self",
"PropertyType": "Custom",
"CustomPropertyType": "LoopTimes",
"PropertyModifyFunction": "Replace",
"Percentage": 0,
"Amount": 0
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "ChangeDamageModifierLow",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Blocking",
"Target": "Self",
"BoolVal": false
}
]
},
//ExSp格挡buff
"HighBlockModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
"OnBeingHit":
[
//受到攻击进行计数
{
"$type": "MoleMole.ModifyProperty",
"Target": "Self",
"PropertyType": "Custom",
"CustomPropertyType": "BeingHitTimes",
"PropertyModifyFunction": "Add",
"Percentage": 0,
"Amount": 1
},
//播放受击特效
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Ben_Attack_Branch_02_Block",
"Target": "Self",
"Predicates":
[
{
"$type": "MoleMole.ByNot",
"Predicates":
[
{
"$type": "MoleMole.ByHasModifier",
"Target": "Self",
"ModifierNameList":
[
"ExPerfectBlockModifier",
"LongPerfectBlockModifier"
]
}
]
}
]
}
],
//Tag初始化 & 改变受到的伤害 & 在刚进入格挡状态0.5s内受到攻击立即发动强力格挡反击
"OnAdded":
[
//2022.07.11疑问这个Tag是用在哪里的
{
"$type": "MoleMole.HandleAnimatorZoneTagsAction",
"Target": "Self",
"AnimatorStateTags":
[
"BlockFailed"
],
"IsAdd": true
},
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ChangeDamageModifierHigh",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Blocking",
"Target": "Self",
"BoolVal": true
}
],
//防御架构中受击次数统计
"ModifierMixins":
[
{
"$type": "MoleMole.ActionsOnPropertyChangeMixin",
"PropertyActions":
[
{
"PropertyType": "Custom",
"CustomPropertyType": "BeingHitTimes",
"IsUsePercentage": false,
"ValueRangeActions":
[
{
"Val": 5,
"LowToValueActions":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_ExSpBlockAttack",
"Target": "Self",
"BoolVal": true
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "HighBlockModifier",
"Target": "Self"
}
]
}
]
}
]
}
],
//离开防御架构时计数清0 & 移除免伤buff
"OnRemoved":
[
{
"$type": "MoleMole.ModifyProperty",
"Target": "Self",
"PropertyType": "Custom",
"CustomPropertyType": "BeingHitTimes",
"PropertyModifyFunction": "Replace",
"Percentage": 0,
"Amount": 0
},
{
"$type": "MoleMole.ModifyProperty",
"Target": "Self",
"PropertyType": "Custom",
"CustomPropertyType": "LoopTimes",
"PropertyModifyFunction": "Replace",
"Percentage": 0,
"Amount": 0
},
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "ChangeDamageModifierHigh",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Blocking",
"Target": "Self",
"BoolVal": false
}
]
},
//Start播放0.25内修改Tag并检测攻击若受到攻击则触发强力格挡反击,普通Sp完美格挡处理主要为镜头不同
"NormalPerfectBlockModifier":
{
"ModifierStacking": "Refresh",
"Duration": 0.25,
"IgnoreTimeScale": false,
"OnAdded":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ChangeDamageModifierPerfect",
"Target": "Self"
},
],
"OnRemoved":
[
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "ChangeDamageModifierPerfect",
"Target": "Self"
}
],
"OnBeingHit":
[
//格挡瞬间双方定帧以及StretchZoom
{
"$type": "MoleMole.CameraStretchAction",
"StretchConfigKey": "Ben_Attack_PerfectBlock_CamStretch_02"
},
{
"$type" : "MoleMole.CameraZoomAction",
"ZoomConfigKey" : "Ben_Attack_PerfectBlock_CamZoom_02"
},
{
"$type": "MoleMole.DamageByAttackPropertyAction",
"AnimEventID": "Ben_Attack_PerfectBlock_AttackProperty_01",
"Target": "Target"
},
{
"$type": "MoleMole.ProcessScreenEffectAction",
"EffectType": "RadialBlur",
"EffectKey": "Avatar_Ben_Block_Correct_RadialBlur_01"
},
//完美格挡受击特效
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Ben_Attack_Branch_02_PerfectBlock",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_PerfectBlock",
"Target": "Self",
"BoolVal": true
},
//源Ben_Talent_01 本天赋01完美格挡后攻击者防御力下降20%持续8s
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "BenTalent01Modifier",
"Target": "Target",
"Predicates":
[
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_01",
"CompareType": "Equal",
"BoolVal": true
}
]
}
]
},
//Start播放0.25内修改Tag并检测攻击若受到攻击则触发强力格挡反击
"ExPerfectBlockModifier":
{
"ModifierStacking": "Refresh",
"Duration": 0.25,
"IgnoreTimeScale": false,
"OnAdded":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ChangeDamageModifierPerfect",
"Target": "Self"
},
],
"OnRemoved":
[
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "ChangeDamageModifierPerfect",
"Target": "Self"
}
],
"OnBeingHit":
[
//格挡瞬间双方定帧以及StretchZoom
{
"$type": "MoleMole.CameraStretchAction",
"StretchConfigKey": "Ben_Attack_PerfectBlock_CamStretch_01"
},
{
"$type" : "MoleMole.CameraZoomAction",
"ZoomConfigKey" : "Ben_Attack_PerfectBlock_CamZoom_01"
},
{
"$type": "MoleMole.DamageByAttackPropertyAction",
"AnimEventID": "Ben_Attack_PerfectBlock_AttackProperty_01",
"Target": "Target"
},
{
"$type": "MoleMole.ProcessScreenEffectAction",
"EffectType": "RadialBlur",
"EffectKey": "Avatar_Ben_Block_Correct_RadialBlur_01"
},
//完美格挡受击特效
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Ben_Attack_Branch_02_PerfectBlock",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_PerfectBlock",
"Target": "Self",
"BoolVal": true
},
//源Ben_Talent_01 本天赋01完美格挡后攻击者防御力下降20%持续8s
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "BenTalent01Modifier",
"Target": "Target",
"Predicates":
[
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_01",
"CompareType": "Equal",
"BoolVal": true
}
]
}
]
},
//Start播放0.5s内修改Tag并检测攻击若受到攻击则触发强力格挡反击
"LongPerfectBlockModifier":
{
"ModifierStacking": "Refresh",
"Duration": 0.5,
"IgnoreTimeScale": false,
"OnAdded":
[
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "ChangeDamageModifierPerfect",
"Target": "Self"
}
],
"OnRemoved":
[
{
"$type": "MoleMole.RemoveModifier",
"ModifierName": "ChangeDamageModifierPerfect",
"Target": "Self"
}
],
"OnBeingHit":
[
//格挡瞬间双方定帧以及stretchzoom
{
"$type": "MoleMole.CameraStretchAction",
"StretchConfigKey": "Ben_Attack_PerfectBlock_CamStretch_01"
},
{
"$type" : "MoleMole.CameraZoomAction",
"ZoomConfigKey" : "Ben_Attack_PerfectBlock_CamZoom_01"
},
{
"$type": "MoleMole.DamageByAttackPropertyAction",
"AnimEventID": "Ben_Attack_PerfectBlock_AttackProperty_01",
"Target": "Target"
},
{
"$type": "MoleMole.ProcessScreenEffectAction",
"EffectType": "RadialBlur",
"EffectKey": "Avatar_Ben_Block_Correct_RadialBlur_01"
},
//完美格挡受击特效
{
"$type": "MoleMole.FireEffect",
"EffectPattern": "Eff_Ben_Attack_Branch_02_PerfectBlock",
"Target": "Self"
},
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 1,
"ParamName": "Trigger_PerfectBlock",
"Target": "Self",
"BoolVal": true
},
//源Ben_Talent_01 本天赋01完美格挡后攻击者防御力下降20%持续8s
{
"$type": "MoleMole.ApplyModifier",
"ModifierName": "BenTalent01Modifier",
"Target": "Target",
"Predicates":
[
{
"$type": "MoleMole.ByAnimCtrlerParam",
"ParamType": 2,
"ParamName": "Bool_Talent_01",
"CompareType": "Equal",
"BoolVal": true
}
]
}
]
},
//格挡免伤buff
"ChangeDamageModifierLow":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
//格挡生效期间减伤率80%
"Properties":
{
"Actor_DamageTakeRatio": "%AS_DamageTakeRatio_BlockLow"
}
},
"ChangeDamageModifierHigh":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
//格挡生效期间受伤为0
"Properties":
{
"Actor_DamageTakeRatio": "%AS_DamageTakeRatio_BlockHigh"
}
},
"ChangeDamageModifierPerfect":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
//格挡生效期间受伤为0
"Properties":
{
"Actor_DamageTakeRatio": "%AS_DamageTakeRatio_BlockPerfect"
}
},
//源Ben_Talent_01 本天赋01完美格挡后攻击者防御力下降20%持续8s
"BenTalent01Modifier":
{
"ModifierStacking": "Unique",
"Duration": 8,
"IgnoreTimeScale": false,
//防御力下降20%, 但目前Actor_DefenceRatio实测无效
"Properties":
{
"Actor_DefenceRatio": "%AS_DefenceRatio_Talent_01"
}
}
},
"AbilitySpecials":
{
//格挡伤害降低值,-1000%以确保不会被怪物的易伤效果影响
"AS_DamageTakeRatio_BlockLow":
{
"Value": -0.8
},
"AS_DamageTakeRatio_BlockHigh":
{
"Value": -10.0
},
"AS_DamageTakeRatio_BlockPerfect":
{
"Value": -10.0
},
"AS_DefenceRatio_Talent_01":
{
"Value": -0.15
}
}
}