399 lines
No EOL
9.9 KiB
JSON
399 lines
No EOL
9.9 KiB
JSON
{
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//比利天赋03:Counter伤害提升50%;且普攻中站立射击衔接至蹲姿射击的位移动作也将视为闪避,不会受到伤害,若完美闪避则自动释放Counter
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"AbilityName": "Billy_Talent_03",
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"AbilityStacking": "Unique",
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"DefaultModifier":
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{
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"OnAdded":
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[
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{
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"$type": "MoleMole.SetAnimCtrlerParamAction",
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"ParamType": 2,
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"ParamName": "Bool_Talent_03",
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"Target": "Self",
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"BoolVal": true
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},
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{
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"$type": "MoleMole.HandleAnimatorZoneTagsAction",
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"Target": "Self",
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"AnimatorStateTags":
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[
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"BillyTalent03_CreateDodgeDummy"
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],
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"IsAdd": true
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}
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],
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//完美闪避时点亮状态机参数(由于及时清理,因此简化配置,不再StateName进行Predicate)
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"OnDodgeSuccess":
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[
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{
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"$type": "MoleMole.SetAnimCtrlerParamAction",
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"ParamType": 2,
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"ParamName": "Bool_Talent03Counter",
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"Target": "Self",
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"BoolVal": true
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}
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],
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//完美闪避反击伤害提升(去除了支援攻击,天赋02中有对状态机参数作过处理,支援攻击结束后还原Int_SwitchType_In)
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"OnHitOther":
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[
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{
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"$type": "MoleMole.ModifyAttackDataAction",
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"Target" : "Self",
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"PropertyKey": "Actor_AddedDamageRatio",
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"PropertyValue": "%AS_AddedDamageRatio_Talent_03",
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"Predicates":
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[
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{
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"$type": "MoleMole.ByAnimCtrlerParam",
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"ParamType": 3,
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"ParamName": "Int_SwitchType_In",
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"CompareType": "NotEqual",
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"IntVal": 30
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},
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{
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"$type" : "MoleMole.ByAnimTagList",
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"TagList" :
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[
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"Counter"
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]
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}
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]
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}
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]
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},
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//具体效果通过状态机以及AnimatorEvent进行控制
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//动画事件中:额外创建DodgeDummy
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//状态机中:衔接至Counter动作
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//无敌时间点:后闪0~42,前闪0~40,左右闪0~40(衔接进Counter的时间点)
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//创建DodgeDummy时间点:前闪第7帧,后闪第7帧,左右闪第8帧
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"AbilityMixins":
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[
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{
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"$type": "MoleMole.AttachStateWithModifierMixin",
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"ConfigList":
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[
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//添加额外的无敌区间
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_B_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 42,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_B_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 42,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_F_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 40,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_F_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 40,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_L_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 40,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_L_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 40,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_R_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 40,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_R_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": false,
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"FrameCountHigh": 40,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_Invincible",
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],
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},
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//对Tag进行管理
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_B_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_B_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_F_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_F_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_L_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_L_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_R_01",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Normal_03_Start_02_R_02",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_AddTag",
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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{
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"LayerIndex": 0,
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"AnimatorStateName": "Attack_Counter",
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"MaxFrameCountLow": false,
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"FrameCountLow": 0,
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"MaxFrameCountHigh": true,
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"FrameCountHigh": 0,
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"IsLoop": false,
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"ModifierNameList":
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[
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"BillyTalent03Modifier_RemoveTag",
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],
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},
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]
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}
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],
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"Modifiers":
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{
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"BillyTalent03Modifier_Invincible":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"IgnoreTimeScale": false,
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"OnAdded":
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[
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{
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"$type": "MoleMole.PushInvincibleAction",
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"Tag": "BillyTalent03_Invincible"
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},
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//顺便清一手状态机参数
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{
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"$type": "MoleMole.SetAnimCtrlerParamAction",
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"ParamType": 2,
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"ParamName": "Bool_Talent03Counter",
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"Target": "Self",
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"BoolVal": false
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}
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],
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"OnRemoved":
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[
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{
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"$type": "MoleMole.PopInvincibleAction",
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"Tag": "BillyTalent03_Invincible"
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},
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]
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},
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//临时配置方案:在触发时打上Tag,在结束后去除
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//等功能开发完毕后,勾选对应选项执行事件即可,不再需要该Tag(强制执行被TransitionOffset动画事件)
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"BillyTalent03Modifier_AddTag":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"IgnoreTimeScale": false,
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"OnAdded":
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||
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[
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{
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"$type": "MoleMole.HandleAnimatorZoneTagsAction",
|
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"Target": "Self",
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"AnimatorStateTags":
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[
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"BillyTalent03_CounterEvent"
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],
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"IsAdd": true
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||
}
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||
],
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||
},
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|
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"BillyTalent03Modifier_RemoveTag":
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{
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"ModifierStacking": "Unique",
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"Duration": -1,
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"IgnoreTimeScale": false,
|
||
|
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"OnRemoved":
|
||
|
||
[
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||
{
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"$type": "MoleMole.HandleAnimatorZoneTagsAction",
|
||
|
||
"Target": "Self",
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|
||
"AnimatorStateTags":
|
||
|
||
[
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"BillyTalent03_CounterEvent"
|
||
|
||
],
|
||
|
||
"IsAdd": false
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||
|
||
}
|
||
|
||
]
|
||
|
||
},
|
||
|
||
},
|
||
|
||
|
||
|
||
"AbilitySpecials":
|
||
|
||
{
|
||
|
||
//伤害提升
|
||
|
||
"AS_AddedDamageRatio_Talent_03":
|
||
|
||
{
|
||
|
||
"Value": 0.5
|
||
|
||
}
|
||
|
||
}
|
||
|
||
} |