HollowPS_TV_experiments/extras/zzz-0.1-jsons/Card_Ashes_1000106.json

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{
//场上每有一个被[引燃]的敌人,角色的火焰伤害<color=#2BAD00>提升10%最高100%)。</color>
//暂时没有功能,先这么配
"AbilityName" : "Card_Ashes_1000106",
"AbilityStacking":"Unique",
"DefaultModifier":
{
"ModifierStacking":"Unique",
"OnHitOther":
[
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AddedDamageRatio",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 0
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Add",
"Param": "AddedDamageRatio_Delta",
"Predicates" :
[
{
//场上1个Burn
"$type": "MoleMole.ByBuffCountAllEnemy",
"Target": "Self",
"FilterType": "ByBuffGroup",
"GroupName": "Burn",
"EnemyType": [ "Normal","Elite","Boss" ],
"CompareValue": 1,
"CompareType": "GreaterEqual"
}
]
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Add",
"Param": "AddedDamageRatio_Delta",
"Predicates" :
[
{
//场上2个Burn
"$type": "MoleMole.ByBuffCountAllEnemy",
"Target": "Self",
"FilterType": "ByBuffGroup",
"GroupName": "Burn",
"EnemyType": [ "Normal","Elite","Boss" ],
"CompareValue": 2,
"CompareType": "GreaterEqual"
}
]
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Add",
"Param": "AddedDamageRatio_Delta",
"Predicates" :
[
{
//场上3个Burn
"$type": "MoleMole.ByBuffCountAllEnemy",
"Target": "Self",
"FilterType": "ByBuffGroup",
"GroupName": "Burn",
"EnemyType": [ "Normal","Elite","Boss" ],
"CompareValue": 3,
"CompareType": "GreaterEqual"
}
]
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Add",
"Param": "AddedDamageRatio_Delta",
"Predicates" :
[
{
//场上4个Burn
"$type": "MoleMole.ByBuffCountAllEnemy",
"Target": "Self",
"FilterType": "ByBuffGroup",
"GroupName": "Burn",
"EnemyType": [ "Normal","Elite","Boss" ],
"CompareValue": 4,
"CompareType": "GreaterEqual"
}
]
},
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AddedDamageRatio",
"ParamType": "abilitySpecial_float",
"ModifyFunction": "Add",
"Param": "AddedDamageRatio_Delta",
"Predicates" :
[
{
//场上5个Burn
"$type": "MoleMole.ByBuffCountAllEnemy",
"Target": "Self",
"FilterType": "ByBuffGroup",
"GroupName": "Burn",
"EnemyType": [ "Normal","Elite","Boss" ],
"CompareValue": 5,
"CompareType": "GreaterEqual"
}
]
},
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AddedDamageRatio",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Add",
// "Param": "AddedDamageRatio_Delta",
// "Predicates" :
// [
// {
// //场上6个Burn
// "$type": "MoleMole.ByBuffCountAllEnemy",
// "Target": "Self",
// "FilterType": "ByBuffGroup",
// "GroupName": "Burn",
// "EnemyType": [ "Normal","Elite","Boss" ],
// "CompareValue": 6,
// "CompareType": "GreaterEqual"
// }
// ]
// },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AddedDamageRatio",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Add",
// "Param": "AddedDamageRatio_Delta",
// "Predicates" :
// [
// {
// //场上7个Burn
// "$type": "MoleMole.ByBuffCountAllEnemy",
// "Target": "Self",
// "FilterType": "ByBuffGroup",
// "GroupName": "Burn",
// "EnemyType": [ "Normal","Elite","Boss" ],
// "CompareValue": 7,
// "CompareType": "GreaterEqual"
// }
// ]
// },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AddedDamageRatio",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Add",
// "Param": "AddedDamageRatio_Delta",
// "Predicates" :
// [
// {
// //场上8个Burn
// "$type": "MoleMole.ByBuffCountAllEnemy",
// "Target": "Self",
// "FilterType": "ByBuffGroup",
// "GroupName": "Burn",
// "EnemyType": [ "Normal","Elite","Boss" ],
// "CompareValue": 8,
// "CompareType": "GreaterEqual"
// }
// ]
// },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AddedDamageRatio",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Add",
// "Param": "AddedDamageRatio_Delta",
// "Predicates" :
// [
// {
// //场上9个Burn
// "$type": "MoleMole.ByBuffCountAllEnemy",
// "Target": "Self",
// "FilterType": "ByBuffGroup",
// "GroupName": "Burn",
// "EnemyType": [ "Normal","Elite","Boss" ],
// "CompareValue": 9,
// "CompareType": "GreaterEqual"
// }
// ]
// },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AddedDamageRatio",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Add",
// "Param": "AddedDamageRatio_Delta",
// "Predicates" :
// [
// {
// //场上10个Burn
// "$type": "MoleMole.ByBuffCountAllEnemy",
// "Target": "Self",
// "FilterType": "ByBuffGroup",
// "GroupName": "Burn",
// "EnemyType": [ "Normal","Elite","Boss" ],
// "CompareValue": 10,
// "CompareType": "GreaterEqual"
// }
// ]
// },
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AddedDamageRatio",
"Predicates":[
{
"$type":"MoleMole.ByDamageElementType",
"Target":"Self",
"DamageElement":"Fire"
}
]
}
]
},
"AbilitySpecials" :
{
"AddedDamageRatio" :
{
"Value" : 0
},
"AddedDamageRatio_Delta" :
{
"Value" : 1
}
}
}