HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event2020530.json

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{
"ID": 2020530,
"Specials": {
//turn开关
"CanTurn":1,
//玩家当前位置
"playerX":0,
"playerY":0,
//巡逻区域AABB
"BoundX1":3,
"BoundY1":2,
"BoundX2":7,
"BoundY2":4,
//当前回合
"turn":0,
//战斗ID
"BattleID":0,
//上中下战斗
"Elite_TopBattleEvt":2020539,
"Elite_MidBattleEvt":2020540,
"Elite_BottomBattleEvt":2020541,
"Normal_TopBattleEvt":2020532,
"Normal_MidBattleEvt":2020533,
"Normal_BottomBattleEvt":2020534,
"Cur_TopBattleEvt":0,
"Cur_MidBattleEvt":0,
"Cur_BottomBattleEvt":0,
//表格参数,初始难度控制
"Patrol":1,
"Difficult":2
//Patrol_2020530
//Difficult_2020530
//TopDir_2020530
//MidDir_2020530
//BottomDir_2020530
//TopDie_2020532
//MidDie_2020532
//BottomDie_2020532
//Glitch_2020532
},
"Events": {
"OnHollowCreated": {
"Actions": [
//重置变量
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Patrol_2020530",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Difficult_2020530",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "TopDir_2020530",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "MidDir_2020530",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "BottomDir_2020530",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "TopDie_2020532",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "MidDie_2020532",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "BottomDie_2020532",
"Value": 0
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Glitch_2020532",
"Value": 0
},
//初始化全局变量
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Patrol_2020530",
"Value": "specials(Patrol)" //初始巡逻速度
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Difficult_2020530",
"Value": "specials(Difficult)" //初始战斗难度
},
//决定上方战斗出生点、方向
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "TopDir_2020530",
"Value": "rand(1,3)" //[1,3)
},
//决定中间战斗出生点、方向
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "MidDir_2020530",
"Value": "rand(1,3)" //[1,3)
},
//决定下方战斗出生点、方向
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": 50,
"Conditions":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "TopDir_2020530",
"CompareType": "NotEqual",
"Count": 1
}
],
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "BottomDir_2020530",
"Value": 1
}
]
},
{
"Weight": 50,
"Conditions":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "TopDir_2020530",
"CompareType": "NotEqual",
"Count": 2
}
],
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "BottomDir_2020530",
"Value": 2
}
]
}
]
}
]
},
"OnPlayerMove":{
"Actions":[
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "CanTurn",
"SpecialValue": 0
},
//处理路过路径
{
//pre点
"$type": "Share.CConfigEventModification",
"X": "specials(playerX)",
"Y": "specials(playerY)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 2020536],
"EventState": "Unstable",
"VisibleState": "Visible",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Glitch_2020532",
"CompareType": "Equal",
"Count": 1
}
]
},
{
//pre点
"$type": "Share.CConfigEventModification",
"X": "specials(playerX)",
"Y": "specials(playerY)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 2020537],
"EventState": "Unstable",
"VisibleState": "Visible",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Glitch_2020532",
"CompareType": "Equal",
"Count": 2
}
]
},
{
//pre点
"$type": "Share.CConfigEventModification",
"X": "specials(playerX)",
"Y": "specials(playerY)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 2020538],
"EventState": "Unstable",
"VisibleState": "Visible",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Glitch_2020532",
"CompareType": "Equal",
"Count": 3
}
]
},
{
//战斗计数器+1
"$type": "Share.CConfigSetHollowVariable",
"Key": "Glitch_2020532",
"Value": 0
},
{
//1层卡牌
"$type": "Share.CConfigEventModification",
"X": "specials(playerX)",
"Y": "specials(playerY)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
1005
],
"TargetEventType": 1,
"TargetEventState": ["Finished"],
//"TargetVisibleState": "Visible",
"EventID": [ 1003],
"EventState": "Unstable",
"VisibleState": "Visible",
"Predicates":[
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerX",
"Param":"specials(BoundX1)",
"CompareType":"GreaterEqual"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerY",
"Param":"specials(BoundY1)",
"CompareType":"GreaterEqual"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerX",
"Param":"specials(BoundX2)",
"CompareType":"LessEqual"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerY",
"Param":"specials(BoundY2)",
"CompareType":"LessEqual"
}
]
},
{
//pre点
"$type": "Share.CConfigEventModification",
"X": "specials(playerX)",
"Y": "specials(playerY)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020536,2020537,2020538,
2020532,2020533,2020534,
2020539,2020540,2020541
],
"TargetEventType": 1,
"TargetEventState": ["Finished"],
//"TargetVisibleState": "Visible",
"EventID": [ 2020531],
"EventState": "Unstable",
"VisibleState": "Visible"
},
{
"$type": "Share.CConfigSetMapState",
"Position": "Absolute",
"NodeType": "All",
"X": "specials(playerX)",
"Y": "specials(playerY)",
"Radius": 0,
"Count": 1,
"FromState": [
"Finished"
],
"ToState": ["Unstable"],
"Predicates":[
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerX",
"Param":"specials(BoundX1)",
"CompareType":"GreaterEqual"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerY",
"Param":"specials(BoundY1)",
"CompareType":"GreaterEqual"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerX",
"Param":"specials(BoundX2)",
"CompareType":"LessEqual"
},
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "playerY",
"Param":"specials(BoundY2)",
"CompareType":"LessEqual"
}
]
},
//更新玩家位置
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "playerX",
"SpecialValue": "playerpos(X)"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "playerY",
"SpecialValue": "playerpos(Y)"
}
]
},
"OnTurn":{
"Actions":[
//是否启用
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd",
"Predicates":[
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "CanTurn",
"Param":1,
"CompareType":"Equal"
}
]
},
//回合计数判断
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "turn",
"SpecialValue": "specials(turn)+1"
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd",
"Predicates":[
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "turn",
"Param":"scenevar(Patrol_2020530)",
"CompareType":"Less"
}
]
},
//归零,用于下个回合的统计
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "turn",
"SpecialValue": 0
},
//计算CurBattleEvt()
{
// normal
"$type":"Share.CConfigGoto",
"GotoID":101,
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Difficult_2020530",
"CompareType": "Equal",
"Count": 1
}
]
},
{
// elite
"$type":"Share.CConfigGoto",
"GotoID":102,
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Difficult_2020530",
"CompareType": "Equal",
"Count": 2
}
]
},
// {
// "$type":"Share.CConfigEmpty",
// "ID":103
// },
//位置更改(若存活)
{
"$type": "Share.CConfigEventModification",
"ID":103,
"X": 2,
"Y": 3,
"Position": "Absolute",
"Radius": 15,
"ModificationNum": 3,
"ModificationType": 1,
"TargetEventID": [
2020532,2020533,2020534,
2020539,2020540,2020541
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [ 2020531],
"EventState": "Locked",
"VisibleState": "Visible",
"ExcludePlayerPos":true
},
{
//战斗 - 上
"$type": "Share.CConfigEventModification",
"X": 2,
"Y": 3,
"Position": "Absolute",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020536
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
"specials(Cur_TopBattleEvt)"
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
},
{
//战斗 - 中
"$type": "Share.CConfigEventModification",
"X": 2,
"Y": 3,
"Position": "Absolute",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020537
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
"specials(Cur_MidBattleEvt)"
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
},
{
//战斗 - 下
"$type": "Share.CConfigEventModification",
"X": 2,
"Y": 3,
"Position": "Absolute",
"Radius": 15,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020538
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
"specials(Cur_BottomBattleEvt)"
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
},
//新pre生成
// {
// "$type":"Share.CConfigEmpty",
// "ID":104
// },
// {
// // 上
// "$type": "Share.CConfigJump",
// "ID":104,
// "Jump": "RevertTop",
// "Predicates":[
// {
// "$type": "Share.CConfigEventByHollowVariable",
// "Key": "TopDie_2020532",
// "CompareType": "Equal",
// "Count": 1
// }
// ]
// },
// {
// // 中
// "$type": "Share.CConfigJump",
// "Jump": "RevertMid",
// "Predicates":[
// {
// "$type": "Share.CConfigEventByHollowVariable",
// "Key": "MidDie_2020532",
// "CompareType": "Equal",
// "Count": 1
// }
// ]
// },
// {
// // 下
// "$type": "Share.CConfigJump",
// "Jump": "RevertBottom",
// "Predicates":[
// {
// "$type": "Share.CConfigEventByHollowVariable",
// "Key": "BottomDie_2020532",
// "CompareType": "Equal",
// "Count": 1
// }
// ]
// },
//入战判断如果此时站在2020536-2020538之上就会进入战斗
{
"$type": "Share.CConfigJump",
"Jump": "Elite",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Difficult_2020530",
"CompareType": "Equal",
"Count": 2
},
{
"$type":"Share.CConfigEventByEventState",
"X":0,
"Y":0,
"NodeType":"All",
"EventType":"All",
"EventID":[
2020536,2020537,2020538
],
"Position":"Relative",
"Radius":0,
"VisibleState":["Visible"],
"Count":1,
"CompareType":"Equal"
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "Normal",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "Difficult_2020530",
"CompareType": "Equal",
"Count": 1
},
{
"$type":"Share.CConfigEventByEventState",
"X":0,
"Y":0,
"NodeType":"All",
"EventType":"All",
"EventID":[
2020536,2020537,2020538
],
"Position":"Relative",
"Radius":0,
"VisibleState":["Visible"],
"Count":1,
"CompareType":"Equal"
}
]
}
//
]
},
"Elite":{
"Actions":
[
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
//战斗计数器+1
"$type": "Share.CConfigSetHollowVariable",
"Key": "BattleTrigger_20205",
"Value": 1
},
{
//战斗计数器+1
"$type": "Share.CConfigSetHollowVariable",
"Key": "BattleEvt_20205",
"Value": 2020539
}
// {
// "$type":"Share.CConfigDropBattleID",
// "Type":[102],
// "SpecialName":"BattleID"
// },
// {
// "$type": "Share.CConfigTriggerBattle",
// "BattleID": "specials(BattleID)",
// "OnSuccess": "OnBattleEnd"
// }
]
},
"Normal":{
"Actions":
[
{
"$type": "Share.CConfigWaitSeconds",
"Time": 0.5
},
{
//战斗计数器+1
"$type": "Share.CConfigSetHollowVariable",
"Key": "BattleTrigger_20205",
"Value": 1
},
{
//战斗计数器+1
"$type": "Share.CConfigSetHollowVariable",
"Key": "BattleEvt_20205",
"Value": 2020532
}
// {
// "$type":"Share.CConfigDropBattleID",
// "Type":[100],
// "SpecialName":"BattleID"
// },
// {
// "$type": "Share.CConfigTriggerBattle",
// "BattleID": "specials(BattleID)",
// "OnSuccess": "OnBattleEnd"
// }
]
},
"OnBattleEnd":{
"Actions":[
{
"$type": "Share.CConfigPreset",
"PerformKey" : "Chessboard_BattleEnd_None"
}
// {
// "$type": "Share.CConfigJump",
// "Jump": "RevertTop",
// "Predicates":[
// {
// "$type":"Share.CConfigEventByEventState",
// "X":0,
// "Y":0,
// "NodeType":"All",
// "EventType":"All",
// "EventID":[
// 2020536
// ],
// "Position":"Relative",
// "Radius":0,
// "VisibleState":["Visible"],
// "Count":1,
// "CompareType":"Equal"
// }
// ]
// },
// {
// "$type": "Share.CConfigJump",
// "Jump": "RevertMid",
// "Predicates":[
// {
// "$type":"Share.CConfigEventByEventState",
// "X":0,
// "Y":0,
// "NodeType":"All",
// "EventType":"All",
// "EventID":[
// 2020537
// ],
// "Position":"Relative",
// "Radius":0,
// "VisibleState":["Visible"],
// "Count":1,
// "CompareType":"Equal"
// }
// ]
// },
// {
// "$type": "Share.CConfigJump",
// "Jump": "RevertBottom",
// "Predicates":[
// {
// "$type":"Share.CConfigEventByEventState",
// "X":0,
// "Y":0,
// "NodeType":"All",
// "EventType":"All",
// "EventID":[
// 2020538
// ],
// "Position":"Relative",
// "Radius":0,
// "VisibleState":["Visible"],
// "Count":1,
// "CompareType":"Equal"
// }
// ]
// }
]
},
"OnEnd":{
"Actions":
[
// {
// "$type":"Share.CConfigEmpty"
// }
]
},
"Normal_CalCurBattle":{
//goto-伪函数调用
"Actions":
[
{
"$type": "Share.CConfigSetSpecial",
"ID":101,
"SpecialName": "Cur_TopBattleEvt",
"SpecialValue": "specials(Normal_TopBattleEvt)"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "Cur_MidBattleEvt",
"SpecialValue": "specials(Normal_MidBattleEvt)"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "Cur_BottomBattleEvt",
"SpecialValue": "specials(Normal_BottomBattleEvt)"
},
{
"$type":"Share.CConfigGoto",
"GotoID":103
}
]
},
"Elite_CalCurBattle":{
//goto-伪函数调用
"Actions":
[
{
"$type": "Share.CConfigSetSpecial",
"ID":102,
"SpecialName": "Cur_TopBattleEvt",
"SpecialValue": "specials(Elite_TopBattleEvt)"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "Cur_MidBattleEvt",
"SpecialValue": "specials(Elite_MidBattleEvt)"
},
{
"$type": "Share.CConfigSetSpecial",
"SpecialName": "Cur_BottomBattleEvt",
"SpecialValue": "specials(Elite_BottomBattleEvt)"
},
{
"$type":"Share.CConfigGoto",
"GotoID":103
}
]
},
"RevertTop":{
"Actions":[
//即将出现新的敌人
//随机出现在左端和右端
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": 50,
"Conditions":[
//玩家不在左极端
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BoundX1",
"Param":"playerpos(X)",
"CompareType":"NotEqual"
}
],
"Actions": [
{
//战斗预备 - 上
"$type": "Share.CConfigEventModification",
"X": "specials(BoundX1)",
"Y": "specials(BoundY1)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
2020536
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
}
]
},
{
"Weight": 50,
"Conditions":[
//玩家不在右极端
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BoundX2",
"Param":"playerpos(X)",
"CompareType":"NotEqual"
}
],
"Actions": [
{
//战斗预备 - 上
"$type": "Share.CConfigEventModification",
"X": "specials(BoundX2)",
"Y": "specials(BoundY1)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
2020536
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
}
]
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "TopDie_2020532",
"CompareType": "Equal",
"Count": 0
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "TopDie_2020532",
"Value": 0
},
{
"$type":"Share.CConfigGoto",
"GotoID":104
}
]
},
"RevertMid":{
"Actions":[
//即将出现新的敌人
//随机出现在左端和右端
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": 50,
"Conditions":[
//玩家不在左极端
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BoundX1",
"Param":"playerpos(X)",
"CompareType":"NotEqual"
}
],
"Actions": [
{
//战斗预备 - 中
"$type": "Share.CConfigEventModification",
"X": "specials(BoundX1)",
"Y": "specials(BoundY1)+1",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
2020537
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
}
]
},
{
"Weight": 50,
"Conditions":[
//玩家不在右极端
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BoundX2",
"Param":"playerpos(X)",
"CompareType":"NotEqual"
}
],
"Actions": [
{
//战斗预备 - 中
"$type": "Share.CConfigEventModification",
"X": "specials(BoundX2)",
"Y": "specials(BoundY1)+1",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
2020537
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
}
]
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "MidDie_2020532",
"CompareType": "Equal",
"Count": 0
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "MidDie_2020532",
"Value": 0
},
{
"$type":"Share.CConfigGoto",
"GotoID":104
}
]
},
"RevertBottom":{
"Actions":[
{
"$type": "Share.CConfigSwitchServer",
"Switch": [
{
"Weight": 50,
"Conditions":[
//玩家不在左极端
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BoundX1",
"Param":"playerpos(X)",
"CompareType":"NotEqual"
}
],
"Actions": [
{
//战斗预备 - 下
"$type": "Share.CConfigEventModification",
"X": "specials(BoundX1)",
"Y": "specials(BoundY2)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
2020538
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
}
]
},
{
"Weight": 50,
"Conditions":[
//玩家不在右极端
{
"$type": "Share.CConfigEventBySpecials",
"ParamName": "BoundX2",
"Param":"playerpos(X)",
"CompareType":"NotEqual"
}
],
"Actions": [
{
//战斗预备 - 下
"$type": "Share.CConfigEventModification",
"X": "specials(BoundX2)",
"Y": "specials(BoundY2)",
"Position": "Absolute",
"Radius": 0,
"ModificationNum": 1,
"ModificationType": 1,
"TargetEventID": [
2020531
],
"TargetEventType": 1,
//"TargetEventState": "Locked",
//"TargetVisibleState": "Visible",
"EventID": [
2020538
],
"EventState": "ShowEvent",
"VisibleState": "Visible",
"ExcludePlayerPos":true
}
]
}
]
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd",
"Predicates":[
{
"$type": "Share.CConfigEventByHollowVariable",
"Key": "BottomDie_2020532",
"CompareType": "Equal",
"Count": 0
}
]
},
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "BottomDie_2020532",
"Value": 0
},
{
"$type":"Share.CConfigGoto",
"GotoID":104
}
]
}
}
}