HollowPS_TV_experiments/extras/zzz-0.1-jsons/Event9991094.json

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{
"ID": 9991094,
"Events": {
//起始执行的事件
"OnStart": {
"Actions": [
{
"$type": "Share.CConfigOpenDialog"
},
{
//对话框内容
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1245" // 前面有怪物出没!
]
},
{
//根据选项模式选择选项
"$type": "Share.CConfigChoiceServer",
"OptionsMode": "Normal",
"Description": "JsonText_1246", // 如何选择?
"Choices": [
{
"OptionText": "JsonText_1247", // 直接背刺
"OptionText2": "JsonText_1248", // {scenevar(Assassin.9991094)}%概率成功避免战斗,失败则进入战斗)
"OptionContents": [
{
"Weight": "scenevar(Assassin.9991094)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over_1"
}
]
},
{
"Weight": "100-scenevar(Assassin.9991094)",
"Actions": [
{
"$type": "Share.CConfigJump",
"Jump": "Op_1_Over_2"
}
]
}
]
},
{
"OptionText": "JsonText_1249", // 战斗中观察
"OptionText2": "JsonText_1250", // (进入战斗,探索中背刺概率+25%,当前概率:{scenevar(Assassin.9991094)}%
"OptionContents": [
{
"Actions": [
{
"$type": "Share.CConfigSetHollowVariable",
"Key": "Assassin.9991094",
"Value": "scenevar(Assassin.9991094)+25"
},
{
"$type": "Share.CConfigJump",
"Jump": "Op_2_Over_1"
}
]
}
]
}
]
}
]
},
"Op_1_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1251" // 你成功的背刺了一群怪物!真是太牛逼了!
]
},
{
"$type": "Share.CConfigJump",
"Jump": "OnEnd"
}
]
},
"Op_1_Over_2": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1252" // 你笨手笨脚的惊动了怪物们,啧
]
},
{
"$type": "Share.CConfigTriggerBattle",
"BattleID": "specials(BattleID)",
"OnSuccess": "OnEnd"
}
]
},
"Op_2_Over_1": {
"Actions": [
{
"$type": "Share.CConfigLogText",
"Messages": [
"JsonText_1253" // 你学习了怪物们的行为,并和怪物开始搏斗了起来
]
},
{
"$type": "Share.CConfigTriggerBattle",
"BattleID": "specials(BattleID)",
"OnSuccess": "OnEnd"
}
]
},
"OnEnd": {
"Actions": [
{
"$type": "Share.CConfigCloseDialog"
},
{
"$type": "Share.CConfigFinishEvent"
}
]
}
},
"Specials": {
"BattleID": 0,
"MessageID": 1001
}
}