HollowPS_TV_experiments/extras/zzz-0.1-jsons/Golem_Ability_DefenceArmEffect.json

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{
// 双臂合拢时特效
"AbilityName" : "Golem_Ability_DefenceArmEffect",
"AbilityStacking": "Unique",
"AbilityMixins" :
[
{
"$type" : "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_5_DefenceStart",
"NormalizedTimeLow": 0.568,
"NormalizedTimeHigh": 1.0,
"IsLoop": false,
"ModifierNameList":
[
"Golem_DefenceArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_5_DefenceLoop",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"IsLoop": true,
"ModifierNameList":
[
"Golem_DefenceArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_5_DefenceEnd",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 0.25,
"IsLoop": false,
"ModifierNameList":
[
"Golem_DefenceArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Hit_InDefence",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"IsLoop": false,
"ModifierNameList":
[
"Golem_DefenceArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_3",
"NormalizedTimeLow": 0.044,
"NormalizedTimeHigh": 0.386,
"IsLoop": false,
"ModifierNameList":
[
"Golem_Attack_03_ArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_3_Hit",
"NormalizedTimeLow": 0.058,
"NormalizedTimeHigh": 0.482,
"IsLoop": false,
"ModifierNameList":
[
"Golem_Attack_03_ArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_4",
"NormalizedTimeLow": 0.044,
"NormalizedTimeHigh": 0.386,
"IsLoop": false,
"ModifierNameList":
[
"Golem_Attack_03_ArmEffect",
]
},
{
"LayerIndex": 0,
"AnimatorStateName": "Attack_4_Hit",
"NormalizedTimeLow": 0.215,
"NormalizedTimeHigh": 0.415,
"IsLoop": false,
"ModifierNameList":
[
"Golem_Attack_03_ArmEffect",
]
}
]
}
],
"Modifiers" :
{
//附加双臂防御特效
"Golem_DefenceArmEffect":
{
"ModifierStacking" : "Unique",
"Duration": -1,
"OnAdded":
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Defence_Loop_R",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 R Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Defence_Loop_L",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 L Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
],
},
//附加双臂防御特效
"Golem_Attack_01_ArmEffect":
{
"ModifierStacking" : "Unique",
"Duration": -1,
"OnAdded":
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_R",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 R Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_L",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 L Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
],
},
//附加双臂防御特效
"Golem_Attack_03_ArmEffect":
{
"ModifierStacking" : "Unique",
"Duration": -1,
"OnAdded":
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_R",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 R Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Attack_03_Weapon_L",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 L Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
],
},
//附加双臂防御特效
"Golem_Attack_04_ArmEffect":
{
"ModifierStacking" : "Unique",
"Duration": -1,
"OnAdded":
[
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_R",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 R Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
{
"$type": "MoleMole.AttachEffect",
"EffectPattern": "Eff_Monster_Golem_Attack_04_Weapon_L",
"Target": "Self",
"AttachEffectPosRot" :
{
"CoordsOption" : "ReferTarget",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Self",
"AttachPoint" : "Bip001 L Forearm",
"IsUseAttachPointPos" : true,
"IsUseAttachPointRotation" : true,
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0},
"IsUseRotationY" : true,
"IsUseRotationXZ" : true,
}
},
},
],
},
},
}