HollowPS_TV_experiments/extras/zzz-0.1-jsons/TestPlayer_Ability_Tianheng_53.json

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{
//测试脚本_命中敌人数量判定
//目前已有的ByHitCount是用于整局的计算没有重置接口
//预期新增ByHitOtherNum用于计算打击帧发动时命中的敌人数量
"AbilityName" : "TestPlayer_Ability_Tianheng_53",
"AbilityStacking": "Unique",
"DefaultModifier" :
{
"OnHitOther" :
[
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"HitCountModifier",
"Target":"Self",
},
],
"OnHitOtherResolved" :
[
{
"$type":"MoleMole.RemoveModifier",
"ModifierName":"HitCountModifier",
"Target":"Self",
},
],
},
"Modifiers" :
{
"HitCountModifier" :
{
"ModifierStacking":"Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
// "OnAdded" :
// [
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_01",
// "Target" : "Self",
// }
// ],
// "OnRemoved" :
// [
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_02",
// "Target" : "Self",
// }
// ],
"OnHitOther" :
[
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Avatar_LevelUp_01",
"Target" : "Self",
"Predicates" :
[
{
"$type": "MoleMole.ByHitCount",
"Target": "Self",
"CompareType": "GreaterEqual",
"Count": 2
}
]
}
]
},
}
}