HollowPS_TV_experiments/extras/zzz-0.1-jsons/Unagi_Talent_01.json

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{
//星见雅天赋01分支技魔刃命中血量低于50%的敌人时造成的伤害提升28%
"AbilityName": "Unagi_Talent_01",
"AbilityStacking": "Unique",
"DefaultModifier":
{
"OnAdded":
[
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Talent_01",
"Target": "Self",
"BoolVal": true
}
],
"OnHitOther":
[
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio_Talent_01",
"Predicates":
[
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"Target" : "Self",
"AnimatorEventIDs" :
[
"Unagi_Attack_Normal_06_02_AttackProperty_01_01",
"Unagi_Attack_Normal_06_02_AttackProperty_01_02",
"Unagi_Attack_Normal_06_02_AttackProperty_02_01",
"Unagi_Attack_Normal_06_02_AttackProperty_02_02",
"Unagi_Attack_Normal_06_02_AttackProperty_03_01",
"Unagi_Attack_Normal_06_02_AttackProperty_03_02",
"Unagi_Attack_Normal_06_02_AttackProperty_03_03",
"Unagi_Attack_Normal_06_02_AttackProperty_03_04",
]
},
{
"$type": "MoleMole.ByPlayerPropertyValue",
"Numerator": "CurHP",
"Denominator": "MaxHP",
"IsUsePercent": true,
"CompareType": "Less",
"Val1" : "%AS_Proportion_Talent_01",
"Target" : "Target"
}
]
}
]
},
"AbilitySpecials":
{
//伤害提升30%
"AS_AddedDamageRatio_Talent_01":
{
"Value": 0.3
},
//增伤生效的生命值比例
"AS_Proportion_Talent_01":
{
"Value": 0.5
}
}
}