use super::*; use crate::game::globals; pub async fn on_start_cocoon_stage_cs_req( session: &mut PlayerSession, body: &StartCocoonStageCsReq, ) -> Result<()> { let rsp = StartCocoonStageScRsp { retcode: 0, prop_entity_id: body.prop_entity_id, cocoon_id: body.cocoon_id, wave: body.wave, battle_info: Some(SceneBattleInfo { stage_id: 201012311, logic_random_seed: 4444, battle_id: 1, battle_avatar_list: globals .lineup .iter() .enumerate() .map(|(idx, id)| BattleAvatar { index: idx as u32, id: *id, level: 80, promotion: 6, rank: 6, hp: 10000, avatar_type: 3, sp: Some(AmountInfo { cur_amount: 10000, max_amount: 10000, }), ..Default::default() }) .collect(), monster_wave_list: vec![SceneMonsterWave { monster_list: vec![SceneMonsterParam { monster_id: 3013010, ..Default::default() }], ..Default::default() }], ..Default::default() }), }; session.send(CMD_START_COCOON_STAGE_SC_RSP, rsp).await } pub async fn on_pve_battle_result_cs_req( session: &mut PlayerSession, body: &PveBattleResultCsReq, ) -> Result<()> { session .send( CMD_P_V_E_BATTLE_RESULT_SC_RSP, PveBattleResultScRsp { retcode: 0, end_status: body.end_status, battle_id: body.battle_id, ..Default::default() }, ) .await }