Load groups with load_on_initial=false
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1 changed files with 1 additions and 1 deletions
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@ -99,7 +99,7 @@ impl GameWorld {
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.get_level_group(self.floor_id, group_instance.id)
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.get_level_group(self.floor_id, group_instance.id)
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.unwrap();
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.unwrap();
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if !level_group.load_on_initial || level_group.load_side == GroupLoadSide::Client {
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if level_group.load_side == GroupLoadSide::Client {
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continue;
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continue;
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}
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}
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