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19 changed files with 124 additions and 293 deletions

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@ -3,10 +3,6 @@
A Server emulator for the game [`Honkai: Star Rail`](https://hsr.hoyoverse.com/en-us/)
![screenshot](https://git.xeondev.com/reversedrooms/FireflySR/raw/branch/master/screenshot.png)
## Prerequisites
- [MongoDB](https://www.mongodb.com/try/download/community)
## Installation
### From Source
@ -14,8 +10,7 @@ A Server emulator for the game [`Honkai: Star Rail`](https://hsr.hoyoverse.com/e
#### Requirements
- [Rust](https://www.rust-lang.org/tools/install)
- [MongoDB](https://www.mongodb.com/try/download/community-edition)
- [Protobuf Compiler (protoc)](https://github.com/protocolbuffers/protobuf/releases/download/v26.1/protoc-26.1-win64.zip). You should manually extract it to somewhere and add `bin` subfolder to the system environment variable `PATH`.
- [MongoDB](https://www.mongodb.com/try/download/community)
#### Building
@ -59,29 +54,12 @@ By default, servers will try to use local mongodb (at 127.0.0.1:27017),
this should work out of box if you installed MongoDB on your machine.
<br>
You can change this in configuration file of specific server.
Currently only sdkserver and gameserver communicate with database, so if you **need** to configure it,
Currently only 2 servers communicate with database, so if you **need** to configure it,
edit sdkserver.json and gameserver.json files.
## Connecting
### For the latest 2.3 Beta patch
If you want to play the latest Beta patch, the `mhypbase.dll` patch for 2.2.51 OS is not usable. You should use a separate proxy like [FireflySR.Tool.Proxy](https://git.xeondev.com/YYHEggEgg/FireflySR.Tool.Proxy) (Prebuilt binary can be downloaded [here](https://git.xeondev.com/YYHEggEgg/FireflySR.Tool.Proxy/releases)).
Also, you need to configure `disable_password_check` in `sdkserver.json`. That is to say, if you have used a older version, you should go to the configuration file **in the root directory** and check if it's `true`.
Clients (2.3 Beta v4):
- [OS - 2.2.54](https://autopatchos.starrails.com/client/Beta/20240524111944_IhuuEu6NfLJtObzr/StarRail_2.2.54.zip)
- [CN - 2.2.54](https://autopatchcn.bhsr.com/client/beta/20240524111603_TZHPxvCZGt1eRV0w/StarRail_2.2.54.zip)
- [OS hdiff - 2.2.53-2.2.54](https://autopatchos.starrails.com/client/hkrpg_global/game_2.2.53_2.2.54_hdiff_vTcPduNiNYcyOqnd.zip)
- [CN hdiff - 2.2.53-2.2.54](https://autopatchcn.bhsr.com/client/hkrpg_cn/game_2.2.53_2.2.54_hdiff_GUdpMZLRReCpnJdX.zip)
Notice: **CN Package may not have languages other than Chinese, and vice versa**. Be careful when choosing which to download; luckily they are all compatiable with this server.
### For v1 Players
[Get 2.3 beta client v1(.51)](https://autopatchos.starrails.com/client/Beta/20240501125700_dUBAjS7YiX9nF7mJ/StarRail_2.2.51.zip),
[Get 2.3 beta client](https://autopatchos.starrails.com/client/Beta/20240501125700_dUBAjS7YiX9nF7mJ/StarRail_2.2.51.zip),
replace [mhypbase.dll](https://git.xeondev.com/reversedrooms/FireflySR/raw/branch/master/mhypbase.dll)
file in your game folder, it will redirect game traffic (and disable in-game censorship)

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@ -27,20 +27,11 @@ pub struct RuntimeGroupInstanceInfo {
#[serde(rename_all = "PascalCase")]
#[serde(default)]
pub struct RuntimeGroupInfo {
pub load_on_initial: bool,
pub load_side: GroupLoadSide,
pub group_name: Option<String>,
pub anchor_list: Option<Vec<LevelAnchorInfo>>,
pub prop_list: Option<Vec<LevelPropInfo>>,
}
#[derive(Default, Deserialize, PartialEq, Eq)]
pub enum GroupLoadSide {
#[default]
Client,
Server,
}
#[derive(Default, Deserialize)]
#[serde(rename_all = "PascalCase")]
#[serde(default)]

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@ -17,30 +17,6 @@
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_7033392_aaca9c1b456b",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_7050564_f05a0f949b10",
"lua_version": "7050564"
},
"CNBETAWin2.2.53": {
"asset_bundle_url": "https://autopatchcn.bhsr.com/asb/BetaLive/output_7128256_5f77b249238a",
"ex_resource_url": "https://autopatchcn.bhsr.com/design_data/BetaLive/output_7134377_b1f36fb2d9b8",
"lua_url": "https://autopatchcn.bhsr.com/lua/BetaLive/output_7120090_469169697c23",
"lua_version": "7120090"
},
"OSBETAWin2.2.53": {
"asset_bundle_url": "https://autopatchos.starrails.com/asb/BetaLive/output_7128256_5f77b249238a",
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_7134377_b1f36fb2d9b8",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_7120090_469169697c23",
"lua_version": "7120090"
},
"CNBETAWin2.2.54": {
"asset_bundle_url": "https://autopatchcn.bhsr.com/asb/BetaLive/output_7165870_7fb7dbd8a7a4",
"ex_resource_url": "https://autopatchcn.bhsr.com/design_data/BetaLive/output_7171381_bb763a07e196",
"lua_url": "https://autopatchcn.bhsr.com/lua/BetaLive/output_7165994_1569306165f0",
"lua_version": "7165994"
},
"OSBETAWin2.2.54": {
"asset_bundle_url": "https://autopatchos.starrails.com/asb/BetaLive/output_7165870_7fb7dbd8a7a4",
"ex_resource_url": "https://autopatchos.starrails.com/design_data/BetaLive/output_7171381_bb763a07e196",
"lua_url": "https://autopatchos.starrails.com/lua/BetaLive/output_7165994_1569306165f0",
"lua_version": "7165994"
}
}
}

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@ -1,61 +0,0 @@
use common::data::EXCEL_COLLECTION;
use super::*;
pub async fn max_traces(args: &[&str], session: &PlayerSession) -> Result<()> {
let Some(Ok(avatar_id)) = args.get(0).map(|s| s.parse::<u32>()) else {
return send_text(session, "Usage: /avatar max_traces [avatar_id]").await;
};
{
let mut player_info = session.context.player.borrow_mut();
let avatar_comp = player_info.data.avatar_bin.as_mut().unwrap();
let Some(avatar) = avatar_comp
.avatar_list
.iter_mut()
.find(|a| a.avatar_id == avatar_id)
else {
return send_text(session, &format!("Avatar {avatar_id} doesn't exist")).await;
};
EXCEL_COLLECTION
.avatar_skill_tree_configs
.iter()
.filter(|c| c.avatar_id == avatar_id)
.map(|c| (c.point_id, c.max_level))
.for_each(|(pt, lv)| {
if let Some(skill_tree) = avatar
.skill_tree_list
.iter_mut()
.find(|st| st.point_id == pt)
{
skill_tree.level = lv
} else {
avatar.skill_tree_list.push(AvatarSkillTreeBin {
point_id: pt,
level: lv,
})
}
});
}
let avatar_mgr = session.context.avatar_mgr.borrow();
session
.send(
CMD_PLAYER_SYNC_SC_NOTIFY,
PlayerSyncScNotify {
avatar_sync: Some(AvatarSync {
avatar_list: avatar_mgr.avatar_list_proto(),
}),
..Default::default()
},
)
.await?;
send_text(
session,
&format!("Successfully maxed out traces of avatar {avatar_id}"),
)
.await
}

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@ -1,72 +0,0 @@
use anyhow::Result;
use proto::*;
use crate::{net::PlayerSession, util};
mod avatar;
mod relic;
mod scene;
macro_rules! commands {
($($category:ident $action:ident;)*) => {
pub async fn execute_command(command: &str, session: &PlayerSession) -> Result<()> {
let input = command[1..].split(" ").collect::<Vec<&str>>();
let (Some(category), Some(action)) = (input.get(0), input.get(1)) else {
let mut help_text = "Available Commands: ".to_string();
$(
help_text.push_str(stringify!($category));
help_text.push_str(" ");
help_text.push_str(stringify!($action));
help_text.push_str("; ");
)*
let _ = send_text(session, &help_text).await;
let _ = send_text(session, "Usage: /[category] [action] [arg1] [arg2] ...").await;
return send_text(session, "Type /[category] [action] to get more detailed help.").await;
};
let args = &input[2..];
if let Err(_) = match (*category, *action) {
$(
(stringify!($category), stringify!($action)) => {
$category::$action(args, session).await
}
)*,
_ => send_text(session, "Unknown command").await,
} {
return send_text(
session,
"Command execution failed. Re-check your input and try again.",
)
.await;
}
Ok(())
}
};
}
commands! {
avatar max_traces;
relic give;
scene enter;
}
async fn send_text(session: &PlayerSession, content: &str) -> Result<()> {
session
.send(
CMD_GET_PRIVATE_CHAT_HISTORY_SC_RSP,
GetPrivateChatHistoryScRsp {
contact_id: 13371337,
chat_message_list: vec![ChatMessageData {
sender_id: 13371337,
message_type: MsgType::CustomText.into(),
timestamp: util::cur_timestamp_seconds(),
content: content.to_string(),
..Default::default()
}],
..Default::default()
},
)
.await
}

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@ -1,42 +0,0 @@
use super::*;
const GIVE_RELIC_USAGE: &'static str = "Usage: /relic give [id] [level] [main_affix] [sub_affix_count] [sub_affix1_id] [sub_affix1_cnt] ...";
pub async fn give(args: &[&str], session: &PlayerSession) -> Result<()> {
if args.len() < 4 {
return send_text(session, GIVE_RELIC_USAGE).await;
}
let id = args[0].parse::<u32>()?;
let level = args[1].parse::<u32>()?;
let main_affix = args[2].parse::<u32>()?;
let sub_affix_count = args[3].parse::<usize>()?;
if args.len() - 4 < (sub_affix_count * 2) as usize {
return send_text(session, GIVE_RELIC_USAGE).await;
}
let mut sub_affix_params = Vec::with_capacity(sub_affix_count);
let args = &args[4..];
for i in 0..sub_affix_count {
let sub_affix_id = args[i * 2].parse::<u32>()?;
let sub_affix_cnt = args[i * 2 + 1].parse::<u32>()?;
sub_affix_params.push((sub_affix_id, sub_affix_cnt));
}
let item_mgr = session.context.item_mgr.borrow();
item_mgr.give_relic(id, level, main_affix, sub_affix_params)?;
session
.send(
CMD_PLAYER_SYNC_SC_NOTIFY,
PlayerSyncScNotify {
relic_list: item_mgr.relic_list_proto(),
..Default::default()
},
)
.await?;
send_text(session, "Relic added successfully").await
}

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@ -1,25 +0,0 @@
use super::*;
pub async fn enter(args: &[&str], session: &PlayerSession) -> Result<()> {
let Some(Ok(entry_id)) = args.get(0).map(|s| s.parse::<u32>()) else {
return send_text(session, "Usage: /scene enter [entry_id]").await;
};
let mut scene_mgr = session.context.scene_mgr.borrow_mut();
let scene = match scene_mgr.enter_scene(entry_id) {
Ok(scene_info) => Some(scene_info),
Err(_) => return send_text(session, &format!("Failed to enter scene {entry_id}.")).await,
};
let lineup_mgr = session.context.lineup_mgr.borrow();
session
.send(
CMD_ENTER_SCENE_BY_SERVER_SC_NOTIFY,
EnterSceneByServerScNotify {
scene,
lineup: Some(lineup_mgr.cur_lineup_proto()),
reason: EnterSceneReason::None.into(),
},
)
.await
}

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@ -16,6 +16,7 @@ pub struct GameContext {
logged_in: OnceCell<()>,
pub player: Arc<AtomicRefCell<PlayerInfo>>,
pub avatar_mgr: Arc<AtomicRefCell<AvatarManager>>,
pub command_mgr: Arc<AtomicRefCell<CommandManager>>,
pub hero_basic_type_mgr: Arc<AtomicRefCell<HeroBasicTypeManager>>,
pub item_mgr: Arc<AtomicRefCell<ItemManager>>,
pub lineup_mgr: Arc<AtomicRefCell<LineupManager>>,
@ -37,7 +38,8 @@ impl GameContext {
Self {
logged_in: OnceCell::new(),
player: player.clone(),
avatar_mgr,
avatar_mgr: avatar_mgr.clone(),
command_mgr: Arc::new(AtomicRefCell::new(CommandManager::new(item_mgr.clone()))),
hero_basic_type_mgr: Arc::new(AtomicRefCell::new(HeroBasicTypeManager::new(
player.clone(),
))),

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@ -0,0 +1,100 @@
use crate::{net::PlayerSession, util};
use anyhow::Result;
use proto::*;
use super::*;
pub struct CommandManager {
item_mgr: Arc<AtomicRefCell<ItemManager>>,
}
impl CommandManager {
pub fn new(item_mgr: Arc<AtomicRefCell<ItemManager>>) -> Self {
Self { item_mgr }
}
pub async fn execute_command(&self, command: &str, session: &PlayerSession) -> Result<()> {
let input = command.split(" ").collect::<Vec<&str>>();
let (Some(category), Some(action)) = (input.get(0), input.get(1)) else {
return self
.send_text(session, "Usage: /[category] [action] [arg1] [arg2] ...")
.await;
};
let args = &input[2..];
if let Err(_) = match (*category, *action) {
("/relic", "give") => self.give_relic(args, session).await,
_ => self.send_text(session, "Unknown command").await,
} {
return self
.send_text(
session,
"Command execution failed. Re-check your input and try again.",
)
.await;
}
Ok(())
}
const GIVE_RELIC_USAGE: &'static str = "Usage: /relic give [id] [level] [main_affix] [sub_affix_count] [sub_affix1_id] [sub_affix1_cnt] ...";
async fn give_relic(&self, args: &[&str], session: &PlayerSession) -> Result<()> {
if args.len() < 4 {
return self.send_text(session, Self::GIVE_RELIC_USAGE).await;
}
let id = args[0].parse::<u32>()?;
let level = args[1].parse::<u32>()?;
let main_affix = args[2].parse::<u32>()?;
let sub_affix_count = args[3].parse::<usize>()?;
if args.len() - 4 < (sub_affix_count * 2) as usize {
return self.send_text(session, Self::GIVE_RELIC_USAGE).await;
}
let mut sub_affix_params = Vec::with_capacity(sub_affix_count);
let args = &args[4..];
for i in 0..sub_affix_count {
let sub_affix_id = args[i * 2].parse::<u32>()?;
let sub_affix_cnt = args[i * 2 + 1].parse::<u32>()?;
sub_affix_params.push((sub_affix_id, sub_affix_cnt));
}
let item_mgr = self.item_mgr.borrow();
item_mgr.give_relic(id, level, main_affix, sub_affix_params)?;
session
.send(
CMD_PLAYER_SYNC_SC_NOTIFY,
PlayerSyncScNotify {
relic_list: item_mgr.relic_list_proto(),
..Default::default()
},
)
.await?;
self.send_text(session, "Relic added successfully").await
}
async fn send_text(&self, session: &PlayerSession, content: &str) -> Result<()> {
session
.send(
CMD_GET_PRIVATE_CHAT_HISTORY_SC_RSP,
GetPrivateChatHistoryScRsp {
contact_id: 13371337,
chat_message_list: vec![ChatMessageData {
sender_id: 13371337,
message_type: MsgType::CustomText.into(),
timestamp: util::cur_timestamp_seconds(),
content: content.to_string(),
..Default::default()
}],
..Default::default()
},
)
.await
}
}

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@ -3,6 +3,7 @@ use atomic_refcell::AtomicRefCell;
use std::sync::{Arc, Weak};
mod avatar;
mod command;
mod hero_basic_type;
mod item;
mod lineup;
@ -11,6 +12,7 @@ mod time;
mod tutorial;
pub use avatar::AvatarManager;
pub use command::CommandManager;
pub use hero_basic_type::HeroBasicTypeManager;
pub use item::ItemManager;
pub use lineup::LineupManager;

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@ -1,4 +1,3 @@
pub mod commands;
mod context;
mod gameplay_config;
pub mod managers;

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@ -5,10 +5,7 @@ pub use group::SceneGroup;
use std::sync::atomic::{AtomicU32, Ordering};
use common::data::{
level::{GroupLoadSide, LevelAnchorInfo},
LEVEL_TABLE,
};
use common::data::{level::LevelAnchorInfo, LEVEL_TABLE};
use proto::{AvatarType, VectorBin};
use self::entity::{EntityType, SceneActor, SceneEntity, SceneProp};
@ -90,19 +87,11 @@ impl GameWorld {
pub fn init_groups(&mut self) {
let floor = LEVEL_TABLE.level_floors.get(&self.floor_id).unwrap();
for group_instance in floor
.group_instance_list
.iter()
.filter(|inst| !inst.is_delete)
{
for group_instance in &floor.group_instance_list {
let level_group = LEVEL_TABLE
.get_level_group(self.floor_id, group_instance.id)
.unwrap();
if level_group.load_side == GroupLoadSide::Client {
continue;
}
let mut prop_entity_list = Vec::new();
if let Some(prop_list) = level_group.prop_list.as_ref() {
for level_prop in prop_list {

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@ -1,10 +1,13 @@
use crate::{game::commands, util};
use crate::util;
use super::*;
pub async fn on_send_msg_cs_req(session: &PlayerSession, body: &SendMsgCsReq) -> Result<()> {
let command_mgr = session.context.command_mgr.borrow();
if body.message_text.starts_with("/") {
commands::execute_command(&body.message_text, session).await?;
command_mgr
.execute_command(&body.message_text, session)
.await?;
}
session

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@ -59,7 +59,7 @@ impl NetPacket {
macro_rules! trait_handler {
($($name:ident $cmd_type:expr;)*) => {
pub trait NetCommandHandler {
pub trait CommandHandler {
$(
paste! {
async fn [<on_$name:snake>](session: &PlayerSession, body: &$name) -> Result<()> {

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@ -10,7 +10,7 @@ use tokio::{
use crate::game::{GameContext, PlayerInfo};
use super::{packet::NetCommandHandler, NetPacket};
use super::{packet::CommandHandler, NetPacket};
pub struct PlayerSession {
client_socket: Arc<Mutex<TcpStream>>,
@ -82,4 +82,4 @@ impl PlayerSession {
}
// Auto implemented
impl NetCommandHandler for PlayerSession {}
impl CommandHandler for PlayerSession {}

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@ -1,4 +1,3 @@
// This file is @generated by prost-build.
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerBasicCompBin {

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@ -1,7 +1,6 @@
{
"http_port": 21000,
"dispatch_endpoint": "http://127.0.0.1:21041",
"disable_password_check": true,
"database": {
"connection_string": "mongodb://127.0.0.1:27017",
"name": "FireflySR",

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@ -14,7 +14,6 @@ pub struct SDKServerConfiguration {
pub http_port: u16,
pub dispatch_endpoint: String,
pub database: DatabaseConfig,
pub disable_password_check: bool,
}
lazy_static! {

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@ -3,7 +3,7 @@ use common::document::AccountDocument;
use serde::Deserialize;
use serde_json::json;
use crate::{config::CONFIGURATION, database, util, SdkContext};
use crate::{database, util, SdkContext};
const LOGIN: &str = "/:product_name/mdk/shield/api/login";
const VERIFY: &str = "/:product_name/mdk/shield/api/verify";
@ -38,15 +38,9 @@ async fn login(
);
}
let mut password_opt: Option<String> = None;
if !CONFIGURATION.disable_password_check
{
if let Ok(password) = util::decrypt_string(&request.password) {
password_opt = Some(password);
} else {
return fail_json(-10, "Your patch is outdated.\r\nGet new one at https://discord.gg/reversedrooms\r\n(Password decryption failed)");
};
}
let Ok(password) = util::decrypt_string(&request.password) else {
return fail_json(-10, "Your patch is outdated.\r\nGet new one at https://discord.gg/reversedrooms\r\n(Password decryption failed)");
};
let account = match database::get_account_by_name(&context.db_client, &request.account).await {
Ok(Some(account)) => account,
@ -54,7 +48,7 @@ async fn login(
Err(_) => return fail_json(-1, "Internal server error"),
};
if !CONFIGURATION.disable_password_check && util::verify_password(&password_opt.unwrap(), &account.account_password).is_err() {
if util::verify_password(&password, &account.account_password).is_err() {
return fail_json(-101, "Account or password error");
}