#[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerBasicCompBin { #[prost(uint32, tag = "1")] pub level: u32, #[prost(uint32, tag = "2")] pub exp: u32, #[prost(string, tag = "3")] pub nickname: ::prost::alloc::string::String, #[prost(uint32, tag = "4")] pub login_times: u32, #[prost(int64, tag = "5")] pub created_timestamp: i64, #[prost(int64, tag = "6")] pub last_login_timestamp: i64, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerAvatarCompBin { #[prost(message, repeated, tag = "1")] pub avatar_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct AvatarSkillTreeBin { #[prost(uint32, tag = "1")] pub point_id: u32, #[prost(uint32, tag = "2")] pub level: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct AvatarBin { #[prost(int32, tag = "1")] pub avatar_type: i32, #[prost(uint32, tag = "2")] pub avatar_id: u32, #[prost(uint32, tag = "3")] pub level: u32, #[prost(uint32, tag = "4")] pub exp: u32, #[prost(uint32, tag = "5")] pub promotion: u32, #[prost(uint32, tag = "6")] pub rank: u32, #[prost(message, repeated, tag = "7")] pub skill_tree_list: ::prost::alloc::vec::Vec, #[prost(uint32, tag = "8")] pub equipment_unique_id: u32, #[prost(map = "uint32, uint32", tag = "9")] pub relic_map: ::std::collections::HashMap, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerLineupCompBin { #[prost(message, repeated, tag = "1")] pub lineup_list: ::prost::alloc::vec::Vec, #[prost(uint32, tag = "2")] pub cur_lineup_index: u32, #[prost(uint32, tag = "3")] pub mp: u32, #[prost(uint32, tag = "4")] pub mp_max: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct LineupBin { #[prost(message, repeated, tag = "1")] pub avatar_list: ::prost::alloc::vec::Vec, #[prost(uint32, tag = "2")] pub index: u32, #[prost(uint32, tag = "3")] pub leader_slot: u32, #[prost(string, tag = "4")] pub name: ::prost::alloc::string::String, #[prost(bool, tag = "5")] pub is_virtual: bool, #[prost(uint32, tag = "6")] pub plane_id: u32, #[prost(int32, tag = "7")] pub extra_lineup_type: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct LineupAvatarBin { #[prost(uint32, tag = "1")] pub avatar_id: u32, #[prost(int32, tag = "2")] pub avatar_type: i32, #[prost(uint32, tag = "3")] pub slot: u32, #[prost(uint32, tag = "4")] pub hp: u32, #[prost(uint32, tag = "5")] pub sp: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct HeroBasicTypeBin { #[prost(int32, tag = "1")] pub basic_type: i32, #[prost(uint32, tag = "2")] pub rank: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerHeroCompBin { #[prost(int32, tag = "1")] pub gender: i32, #[prost(int32, tag = "2")] pub cur_basic_type: i32, #[prost(message, repeated, tag = "3")] pub basic_type_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct EquipmentBin { #[prost(uint32, tag = "1")] pub unique_id: u32, #[prost(uint32, tag = "2")] pub tid: u32, #[prost(uint32, tag = "3")] pub level: u32, #[prost(uint32, tag = "4")] pub exp: u32, #[prost(uint32, tag = "5")] pub promotion: u32, #[prost(uint32, tag = "6")] pub rank: u32, #[prost(uint32, tag = "7")] pub avatar_id: u32, #[prost(bool, tag = "8")] pub is_protected: bool, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct MaterialBin { #[prost(uint32, tag = "1")] pub tid: u32, #[prost(uint32, tag = "2")] pub num: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct RelicAffixBin { #[prost(uint32, tag = "1")] pub affix_id: u32, #[prost(uint32, tag = "2")] pub cnt: u32, #[prost(uint32, tag = "3")] pub step: u32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct RelicBin { #[prost(uint32, tag = "1")] pub unique_id: u32, #[prost(uint32, tag = "2")] pub tid: u32, #[prost(uint32, tag = "3")] pub level: u32, #[prost(uint32, tag = "4")] pub exp: u32, #[prost(uint32, tag = "5")] pub avatar_id: u32, #[prost(uint32, tag = "6")] pub main_affix_id: u32, #[prost(message, repeated, tag = "7")] pub sub_affix_list: ::prost::alloc::vec::Vec, #[prost(bool, tag = "8")] pub is_protected: bool, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerItemCompBin { #[prost(uint32, tag = "1")] pub uid_counter: u32, #[prost(message, repeated, tag = "2")] pub equipment_list: ::prost::alloc::vec::Vec, #[prost(message, repeated, tag = "3")] pub material_list: ::prost::alloc::vec::Vec, #[prost(message, repeated, tag = "4")] pub relic_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct TutorialBin { #[prost(uint32, tag = "1")] pub id: u32, #[prost(int32, tag = "2")] pub status: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct TutorialGuideBin { #[prost(uint32, tag = "1")] pub group_id: u32, #[prost(int32, tag = "2")] pub status: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerTutorialCompBin { #[prost(message, repeated, tag = "1")] pub tutorial_list: ::prost::alloc::vec::Vec, #[prost(message, repeated, tag = "2")] pub tutorial_guide_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct VectorBin { #[prost(sint32, tag = "1")] pub x: i32, #[prost(sint32, tag = "2")] pub y: i32, #[prost(sint32, tag = "3")] pub z: i32, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct MotionBin { #[prost(message, optional, tag = "1")] pub pos: ::core::option::Option, #[prost(message, optional, tag = "2")] pub rot: ::core::option::Option, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct SceneBin { #[prost(uint32, tag = "1")] pub plane_id: u32, #[prost(uint32, tag = "2")] pub floor_id: u32, #[prost(uint32, repeated, tag = "3")] pub lighten_section_list: ::prost::alloc::vec::Vec, #[prost(uint32, repeated, tag = "4")] pub unlocked_teleport_list: ::prost::alloc::vec::Vec, #[prost(int64, tag = "5")] pub last_enter_time: i64, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerSceneCompBin { #[prost(uint32, tag = "1")] pub cur_entry_id: u32, #[prost(message, optional, tag = "2")] pub cur_position: ::core::option::Option, #[prost(message, repeated, tag = "3")] pub scene_list: ::prost::alloc::vec::Vec, } #[allow(clippy::derive_partial_eq_without_eq)] #[derive(Clone, PartialEq, ::prost::Message)] pub struct PlayerDataBin { #[prost(message, optional, tag = "1")] pub basic_bin: ::core::option::Option, #[prost(message, optional, tag = "2")] pub avatar_bin: ::core::option::Option, #[prost(message, optional, tag = "3")] pub lineup_bin: ::core::option::Option, #[prost(message, optional, tag = "4")] pub hero_bin: ::core::option::Option, #[prost(message, optional, tag = "5")] pub item_bin: ::core::option::Option, #[prost(message, optional, tag = "6")] pub tutorial_bin: ::core::option::Option, #[prost(message, optional, tag = "7")] pub scene_bin: ::core::option::Option, }