FireflySR/proto/bin.server.proto
2024-05-13 22:03:59 +03:00

158 lines
2.9 KiB
Protocol Buffer

syntax = "proto3";
package bin;
message PlayerBasicCompBin {
uint32 level = 1;
uint32 exp = 2;
string nickname = 3;
uint32 login_times = 4;
int64 created_timestamp = 5;
int64 last_login_timestamp = 6;
}
message PlayerAvatarCompBin {
repeated AvatarBin avatar_list = 1;
}
message AvatarSkillTreeBin {
uint32 point_id = 1;
uint32 level = 2;
}
message AvatarBin {
int32 avatar_type = 1;
uint32 avatar_id = 2;
uint32 level = 3;
uint32 exp = 4;
uint32 promotion = 5;
uint32 rank = 6;
repeated AvatarSkillTreeBin skill_tree_list = 7;
uint32 equipment_unique_id = 8;
map<uint32, uint32> relic_map = 9;
}
message PlayerLineupCompBin {
repeated LineupBin lineup_list = 1;
uint32 cur_lineup_index = 2;
uint32 mp = 3;
uint32 mp_max = 4;
}
message LineupBin {
repeated LineupAvatarBin avatar_list = 1;
uint32 index = 2;
uint32 leader_slot = 3;
string name = 4;
bool is_virtual = 5;
uint32 plane_id = 6;
int32 extra_lineup_type = 7;
}
message LineupAvatarBin {
uint32 avatar_id = 1;
int32 avatar_type = 2;
uint32 slot = 3;
uint32 hp = 4;
uint32 sp = 5;
}
message HeroBasicTypeBin {
int32 basic_type = 1;
uint32 rank = 2;
}
message PlayerHeroCompBin {
int32 gender = 1;
int32 cur_basic_type = 2;
repeated HeroBasicTypeBin basic_type_list = 3;
}
message EquipmentBin {
uint32 unique_id = 1;
uint32 tid = 2;
uint32 level = 3;
uint32 exp = 4;
uint32 promotion = 5;
uint32 rank = 6;
uint32 avatar_id = 7;
bool is_protected = 8;
}
message MaterialBin {
uint32 tid = 1;
uint32 num = 2;
}
message RelicAffixBin {
uint32 affix_id = 1;
uint32 cnt = 2;
uint32 step = 3;
}
message RelicBin {
uint32 unique_id = 1;
uint32 tid = 2;
uint32 level = 3;
uint32 exp = 4;
uint32 avatar_id = 5;
uint32 main_affix_id = 6;
repeated RelicAffixBin sub_affix_list = 7;
bool is_protected = 8;
}
message PlayerItemCompBin {
uint32 uid_counter = 1;
repeated EquipmentBin equipment_list = 2;
repeated MaterialBin material_list = 3;
repeated RelicBin relic_list = 4;
}
message TutorialBin {
uint32 id = 1;
int32 status = 2;
}
message TutorialGuideBin {
uint32 group_id = 1;
int32 status = 2;
}
message PlayerTutorialCompBin {
repeated TutorialBin tutorial_list = 1;
repeated TutorialGuideBin tutorial_guide_list = 2;
}
message VectorBin {
sint32 x = 1;
sint32 y = 2;
sint32 z = 3;
}
message MotionBin {
VectorBin pos = 1;
VectorBin rot = 2;
}
message SceneBin {
uint32 plane_id = 1;
uint32 floor_id = 2;
repeated uint32 lighten_section_list = 3;
repeated uint32 unlocked_teleport_list = 4;
int64 last_enter_time = 5;
}
message PlayerSceneCompBin {
uint32 cur_entry_id = 1;
MotionBin cur_position = 2;
repeated SceneBin scene_list = 3;
}
message PlayerDataBin {
PlayerBasicCompBin basic_bin = 1;
PlayerAvatarCompBin avatar_bin = 2;
PlayerLineupCompBin lineup_bin = 3;
PlayerHeroCompBin hero_bin = 4;
PlayerItemCompBin item_bin = 5;
PlayerTutorialCompBin tutorial_bin = 6;
PlayerSceneCompBin scene_bin = 7;
}