269 lines
8.7 KiB
Rust
269 lines
8.7 KiB
Rust
// This file is @generated by prost-build.
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerBasicCompBin {
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#[prost(uint32, tag = "1")]
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pub level: u32,
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#[prost(uint32, tag = "2")]
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pub exp: u32,
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#[prost(string, tag = "3")]
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pub nickname: ::prost::alloc::string::String,
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#[prost(uint32, tag = "4")]
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pub login_times: u32,
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#[prost(int64, tag = "5")]
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pub created_timestamp: i64,
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#[prost(int64, tag = "6")]
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pub last_login_timestamp: i64,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerAvatarCompBin {
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#[prost(message, repeated, tag = "1")]
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pub avatar_list: ::prost::alloc::vec::Vec<AvatarBin>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct AvatarSkillTreeBin {
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#[prost(uint32, tag = "1")]
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pub point_id: u32,
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#[prost(uint32, tag = "2")]
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pub level: u32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct AvatarBin {
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#[prost(int32, tag = "1")]
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pub avatar_type: i32,
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#[prost(uint32, tag = "2")]
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pub avatar_id: u32,
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#[prost(uint32, tag = "3")]
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pub level: u32,
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#[prost(uint32, tag = "4")]
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pub exp: u32,
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#[prost(uint32, tag = "5")]
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pub promotion: u32,
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#[prost(uint32, tag = "6")]
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pub rank: u32,
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#[prost(message, repeated, tag = "7")]
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pub skill_tree_list: ::prost::alloc::vec::Vec<AvatarSkillTreeBin>,
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#[prost(uint32, tag = "8")]
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pub equipment_unique_id: u32,
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#[prost(map = "uint32, uint32", tag = "9")]
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pub relic_map: ::std::collections::HashMap<u32, u32>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerLineupCompBin {
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#[prost(message, repeated, tag = "1")]
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pub lineup_list: ::prost::alloc::vec::Vec<LineupBin>,
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#[prost(uint32, tag = "2")]
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pub cur_lineup_index: u32,
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#[prost(uint32, tag = "3")]
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pub mp: u32,
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#[prost(uint32, tag = "4")]
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pub mp_max: u32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct LineupBin {
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#[prost(message, repeated, tag = "1")]
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pub avatar_list: ::prost::alloc::vec::Vec<LineupAvatarBin>,
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#[prost(uint32, tag = "2")]
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pub index: u32,
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#[prost(uint32, tag = "3")]
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pub leader_slot: u32,
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#[prost(string, tag = "4")]
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pub name: ::prost::alloc::string::String,
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#[prost(bool, tag = "5")]
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pub is_virtual: bool,
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#[prost(uint32, tag = "6")]
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pub plane_id: u32,
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#[prost(int32, tag = "7")]
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pub extra_lineup_type: i32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct LineupAvatarBin {
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#[prost(uint32, tag = "1")]
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pub avatar_id: u32,
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#[prost(int32, tag = "2")]
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pub avatar_type: i32,
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#[prost(uint32, tag = "3")]
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pub slot: u32,
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#[prost(uint32, tag = "4")]
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pub hp: u32,
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#[prost(uint32, tag = "5")]
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pub sp: u32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct HeroBasicTypeBin {
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#[prost(int32, tag = "1")]
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pub basic_type: i32,
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#[prost(uint32, tag = "2")]
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pub rank: u32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerHeroCompBin {
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#[prost(int32, tag = "1")]
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pub gender: i32,
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#[prost(int32, tag = "2")]
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pub cur_basic_type: i32,
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#[prost(message, repeated, tag = "3")]
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pub basic_type_list: ::prost::alloc::vec::Vec<HeroBasicTypeBin>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct EquipmentBin {
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#[prost(uint32, tag = "1")]
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pub unique_id: u32,
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#[prost(uint32, tag = "2")]
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pub tid: u32,
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#[prost(uint32, tag = "3")]
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pub level: u32,
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#[prost(uint32, tag = "4")]
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pub exp: u32,
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#[prost(uint32, tag = "5")]
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pub promotion: u32,
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#[prost(uint32, tag = "6")]
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pub rank: u32,
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#[prost(uint32, tag = "7")]
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pub avatar_id: u32,
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#[prost(bool, tag = "8")]
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pub is_protected: bool,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct MaterialBin {
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#[prost(uint32, tag = "1")]
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pub tid: u32,
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#[prost(uint32, tag = "2")]
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pub num: u32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct RelicAffixBin {
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#[prost(uint32, tag = "1")]
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pub affix_id: u32,
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#[prost(uint32, tag = "2")]
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pub cnt: u32,
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#[prost(uint32, tag = "3")]
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pub step: u32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct RelicBin {
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#[prost(uint32, tag = "1")]
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pub unique_id: u32,
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#[prost(uint32, tag = "2")]
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pub tid: u32,
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#[prost(uint32, tag = "3")]
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pub level: u32,
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#[prost(uint32, tag = "4")]
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pub exp: u32,
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#[prost(uint32, tag = "5")]
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pub avatar_id: u32,
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#[prost(uint32, tag = "6")]
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pub main_affix_id: u32,
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#[prost(message, repeated, tag = "7")]
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pub sub_affix_list: ::prost::alloc::vec::Vec<RelicAffixBin>,
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#[prost(bool, tag = "8")]
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pub is_protected: bool,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerItemCompBin {
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#[prost(uint32, tag = "1")]
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pub uid_counter: u32,
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#[prost(message, repeated, tag = "2")]
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pub equipment_list: ::prost::alloc::vec::Vec<EquipmentBin>,
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#[prost(message, repeated, tag = "3")]
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pub material_list: ::prost::alloc::vec::Vec<MaterialBin>,
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#[prost(message, repeated, tag = "4")]
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pub relic_list: ::prost::alloc::vec::Vec<RelicBin>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct TutorialBin {
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#[prost(uint32, tag = "1")]
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pub id: u32,
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#[prost(int32, tag = "2")]
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pub status: i32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct TutorialGuideBin {
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#[prost(uint32, tag = "1")]
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pub group_id: u32,
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#[prost(int32, tag = "2")]
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pub status: i32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerTutorialCompBin {
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#[prost(message, repeated, tag = "1")]
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pub tutorial_list: ::prost::alloc::vec::Vec<TutorialBin>,
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#[prost(message, repeated, tag = "2")]
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pub tutorial_guide_list: ::prost::alloc::vec::Vec<TutorialGuideBin>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct VectorBin {
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#[prost(sint32, tag = "1")]
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pub x: i32,
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#[prost(sint32, tag = "2")]
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pub y: i32,
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#[prost(sint32, tag = "3")]
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pub z: i32,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct MotionBin {
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#[prost(message, optional, tag = "1")]
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pub pos: ::core::option::Option<VectorBin>,
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#[prost(message, optional, tag = "2")]
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pub rot: ::core::option::Option<VectorBin>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct SceneBin {
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#[prost(uint32, tag = "1")]
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pub plane_id: u32,
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#[prost(uint32, tag = "2")]
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pub floor_id: u32,
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#[prost(uint32, repeated, tag = "3")]
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pub lighten_section_list: ::prost::alloc::vec::Vec<u32>,
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#[prost(uint32, repeated, tag = "4")]
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pub unlocked_teleport_list: ::prost::alloc::vec::Vec<u32>,
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#[prost(int64, tag = "5")]
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pub last_enter_time: i64,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerSceneCompBin {
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#[prost(uint32, tag = "1")]
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pub cur_entry_id: u32,
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#[prost(message, optional, tag = "2")]
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pub cur_position: ::core::option::Option<MotionBin>,
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#[prost(message, repeated, tag = "3")]
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pub scene_list: ::prost::alloc::vec::Vec<SceneBin>,
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}
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#[allow(clippy::derive_partial_eq_without_eq)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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pub struct PlayerDataBin {
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#[prost(message, optional, tag = "1")]
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pub basic_bin: ::core::option::Option<PlayerBasicCompBin>,
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#[prost(message, optional, tag = "2")]
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pub avatar_bin: ::core::option::Option<PlayerAvatarCompBin>,
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#[prost(message, optional, tag = "3")]
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pub lineup_bin: ::core::option::Option<PlayerLineupCompBin>,
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#[prost(message, optional, tag = "4")]
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pub hero_bin: ::core::option::Option<PlayerHeroCompBin>,
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#[prost(message, optional, tag = "5")]
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pub item_bin: ::core::option::Option<PlayerItemCompBin>,
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#[prost(message, optional, tag = "6")]
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pub tutorial_bin: ::core::option::Option<PlayerTutorialCompBin>,
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#[prost(message, optional, tag = "7")]
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pub scene_bin: ::core::option::Option<PlayerSceneCompBin>,
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}
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