use super::*; pub async fn on_rpc_mod_nick_name( session: &NetworkSession, arg: &RpcModNickNameArg, ) -> Result { tracing::info!("creating character"); let mut player = session.ns_prop_mgr.player_info.write().await; player.nick_name.replace(arg.nick_name.clone()); player.avatar_id.replace(arg.avatar_id); let player_info_changed = PtcPlayerInfoChangedArg { player_uid: player.uid.unwrap(), player_info: PlayerInfo { nick_name: Some(arg.nick_name.clone()), avatar_id: Some(arg.avatar_id), ..Default::default() }, }; session .send_rpc_arg(PTC_PLAYER_INFO_CHANGED_ID, &player_info_changed) .await?; Ok(RpcModNickNameRet::new()) }