use super::*; use crate::game::globals; pub async fn on_start_cocoon_stage_cs_req( session: &PlayerSession, body: &StartCocoonStageCsReq, ) -> Result<()> { let player_info = session.player_info(); let rsp = StartCocoonStageScRsp { retcode: 0, prop_entity_id: body.prop_entity_id, cocoon_id: body.cocoon_id, wave: body.wave, battle_info: Some(SceneBattleInfo { stage_id: 201012311, logic_random_seed: 4444, battle_id: 1, battle_avatar_list: player_info .lineup .avatar_list .iter() .map(|avatar| BattleAvatar { index: avatar.slot, id: avatar.id, level: 80, promotion: 6, rank: 6, hp: 10000, avatar_type: 3, sp: Some(AmountInfo { cur_amount: 10000, max_amount: 10000, }), ..Default::default() }) .collect(), monster_wave_list: globals .monster_wave_list .iter() .map(|monster_list| SceneMonsterWave { monster_list: monster_list .iter() .map(|id| SceneMonsterData { monster_id: *id, ..Default::default() }) .collect(), ..Default::default() }) .collect(), ..Default::default() }), }; session.send(CMD_START_COCOON_STAGE_SC_RSP, rsp).await } pub async fn on_get_cur_battle_info_cs_req( session: &PlayerSession, _body: &GetCurBattleInfoCsReq, ) -> Result<()> { session .send( CMD_GET_CUR_BATTLE_INFO_SC_RSP, GetCurBattleInfoScRsp { battle_info: Some(SceneBattleInfo::default()), ffbpkghgmjm: Some(Fjojkdhlonn::default()), ..Default::default() }, ) .await } pub async fn on_pve_battle_result_cs_req( session: &PlayerSession, body: &PveBattleResultCsReq, ) -> Result<()> { session .send( CMD_P_V_E_BATTLE_RESULT_SC_RSP, PveBattleResultScRsp { retcode: 0, end_status: body.end_status, battle_id: body.battle_id, ..Default::default() }, ) .await }