LingshaSR/gameserver/bin/handlers/scene.ml

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OCaml
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2024-08-03 12:05:09 +00:00
open Cmdid
open Protocol
open Packet
let on_get_cur_scene_info _pk =
let scene = default_scene_info
~plane_id:20313l
~floor_id:20313001l
~entry_id:2031301l
~game_mode_type:1l
~scene_group_list:[
{
group_id = 0l;
state = 1l;
entity_list = [{
entity_id = 0l;
group_id = 0l;
inst_id = 0l;
motion = Some {
pos = Some { x = 40748l; y = 192819l; z = 439218l; };
rot = Some (default_vector ())
};
entity = Actor {
base_avatar_id = 1222l;
map_layer = 2l;
uid = 1337l;
avatar_type = Avatar_formal_type;
}
}]
};
{
group_id = 186l;
state = 1l;
entity_list = [{
entity_id = 1337l;
group_id = 186l;
inst_id = 300001l;
motion = Some {
pos = Some { x = 31440l; y = 192820l; z = 433790l; };
rot = Some (default_vector ())
};
entity = Prop (default_scene_prop_info
~prop_id:808l
~prop_state:1l
())
}]
}
]
() in
pack cmd_get_cur_scene_info_sc_rsp encode_pb_get_cur_scene_info_sc_rsp {
retcode = 0l;
scene = Some scene;
}