NaviaImpact/gameserver/assets/BinOutput/Ability/ConfigAvatar_Liuyun.json

129 lines
3.7 KiB
JSON
Raw Normal View History

2024-04-10 19:25:29 +00:00
{
"abilities": [
{
"abilityID": "Avatar_Liuyun_ExtraAttack",
"abilityName": "Avatar_Liuyun_ExtraAttack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ExtraAttack_Bullet",
"abilityName": "Avatar_Liuyun_ExtraAttack_Bullet",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Attack01",
"abilityName": "Avatar_Liuyun_Attack01",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_NormalAttack_Bullet_01",
"abilityName": "Avatar_Liuyun_NormalAttack_Bullet_01",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Attack02",
"abilityName": "Avatar_Liuyun_Attack02",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_NormalAttack_Bullet_02",
"abilityName": "Avatar_Liuyun_NormalAttack_Bullet_02",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Attack03",
"abilityName": "Avatar_Liuyun_Attack03",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_NormalAttack_Bullet_03",
"abilityName": "Avatar_Liuyun_NormalAttack_Bullet_03",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Attack04",
"abilityName": "Avatar_Liuyun_Attack04",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_NormalAttack_Bullet_04",
"abilityName": "Avatar_Liuyun_NormalAttack_Bullet_04",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ElementalArt",
"abilityName": "Avatar_Liuyun_ElementalArt",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ElementalArt_CameraControl",
"abilityName": "Avatar_Liuyun_ElementalArt_CameraControl",
"abilityOverride": ""
},
{
"abilityID": "Liuyun_ElementalArt_Move_Collider",
"abilityName": "Liuyun_ElementalArt_Move_Collider",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ElementalArt_ExtraFallingAttack",
"abilityName": "Avatar_Liuyun_ElementalArt_ExtraFallingAttack",
"abilityOverride": ""
},
{
"abilityID": "Liuyun_ElementalArt_Crane_Collider",
"abilityName": "Liuyun_ElementalArt_Crane_Collider",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ElementBurst",
"abilityName": "Avatar_Liuyun_ElementBurst",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ElementBurst_Drone",
"abilityName": "Avatar_Liuyun_ElementBurst_Drone",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_ElementBurst_HealHandler",
"abilityName": "Avatar_Liuyun_ElementBurst_HealHandler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_FallingAnthem",
"abilityName": "Avatar_Liuyun_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_PermanentSkill_1",
"abilityName": "Avatar_Liuyun_PermanentSkill_1",
"abilityOverride": ""
},
{
"abilityID": "Liuyun_ElementalArt_WindHole",
"abilityName": "Liuyun_ElementalArt_WindHole",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Constellation_2",
"abilityName": "Avatar_Liuyun_Constellation_2",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Constellation_4",
"abilityName": "Avatar_Liuyun_Constellation_4",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_Constellation_6",
"abilityName": "Avatar_Liuyun_Constellation_6",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Liuyun_PermanentSkill_3",
"abilityName": "Avatar_Liuyun_PermanentSkill_3",
"abilityOverride": ""
}
]
}