Weapons unlock & switching
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8c1a42b9f4
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07348aed45
10 changed files with 10329 additions and 229 deletions
9939
gameserver/assets/ExcelBinOutput/WeaponExcelConfigData.json
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9939
gameserver/assets/ExcelBinOutput/WeaponExcelConfigData.json
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@ -72,6 +72,45 @@ pub struct AvatarFlycloakExcelConfig {
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pub material_id: u32,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct WeaponExcelConfig {
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pub weapon_type: String,
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pub rank_level: u32,
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pub weapon_base_exp: u32,
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pub skill_affix: Vec<u32>,
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pub weapon_prop: Vec<WeaponProp>,
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pub awaken_texture: String,
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pub awaken_light_map_texture: String,
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pub awaken_icon: String,
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pub weapon_promote_id: u32,
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pub story_id: u32,
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pub awaken_costs: Vec<u32>,
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pub gacha_card_name_hash: u64,
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pub destroy_rule: String,
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pub destroy_return_material: Vec<u32>,
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pub destroy_return_material_count: Vec<u32>,
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pub id: u32,
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pub name_text_map_hash: u64,
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pub desc_text_map_hash: u64,
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pub icon: String,
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pub item_type: String,
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pub weight: u32,
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pub rank: u32,
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pub gadget_id: u32,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct WeaponProp {
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pub prop_type: String,
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pub init_value: f32,
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#[serde(rename = "type")]
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pub type_field: String,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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@ -22,6 +22,7 @@ pub struct ExcelCollection {
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pub avatar_configs: Vec<AvatarExcelConfig>,
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pub avatar_flycloak_configs: Vec<AvatarFlycloakExcelConfig>,
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pub avatar_costume_configs: Vec<AvatarCostumeExcelConfig>,
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pub weapon_configs: Vec<WeaponExcelConfig>,
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pub open_state_configs: Vec<OpenStateConfig>,
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}
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@ -44,6 +45,10 @@ impl ExcelCollection {
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"assets/ExcelBinOutput/AvatarCostumeExcelConfigData.json",
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))
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.unwrap(),
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weapon_configs: from_str(&load_asset(
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"assets/ExcelBinOutput/WeaponExcelConfigData.json",
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))
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.unwrap(),
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open_state_configs: from_str(&load_asset(
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"assets/ExcelBinOutput/OpenStateConfigData.json",
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))
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@ -52,7 +57,7 @@ impl ExcelCollection {
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}
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pub fn table_count(&self) -> usize {
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4
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5
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}
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}
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@ -1,7 +1,11 @@
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use proto::*;
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use super::*;
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use crate::{data, game::AvatarData, util};
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use crate::{
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data,
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game::{AvatarData, WeaponData},
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util,
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};
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pub struct SceneAvatar {
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data: AvatarData,
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@ -57,6 +61,10 @@ impl SceneAvatar {
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}
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}
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pub fn change_weapon(&mut self, weapon: WeaponData) {
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self.weapon = SceneWeapon::new(self.weapon.get_entity_id(), weapon);
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}
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pub fn ability_control_block(&self) -> AbilityControlBlock {
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let mut control_block = AbilityControlBlock::default();
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@ -7,6 +7,7 @@ pub struct PlayerInfo {
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pub uid: u32,
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pub guid_manager: GUIDManager,
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pub avatars: Vec<AvatarData>,
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pub weapons: Vec<WeaponData>,
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}
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#[derive(Clone)]
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@ -35,6 +36,7 @@ impl PlayerInfo {
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uid: 1337,
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guid_manager: GUIDManager::new(),
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avatars: Vec::new(),
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weapons: Vec::new(),
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}
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}
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@ -42,12 +44,26 @@ impl PlayerInfo {
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self.guid_manager.next()
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}
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pub fn unlock_all_weapons(&mut self) {
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self.weapons
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.extend(EXCEL_COLLECTION.weapon_configs.iter().map(|w| WeaponData {
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weapon_id: w.id,
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guid: self.guid_manager.next(),
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}));
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}
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pub fn unlock_all_avatars(&mut self) {
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for config in EXCEL_COLLECTION
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.avatar_configs
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.iter()
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.filter(|c| !DISABLED_AVATAR_LIST.contains(&c.id))
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{
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let weapon = WeaponData {
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weapon_id: config.initial_weapon,
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guid: self.next_guid(),
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};
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self.weapons.push(weapon.clone());
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let mut data = AvatarData {
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guid: self.next_guid(),
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avatar_id: config.id,
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@ -55,10 +71,7 @@ impl PlayerInfo {
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wearing_flycloak_id: 140001,
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costume_id: 0,
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born_time: util::cur_timestamp() as u32,
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weapon: WeaponData {
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guid: self.next_guid(),
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weapon_id: config.initial_weapon,
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},
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weapon,
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properties: Vec::new(),
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fight_properties: Vec::new(),
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};
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@ -156,6 +169,22 @@ impl AvatarData {
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}
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}
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impl From<WeaponData> for Item {
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fn from(value: WeaponData) -> Self {
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Self {
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item_id: value.weapon_id,
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guid: value.guid,
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detail: Some(item::Detail::Equip(Equip {
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is_locked: false,
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detail: Some(equip::Detail::Weapon(Weapon {
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level: 1,
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..Default::default()
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})),
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})),
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}
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}
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}
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impl From<AvatarData> for AvatarInfo {
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fn from(value: AvatarData) -> Self {
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Self {
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@ -38,6 +38,7 @@ pub async fn on_get_player_token_req(
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pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq) -> Result<()> {
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session.player_info_mut().unlock_all_avatars();
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session.player_info_mut().unlock_all_weapons();
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let props = [
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(PROP_PLAYER_LEVEL, 5),
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@ -83,11 +84,28 @@ pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq
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.await?;
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let player_info = session.player_info();
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let player_store_notify = PlayerStoreNotify {
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weight_limit: 30000,
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store_type: StoreType::StorePack.into(),
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item_list: player_info
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.weapons
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.clone()
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.into_iter()
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.map(Item::from)
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.collect(),
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};
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session
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.send(PLAYER_STORE_NOTIFY, player_store_notify)
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.await?;
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let avatar_data_notify = AvatarDataNotify {
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avatar_list: player_info
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.avatars
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.iter()
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.map(|a| Into::<AvatarInfo>::into(a.clone()))
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.clone()
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.into_iter()
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.map(AvatarInfo::from)
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.collect(),
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cur_avatar_team_id: 1,
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choose_avatar_guid: 228,
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@ -1,7 +1,7 @@
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use std::collections::HashMap;
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use super::*;
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use crate::game::entity::Entity;
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use crate::game::entity::{Entity, SceneWeapon};
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pub async fn on_change_avatar_req(session: &PlayerSession, body: &ChangeAvatarReq) -> Result<()> {
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let mut scene = session.context.scene.borrow_mut();
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@ -139,6 +139,70 @@ pub async fn on_avatar_wear_flycloak_req(
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.await
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}
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pub async fn on_wear_equip_req(session: &PlayerSession, body: &WearEquipReq) -> Result<()> {
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let mut player = session.player_info_mut();
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let weapon = player
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.weapons
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.iter()
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.find(|w| w.guid == body.equip_guid)
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.map(|w| w.clone());
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let avatar = player
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.avatars
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.iter_mut()
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.find(|a| a.guid == body.avatar_guid);
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let (Some(weapon), Some(avatar)) = (weapon, avatar) else {
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return session
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.send(
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WEAR_EQUIP_RSP,
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WearEquipRsp {
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retcode: -1,
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..Default::default()
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},
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)
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.await;
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};
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avatar.weapon = weapon;
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session
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.send(
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AVATAR_EQUIP_CHANGE_NOTIFY,
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AvatarEquipChangeNotify {
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avatar_guid: body.avatar_guid,
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equip_guid: body.equip_guid,
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item_id: avatar.weapon.weapon_id,
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equip_type: 6,
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weapon: Some(SceneWeapon::new(0, avatar.weapon.clone()).scene_weapon_info()),
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reliquary: None,
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},
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)
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.await?;
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let mut scene = session.context.scene.borrow_mut();
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if let Some(avatar_entity) = scene
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.avatars
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.iter_mut()
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.find(|a| a.avatar_guid() == body.avatar_guid)
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{
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avatar_entity.update_data(&avatar);
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avatar_entity.change_weapon(avatar.weapon.clone());
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}
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session
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.send(
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WEAR_EQUIP_RSP,
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WearEquipRsp {
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retcode: 0,
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equip_guid: body.equip_guid,
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avatar_guid: body.avatar_guid,
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},
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)
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.await
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}
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pub async fn on_set_up_avatar_team_req(
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session: &PlayerSession,
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body: &SetUpAvatarTeamReq,
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@ -140,4 +140,5 @@ trait_handler! {
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GetSceneAreaReq 5114;
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AvatarChangeCostumeReq 24368;
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AvatarWearFlycloakReq 27466;
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WearEquipReq 21829;
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}
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434
proto/out/_.rs
434
proto/out/_.rs
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@ -27,3 +27,6 @@ pub const AVATAR_CHANGE_COSTUME_RSP: u16 = 21748;
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pub const AVATAR_CHANGE_COSTUME_NOTIFY: u16 = 8370;
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pub const AVATAR_WEAR_FLYCLOAK_RSP: u16 = 25960;
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pub const AVATAR_FLYCLOAK_CHANGE_NOTIFY: u16 = 23818;
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pub const PLAYER_STORE_NOTIFY: u16 = 20155;
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pub const WEAR_EQUIP_RSP: u16 = 9831;
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pub const AVATAR_EQUIP_CHANGE_NOTIFY: u16 = 9280;
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