YunliSR/build.zig

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2024-06-25 18:30:33 +00:00
const std = @import("std");
const protobuf = @import("protobuf");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const dep_opts = .{ .target = target, .optimize = optimize };
const protobuf_dep = b.dependency("protobuf", dep_opts);
if (std.fs.cwd().access("protocol/StarRail.proto", .{})) {
const protoc_step = protobuf.RunProtocStep.create(b, protobuf_dep.builder, target, .{
.destination_directory = b.path("protocol/src"),
.source_files = &.{
"protocol/StarRail.proto",
},
.include_directories = &.{},
});
b.getInstallStep().dependOn(&protoc_step.step);
} else |_| {} // don't invoke protoc if proto definition doesn't exist
const dispatch = b.dependency("dispatch", dep_opts);
b.installArtifact(dispatch.artifact("dispatch"));
const gameserver = b.dependency("gameserver", dep_opts);
b.installArtifact(gameserver.artifact("gameserver"));
// "run-dispatch" command
const dispatch_cmd = b.addRunArtifact(dispatch.artifact("dispatch"));
dispatch_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
dispatch_cmd.addArgs(args);
}
const dispatch_step = b.step("run-dispatch", "Run the dispatch server");
dispatch_step.dependOn(&dispatch_cmd.step);
// "run-gameserver" command
const gameserver_cmd = b.addRunArtifact(gameserver.artifact("gameserver"));
gameserver_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
gameserver_cmd.addArgs(args);
}
const gameserver_step = b.step("run-gameserver", "Run the game server");
gameserver_step.dependOn(&gameserver_cmd.step);
}