Supercell.GUT/Supercell.GUT.Logic/Game/LogicGameCalendar.cs

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C#
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using Supercell.GUT.Logic.Base;
using Supercell.GUT.Titan.Logic.DataStream;
namespace Supercell.GUT.Logic.Game;
public class LogicGameCalendar : LogicBase
{
public LogicGameCalendar() : base(0)
{
;
}
public LogicGameCalendar(int logicDataVersion) : base(logicDataVersion)
{
;
}
public override void Encode(ChecksumEncoder checksumEncoder)
{
checksumEncoder.WriteInt(0);
checksumEncoder.WriteByte(0);
checksumEncoder.WriteByte(0);
checksumEncoder.WriteByte(0);
checksumEncoder.WriteByte(0);
checksumEncoder.WriteByte(0);
checksumEncoder.WriteInt(0);
checksumEncoder.WriteInt(0);
}
public override void Decode(ByteStream byteStream)
{
;
}
public void CalculateDateVariablesFromDayIndex(int index)
{
;
}
public void AddSeconds(int seconds)
{
;
}
public int GetRemainingSeconds(LogicGameCalendar gameCalendar)
{
return 0;
}
public void CalculateMonth(int month, bool isLeapYear)
{
;
}
public override void Destruct()
{
;
}
}