Supercell.GUT/Supercell.GUT.Logic/Player/LogicInventory.cs
BreadDEV 8c6a533918 [v0.0.2] you can enter menu now. but still early state
todo: improve code and finish base structures
2024-03-05 17:37:18 +07:00

34 lines
681 B
C#

using Supercell.GUT.Logic.Base;
using Supercell.GUT.Titan.Logic.DataStream;
namespace Supercell.GUT.Logic.Player;
public class LogicInventory : LogicBase
{
public LogicInventory(int logicDataVersion) : base(logicDataVersion)
{
}
public override void Destruct()
{
base.Destruct();
}
public override void Encode(ChecksumEncoder checksumEncoder)
{
base.Encode(checksumEncoder);
checksumEncoder.WriteInt(0);
}
public override void Decode(ByteStream byteStream)
{
base.Decode(byteStream);
int count = byteStream.ReadInt();
for (int i = 0; i < count; i++)
{
}
}
}